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A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UnityChanToonShaderVer2 Project / v.2.0.9 Release
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Source code for Toon Shader tutorial for Unity. Has specular, rim lighting, and can cast and receive shadows.
A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Source code for Toon Water Shader tutorial for Unity. Renders and animates toon-style waves from a noise texture and generates shoreline foam based off the depth buffer.
Sketches made with ShaderLab in Unity.
🌔 Toon shader for Unity's Universal Render Pipeline.
An application of 3D Chinese Ink Painting Style shader using Unity
A unity addon for adding stretchy bouncy physics to bones and meshes.
A simple plugin to make curved TextMeshPro texts using a mathematical function
A chromatic distortion sphere shader.
综合:后处理、RenderFeature管线拓展、PBR、NPR、体积渲染、ComputeShader、GPU草、VFX特效;的综合仓库
Unity Text Mesh Proでルビ(フリガナ)のタグを追加しました.
A Geometry shader written for Unity's build-in Render Pipeline
A gpu-based deformation system for mapping penetrators along orifice paths.
Typewriter for TextMesh Pro. TMP_Typewriter prints out characters one by one. ( Required the DOTween. )
Clears TextMeshPro dynamic font data whenever Unity tries to save font asset to disk. This data is binary and generative so there is no need to store it on disk.
Using real-world physics in a helicopter game.
A sample project that includes implementation examples of UI animation for Unity UI (uGUI) using LitMotion and UniTask.
Fork of Dreaming381/Latios-Framework/Calligraphics
Surface shaders with flipbook / spritesheet animation functionality
Compile and apply fragment / compute shaders to render textures or buffers.