ns |
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MISC |
// 0xE80492A9AC099A93 0x8BC9E618
void CLEAR_BIT(int* address, int offset);
This sets bit [offset] of [address] to off.
Example:
GAMEPLAY::CLEAR_BIT(&bitAddress, 1);
To check if this bit has been enabled:
GAMEPLAY::IS_BIT_SET(bitAddress, 1); // will return 0 afterwards
- address:
- offset: