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handshake.h
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handshake.h
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#ifndef LIGHTNING_CONNECTD_HANDSHAKE_H
#define LIGHTNING_CONNECTD_HANDSHAKE_H
#include "config.h"
struct crypto_state;
struct io_conn;
struct wireaddr_internal;
struct pubkey;
struct oneshot;
#define initiator_handshake(conn, my_id, their_id, addr, timeout, cb, cbarg) \
initiator_handshake_((conn), (my_id), (their_id), (addr), (timeout), \
typesafe_cb_preargs(struct io_plan *, void *, \
(cb), (cbarg), \
struct io_conn *, \
const struct pubkey *, \
const struct wireaddr_internal *, \
struct crypto_state *, \
struct oneshot *), \
(cbarg))
struct io_plan *initiator_handshake_(struct io_conn *conn,
const struct pubkey *my_id,
const struct pubkey *their_id,
const struct wireaddr_internal *addr,
struct oneshot *timeout,
struct io_plan *(*cb)(struct io_conn *,
const struct pubkey *,
const struct wireaddr_internal *,
struct crypto_state *,
struct oneshot *timeout,
void *cbarg),
void *cbarg);
#define responder_handshake(conn, my_id, addr, timeout, cb, cbarg) \
responder_handshake_((conn), (my_id), (addr), (timeout), \
typesafe_cb_preargs(struct io_plan *, void *, \
(cb), (cbarg), \
struct io_conn *, \
const struct pubkey *, \
const struct wireaddr_internal *, \
struct crypto_state *, \
struct oneshot *), \
(cbarg))
struct io_plan *responder_handshake_(struct io_conn *conn,
const struct pubkey *my_id,
const struct wireaddr_internal *addr,
struct oneshot *timeout,
struct io_plan *(*cb)(struct io_conn *,
const struct pubkey *,
const struct wireaddr_internal *,
struct crypto_state *,
struct oneshot *,
void *cbarg),
void *cbarg);
#endif /* LIGHTNING_CONNECTD_HANDSHAKE_H */