Skip to content

shamiradjaku/KotlinVoIpUSSD

 
 

Repository files navigation

Kotlin Handler USSD API

Platform API License Bintray Android Arsenal Jitpack CircleCi

by Romell Dominguez

Target Development High Quality:

Interactive with ussd windoows, It is necessary to have present that the interface depends on the SO and on the manufacturer of Android device.

USSD KOTLIN LIBRARY

latestVersion is Bintray

Add the following in your app's build.gradle file:

repositories {
    jcenter()
}
dependencies {
    implementation 'com.romellfudi.ussdlibrary:kotlin-ussd-library:{latestVersion}'
}
  • Writing xml config file from here to res/xml folder (if necessary), this config file allow link between App and SO:
<?xml version="1.0" encoding="utf-8"?>
<accessibility-service xmlns:android="http://schemas.android.com/apk/res/android"
    .../>

Application

Puts dependencies on manifest, into manifest put CALL_PHONE, READ_PHONE_STATE and SYSTEM_ALERT_WINDOW:

    <uses-permission android:name="android.permission.CALL_PHONE" />
    <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />

Add service:

    <service
        android:name="com.romellfudi.ussdlibrary.USSDService"
        android:permission="android.permission.BIND_ACCESSIBILITY_SERVICE">
        <intent-filter>
            <action android:name="android.accessibilityservice.AccessibilityService" />
        </intent-filter>
        <meta-data
            android:name="android.accessibilityservice"
            android:resource="@xml/ussd_service" />
    </service>

How use:

First you need an hashMap from detect witch USSD' response contains the login and error messages

KEY MESSAGE String Messages
KEY_LOGIN "espere","waiting","loading","esperando",...
KEY_ERROR "problema","problem","error","null",...
map = HashMap()
map!!["KEY_LOGIN"] = HashSet(Arrays.asList("espere", "waiting", "loading", "esperando"))
map!!["KEY_ERROR"] = HashSet(Arrays.asList("problema", "problem", "error", "null"))

Instance an object ussController with context

USSDApi ussdApi = USSDController.getInstance(activity!!)
ussdApi.callUSSDOverlayInvoke(phoneNumber, map!!, object : USSDController.CallbackInvoke {
    override fun responseInvoke(message: String) {
        // message has the response string data
        var dataToSend = "data"// <- send "data" into USSD's input text
        ussdApi!!.send("1") { // it: response String
                // message has the response string data from USSD
        }
     }

    override fun over(message: String) {
        // message has the response string data from USSD or error
        // response no have input text, NOT SEND ANY DATA
    }
})

if you need work with your custom messages, use this structure:

ussdApi.callUSSDOverlayInvoke(phoneNumber, map!!, object : USSDController.CallbackInvoke {
    override fun responseInvoke(message: String) {
        // first option list - select option 1
        ussdApi!!.send("1") { // it: response response
                // second option list - select option 1
                ussdApi.send("1") { // it: response message
                        ...
                }
        }
    }

    override fun over(message: String) {
        // message has the response string data from USSD
        // response no have input text, NOT SEND ANY DATA
    }
    ...
})

Static Methods

In case use at android >= M, you could check previusly permissions, callInvoke and callUSSDOverlayInvoke methods check eneble too:

 // check if accessibility permissions is enable
    USSDController.verifyAccesibilityAccess(Activity)
 // check if overlay permissions is enable
    USSDController.verifyOverLay(Activity)

for dual sim support

ussdApi.callUSSDOverlayInvoke(phoneNumber, simSlot, map!!, object : USSDController.CallbackInvoke {
    ...
}

Overlay Service Widget (not required)

A huge problem working with ussd is you can not invisible, disenable, resize or put on back in progressDialog But now on Android O, Google allow build a nw kind permission from overlay widget, my solution was a widget call OverlayShowingService: For use need add permissions at AndroidManifest:

<uses-permission android:name="android.permission.ACTION_MANAGE_OVERLAY_PERMISSION" />

Using the library you could use two ways:

SplashLoadingService

Add Broadcast Service:

<service android:name="com.romellfudi.ussdlibrary.SplashLoadingService"
         android:exported="false" />

Invoke like a normal service:

val svc = Intent(activity, OverlayShowingService::class.java)
// show layout
activity.startService(svc)
ussdApi.callUSSDOverlayInvoke(phoneNumber, map!!, object : USSDController.CallbackInvoke {
        ...
        // dismiss layout
        activity.stopService(svc)
        ...
}

EXTRA: Use Voip line

In this section leave the lines to call to Telcom (ussd number) for connected it:

ussdPhoneNumber = ussdPhoneNumber.replace("#", uri)
val uriPhone = Uri.parse("tel:$ussdPhoneNumber")
context.startActivity(Intent(Intent.ACTION_CALL, uri))

Once initialized the call will begin to receive and send the famous USSD windows

image

License

Copyright 2019 Romell D.Z.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
<style> img[src*='#center'] { width:390px; display: block; margin: auto; } img[src*='#gif'] { width:200px; display: block; margin: auto; } </style>

About

Kotlin Library IMEI (USSD) on Android Devices

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Kotlin 96.7%
  • HTML 3.1%
  • CSS 0.2%