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Main.cs
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using Sandbox.ModAPI.Ingame;
using System;
namespace IngameScript
{
partial class Program
{
public void Main(string arg, UpdateType update)
{
//ResetLog();
if (!g_init) return;
FinishStartup();
if (!SoundModIsPresent())
{
DrawMissingMod();
return;
}
if (ProcessArg(arg))
return;
_triggerDummy.Clear();
if (_loadStep > OscCount)
{
if (OK(g_ioAction)) UpdateIO();
else Update1();
if ((update & UpdateType.Update10) != 0)
Update10();
if (!OK(g_ioAction))
UpdateTime();
UpdateRuntimeInfo();
}
//ResetLog();
}
void Update1()
{
if (g_remote.IsUnderControl)
EditedClip.CurSetting?.AdjustFromController(EditedClip);
if (!TooComplex)
UpdatePlayback();
if ( ShowClip
&& !TooComplex)
{
foreach (var lbl in g_fastLabels)
lbl.Update();
}
}
void Update10()
{
if ( g_started
&& !OK(g_ioAction))
{
UpdateInstName();
UpdateClipName();
}
else
g_started = True;
if (_loadStep > OscCount)
{
DrawDisplays();
if ( !TooComplex
&& !OK(g_ioAction))
foreach (var lbl in g_slowLabels) lbl.Update();
if (!TooComplex)
{
if ( ShowClip
&& !OK(g_ioAction))
{
foreach (var lbl in g_clipLabels) lbl.Update();
foreach (var lbl in g_adjustLabels) lbl.Update();
}
if (HideClip)
{
ClearLabels(g_fastLabels);
ClearLabels(g_clipLabels);
ClearLabels(g_adjustLabels);
HideClip = False;
}
}
if (!TooComplex)
{
foreach (var track in Tracks)
track.DampenDisplayVolumes();
UnmarkAllLabels();
}
}
ResetRuntimeInfo();
g_dspCount = g_instCount;
g_instCount = 0;
g_accComplexity = Math.Max(g_accComplexity, g_dspCount/Runtime.MaxInstructionCount);
g_accPolyphony = Math.Max(g_accPolyphony, Math.Min(g_sm.UsedRatio, 1));
g_warningLight.Enabled =
TooComplexForLight
|| g_sm.UsedRatio > 0.9f;
}
void UpdateTime()
{
g_time++;
foreach (var lfo in g_lfo) if (!TooComplex) lfo.AdvanceTime();
foreach (var mod in g_mod) if (!TooComplex) mod.AdvanceTime();
foreach (var track in Tracks)
{
if ( Playing
&& OK(track.PlayTime))
{
if (track.PlayingClip.TimeScale == 1)
track.PlayTime++;
else if (++track.SkipTime >= (int)track.PlayingClip.TimeScale)
{
track.PlayTime++;
track.SkipTime = 0;
}
}
}
}
void UpdateRuntimeInfo()
{
g_instCount = Math.Max(g_instCount, Runtime.CurrentInstructionCount);
if (g_curRuntimeTick >= g_runtimeMs.Length)
return;
var runMs = (float)Runtime.LastRunTimeMs;
g_runtimeMs[g_curRuntimeTick++] = runMs;
g_maxRuntimeMs = Math.Max(g_maxRuntimeMs, runMs);
}
void ResetRuntimeInfo()
{
for (int i = 0; i < g_runtimeMs.Length; i++)
g_runtimeMs[i] = 0;
g_curRuntimeTick = 0;
g_maxRuntimeMs = 0;
}
}
}