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Mixer.cs
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namespace IngameScript
{
partial class Program
{
void ToggleMixerShift()
{
MixerShift = !MixerShift;
}
void SetVolumeAll(float dv)
{
if (ShowMixer > 0)
{
var mod = (MixerShift ? 10 : 1) * dv;
EditedClip.Volume = MinMax(0, EditedClip.Volume + dVol * mod, 2);
(dv > 0
? lblMixerVolumeUp
: lblMixerVolumeDown).Mark();
}
else
{
if (dv > 0)
{
EditClip = EditClip != 0 ? 0 : -1;
}
else
{
if (EditClip == 2)
ClipCopy = Clip_null;
EditClip = EditClip != 1 ? 1 : -1;
}
}
}
void EnableChannels(bool on)
{
if (ShowMixer > 0)
{
for (int ch = 0; ch < g_nChans; ch++)
EnableChannel(ch, on);
(on
? lblMixerAll
: lblMixerMuteAll).Mark();
}
else
{
if (on)
{
if (EditClip == 1)
ClipCopy = Clip_null;
EditClip = EditClip != 2 ? 2 : -1;
}
else
EditClip = EditClip != 3 ? 3 : -1;
}
}
void EnableChannel(int ch, bool on)
{
int first, last;
EditedClip.GetCurPatterns(out first, out last);
for (int p = first; p <= last; p++)
EditedClip.Patterns[p].Channels[ch].On = on;
}
void EnableChannel(int pat, int ch, bool on)
{
var chan = EditedClip.Patterns[pat].Channels[ch];
chan.On = on;
}
public void SetVolume(int ch, float dv)
{
if (ShowMixer == 2)
{
var vol = EditPattern.Channels[ch].Volume;
var mod = (MixerShift ? 10 : 1) * dv;
int first, last;
EditedClip.GetPatterns(EditPat, out first, out last);
for (int p = first; p <= last; p++)
{
var chan = EditedClip.Patterns[p].Channels[ch];
chan.Volume = MinMax(0, vol + dVol * mod, 2);
}
g_lcdPressed.Add(lcdMixer+ch);
}
else
{
if (MixerShift) SetAllTrackClips(ch, dv>0 ? 0 : 1);
else Tracks[dv>0 ? 0 : 1].SetClip(ch);
CheckIfMustStop();
}
}
void Solo(int ch)
{
if (ShowMixer == 2)
{
if (EditedClip.Solo >= 0)
{
int _first, _last;
EditedClip.GetCurPatterns(out _first, out _last);
for (int p = _first; p <= _last; p++)
UnsoloChannel(p, ch);
}
if (ch == EditedClip.Solo)
{
EditedClip.Solo = -1;
return;
}
for (int _ch = 0; _ch < g_nChans; _ch++)
EditedClip.ChanOn[_ch] = EditPattern.Channels[_ch].On;
int first, last;
EditedClip.GetCurPatterns(out first, out last);
for (int p = first; p <= last; p++)
SoloChannel(p, ch);
EditedClip.Solo = EditedClip.Solo == ch ? -1 : ch;
}
else
{
if (MixerShift) SetAllTrackClips(ch, 2);
else Tracks[2].SetClip(ch);
CheckIfMustStop();
}
}
void Mute(int ch)
{
if (ShowMixer == 2)
{
var on = !EditPattern.Channels[ch].On;
int first, last;
EditedClip.GetCurPatterns(out first, out last);
for (int p = first; p <= last; p++)
EditedClip.Patterns[p].Channels[ch].On = on;
if (!on)
EditedClip.TrimCurrentNotes(ch);
}
else
{
if (MixerShift) SetAllTrackClips(ch, 3);
else Tracks[3].SetClip(ch);
CheckIfMustStop();
}
}
void SoloChannel(int pat, int ch)
{
for (int i = 0; i < g_nChans; i++)
{
if (i == ch) continue;
EnableChannel(pat, i, False);
EditedClip.TrimCurrentNotes(i);
}
EnableChannel(pat, ch, True);
}
void UnsoloChannel(int pat, int ch)
{
if (EditedClip.Solo >= 0)
{
for (int i = 0; i < g_nChans; i++)
EnableChannel(pat, i, EditedClip.ChanOn[i]);
}
}
}
}