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draw.js
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draw.js
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let width = 1920;
let height = 951;
let w = 5;
let h = 5;
let h_cells = width/w;
let v_cells = height/h;
let threshold = 0.1;
class Cells {
constructor() {
this.grid = [];
for (let i = 0; i < h_cells; i++) {
let line = [];
for (let j = 0; j < v_cells; j++) {
if (random() < threshold) {
line.push(true);
} else {
line.push(false);
}
}
this.grid.push(line);
}
}
at(x, y) {
return x >= 0 && y >= 0 && x < h_cells && y < v_cells && this.grid[x][y];
}
next(neighbours, current) {
if (neighbours <= 1) {
return false;
} else if (neighbours == 2) {
return current;
} else if (neighbours == 3) {
return true;
} else {
return false;
}
}
update() {
for (let i = 0; i < h_cells; i++) {
for (let j = 0; j < v_cells; j++) {
let neighbours = [
this.at(i - 1, j - 1),
this.at(i - 1, j),
this.at(i - 1, j + 1),
this.at(i, j + 1),
this.at(i, j - 1),
this.at(i + 1, j - 1),
this.at(i + 1, j),
this.at(i + 1, j + 1)
].reduce((a, b) => a + b, 0);
this.grid[i][j] = this.next(neighbours, this.grid[i][j]);
}
}
}
draw() {
for (let i = 0; i < h_cells; i++) {
for (let j = 0; j < v_cells; j++) {
if (this.grid[i][j]) {
rect(i*w, j*h, w, h);
}
}
}
}
}
let cells;
function setup() {
createCanvas(1920, 951);
cells = new Cells();
}
function draw() {
background(0, 0, 0);
cells.update();
cells.draw();
}