Risc0 is a zero-knowledge verifiable general computing platform based on zk-STARKs and the RISC-V microarchitecture.
We use Bazel for its strong multi-language multi-platform features and performance.
We recommend using Bazelisk to make bazel version management seamless.
In order to build Risc0 executables you'll need a RISC-V toolchain. See the platform specific instructions below.
Note: to configure the location of the RISC-V toolchain on your system, add a
.bazelrc.local
file to the root of the project with this line:
build --riscv_root=/<path>/<to>/<riscv>/<toolchain>
Rust development on macOS requires a full install of Xcode.
Using Brew:
- Follow instructions here https://github.com/riscv-software-src/homebrew-riscv
- You may need to
brew install gettext
Your .bazelrc.local
file should contain a line like this
(check your exact path):
build --riscv_root=/usr/local/Cellar/riscv-gnu-toolchain/main
Once the prerequisites are installed you should be able to build and run all of the tests:
bazelisk test ...
'Battleship' is a 2-player hidden information game implemented in C++ & Rust.
Players produce proofs of game-state and the result of their actions to enable two players to play fairly with no intermediaries.
The best way to understand how the game works currently is to read the code and run the tests with debug logging enabled:
RISC0_LOG=1 bazelisk run //examples/cpp/battleship:test --test_output=streamed
RISC0_LOG=1 bazelisk run //examples/rust/battleship:test --test_output=streamed
bazelisk run //examples/rust/battleship:test