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UIViewX.m
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#import "UIViewX.h"
@implementation UIView (X)
- (CGFloat)x
{
return self.frame.origin.x;
}
- (void)setX:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (CGFloat)y
{
return self.frame.origin.y;
}
- (void)setY:(CGFloat)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGPoint)origin
{
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin
{
self.x = origin.x;
self.y = origin.y;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGSize)size
{
return self.frame.size;
}
- (void)setSize:(CGSize)size
{
self.width = size.width;
self.height = size.height;
}
- (CGFloat)dx
{
return self.x + self.width;
}
- (void)setDx:(CGFloat)dx
{
self.x = dx - self.width;
}
- (CGFloat)dy
{
return self.y + self.height;
}
- (void)setDy:(CGFloat)dy
{
self.y = dy - self.height;
}
- (CGVector)bound
{
return CGVectorMake(self.dx, self.dy);
}
- (void)setBound:(CGVector)bound
{
self.dx = bound.dx;
self.dy = bound.dy;
}
- (id)searchForUIViewController
{
id nextResponder = self.nextResponder;
if ([nextResponder isKindOfClass:UIViewController.class])
return nextResponder;
else
if ([nextResponder isKindOfClass:UIView.class])
return [nextResponder searchForUIViewController];
else
return nil;
}
- (UIViewController *)viewController
{
return (UIViewController *)self.searchForUIViewController;
}
- (UIView *)superviewOfClass:(Class)aClass
{
UIView *view = self.superview;
while (view)
{
if ([view isKindOfClass:aClass])
break;
else
view = view.superview;
}
return view;
}
- (BOOL)resignFirstResponderRecursively
{
if (self.isFirstResponder)
{
[self resignFirstResponder];
return YES;
}
for (UIView *subView in self.subviews)
if (subView.resignFirstResponderRecursively)
return YES;
return NO;
}
- (void)moveTo:(CGPoint)destination duration:(NSTimeInterval)seconds options:(UIViewAnimationOptions)options
{
[UIView animateWithDuration:seconds delay:0.0 options:options animations:^
{
self.frame = CGRectMake(destination.x, destination.y, self.frame.size.width, self.frame.size.height);
}
completion:nil];
}
@end