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groundTruthUtils.h
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groundTruthUtils.h
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/*
* utility functions for comparison with ground truth data
*/
#pragma once
/* compute error of disparity image based on ground truth image
* Input: gtDisp - ground truth disparity image
* occImg - occlusion mask (for seperate error computation of non occluded pixels)
* disp - disparity image
* gtParam - parameters for error computation (e.g. division factor, thresholds, ...)
* valid - mask that defines if pixel passed occlusion check (1) or not (0)
* Output: errorImgContinuous - shows continuous error (difference between ground truth and actual disparity)
* errorImg - white: no error, gray: error at occluded area, black: error at nonoccluded area
* nonErrorImg - black: no GT data, gray: error, white: no error
* error - error all (sum over all pixels: 0 or 1 (error), divided by num pixels for which GT data is available)
* errorNocc - error for nonoccluded areas (using occlusion mask)
* errorValid - error of all pixels that passed occlusion check
* errorvalidAll - error of all pixels that passed the occlusion check with all other pixels being counted as error 1
* errorImgValid - black: errorneous pixels that passed the occlusion check
*/
float computeError(const Mat_<float>& gtDisp, const Mat_<uint8_t>& occImg, Mat_<float>& disp, Mat_<uchar>& errorImgContinuous, Mat_<uchar>& errorImg, Mat_<uchar>& errorImg2, Mat_<uchar>& nonErrorImg, float &error, float &error2, float &errorNocc, float &errorValid, float &errorValidAll, GTcheckParameters gtParam, Mat_<uchar>& valid, Mat_<uchar>& errorImgValid){
//for Middleburry dataset
error = 0;
error2 = 0;
errorNocc = 0;
errorValid = 0;
errorValidAll = 0;
int numGtPixels = 0; //pixels with disp=0 in GT are not counted
int numNoccPixels = 0; //according to occImg (GT)
int numValidPixels = 0; //pixels that passed occlusion check
bool checkValid = false;
if(valid.rows>0)
checkValid =true;
for(int i = 0; i < gtDisp.rows; i++) {
for(int j = 0; j < gtDisp.cols; j++) {
float d1 = (float)gtDisp(i,j)/gtParam.divFactor;
if(d1==0.0f || d1==-1.0f){ //no valid disparity value for ground truth
errorImgContinuous(i,j) = 255;
errorImg(i,j) = 255;
errorImg2(i,j) = 255;
continue;
}
numGtPixels++;
bool nocc = false;
bool validPixel = false;
if(occImg(i,j) != 0){ //check if pixel is occluded
nocc = true;
numNoccPixels++;
}
nonErrorImg(i,j) = 100;
if(checkValid && valid(i,j) != 0){
validPixel = true;
numValidPixels++;
}
float d2 = disp(i,j);
float diff = abs(d1 - d2);
errorImgContinuous(i,j) = 255 - min((int)(diff*gtParam.scale),255);
uint8_t err = 255;
if (diff >= gtParam.dispTolGT){
error++;
err = 150;
if(nocc){
errorNocc++;
err = 0;
}
if(validPixel){
errorValid++;
errorImgValid(i,j) = 0;
}
}else{
nonErrorImg(i,j) = 255;
}
errorImg(i,j) = err;
uint8_t err2 = 255;
if(diff >= gtParam.dispTolGT2){
err2 = 150;
if(nocc)
err2 = 0;
error2++;
}
errorImg2(i,j) = err2;
}
}
error = error / (float)numGtPixels;
error2 = error2 / (float)numGtPixels;
errorNocc = errorNocc / (float)numNoccPixels;
errorValidAll = (errorValid + (numGtPixels-numValidPixels)) / (float)numGtPixels;
errorValid = errorValid / (float)numValidPixels;
return (float)numValidPixels/(float)numGtPixels;
}
static float computeNormalError(const Mat_<Vec3f> &normals, const Mat_<Vec3f> >Normals, float gtNormTol, float gtNormTol2, Mat_<float> &errorMap, float &error2){
int numGtPixels = 0;
int error = 0;
int error2_count = 0;
for(int y = 0; y < gtNormals.rows; y++) {
for(int x = 0; x < gtNormals.cols; x++) {
/*
Vec3i gtN_int = gtNormals(y,x);
gtN_int = gtN_int - Vec3i(32767,32767,32767);
if(gtN_int(0) == gtN_int(1) && gtN_int(0) == gtN_int(2) && gtN_int(0) == 0){
continue;
}
Vec3f gtN = normalize((Vec3f)gtN_int); // get rid of scaling
*/
Vec3f gtN = gtNormals(y,x);
if(gtN(0) + gtN(1) + gtN(2) < 0.1f)
continue;
numGtPixels++;
Vec3f n = normals(y,x);
float angle = getAngle(gtN,n);
//cout << "n: " << n << " / " << gtN << " / angle: " << angle << endl;
errorMap(y,x) = angle;
if(angle > gtNormTol){
error++;
}
if(angle > gtNormTol2){
error2_count++;
}
}
}
error2 = (float)error2_count/ (float) numGtPixels;
return (float)error / (float) numGtPixels;
}
static void getNoccGTimg(const Mat_<float> &groundTruthDisp, const Mat_<uint8_t> &occlusionImg, Mat_<float> &groundTruthDispNocc){
bitwise_and(groundTruthDisp,groundTruthDisp,groundTruthDispNocc,occlusionImg);
}