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shuhonglin/GameProject3
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游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
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- C++ 63.8%
- C# 28.2%
- C 4.4%
- NASL 1.5%
- Objective-C 0.6%
- ShaderLab 0.6%
- Other 0.9%