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audiocapture.py
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#!/usr/bin/env python
""" pygame.examples.audiocapture
A pygame 2 experiment.
* record sound from a microphone
* play back the recorded sound
"""
import pygame as pg
import time
from pygame._sdl2 import (
get_audio_device_names,
AudioDevice,
AUDIO_F32,
AUDIO_ALLOW_FORMAT_CHANGE,
)
from pygame._sdl2.mixer import set_post_mix
pg.mixer.pre_init(44100, 32, 2, 512)
pg.init()
# init_subsystem(INIT_AUDIO)
names = get_audio_device_names(True)
print(names)
sounds = []
sound_chunks = []
def callback(audiodevice, audiomemoryview):
"""This is called in the sound thread.
Note, that the frequency and such you request may not be what you get.
"""
# print(type(audiomemoryview), len(audiomemoryview))
# print(audiodevice)
sound_chunks.append(bytes(audiomemoryview))
def postmix_callback(postmix, audiomemoryview):
"""This is called in the sound thread.
At the end of mixing we get this data.
"""
print(type(audiomemoryview), len(audiomemoryview))
print(postmix)
set_post_mix(postmix_callback)
audio = AudioDevice(
devicename=names[0],
iscapture=True,
frequency=44100,
audioformat=AUDIO_F32,
numchannels=2,
chunksize=512,
allowed_changes=AUDIO_ALLOW_FORMAT_CHANGE,
callback=callback,
)
# start recording.
audio.pause(0)
print(audio)
print(f"recording with '{names[0]}'")
time.sleep(5)
print("Turning data into a pg.mixer.Sound")
sound = pg.mixer.Sound(buffer=b"".join(sound_chunks))
print("playing back recorded sound")
sound.play()
time.sleep(5)
pg.quit()