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ballot.sol
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ballot.sol
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pragma solidity ^0.4.0;
/// @title Voting with delegation.
contract Ballot {
// This declares a new complex type which will
// be used for variables later.
// It will represent a single voter.
struct Voter {
uint weight; // weight is accumulated by delegation
bool voted; // if true, that person already voted
address delegate; // person delegated to
uint vote; // index of the voted proposal
}
// This is a type for a single proposal.
struct Proposal
{
bytes32 name; // short name (up to 32 bytes)
uint voteCount; // number of accumulated votes
}
address public chairperson;
// This declares a state variable that
// stores a \`Voter\` struct for each possible address.
mapping(address => Voter) public voters;
// A dynamically-sized array of \`Proposal\` structs.
Proposal[] public proposals;
/// Create a new ballot to choose one of \`proposalNames\`.
function Ballot(bytes32[] proposalNames) {
chairperson = msg.sender;
voters[chairperson].weight = 1;
// For each of the provided proposal names,
// create a new proposal object and add it
// to the end of the array.
for (uint i = 0; i < proposalNames.length; i++) {
// \`Proposal({...})\` creates a temporary
// Proposal object and \`proposals.push(...)\`
// appends it to the end of \`proposals\`.
proposals.push(Proposal({
name: proposalNames[i],
voteCount: 0
}));
}
}
// Give \`voter\` the right to vote on this ballot.
// May only be called by \`chairperson\`.
function giveRightToVote(address voter) {
if (msg.sender != chairperson || voters[voter].voted) {
// \`throw\` terminates and reverts all changes to
// the state and to Ether balances. It is often
// a good idea to use this if functions are
// called incorrectly. But watch out, this
// will also consume all provided gas.
throw;
}
voters[voter].weight = 1;
}
/// Delegate your vote to the voter \`to\`.
function delegate(address to) {
// assigns reference
Voter sender = voters[msg.sender];
if (sender.voted)
throw;
// Forward the delegation as long as
// \`to\` also delegated.
// In general, such loops are very dangerous,
// because if they run too long, they might
// need more gas than is available in a block.
// In this case, the delegation will not be executed,
// but in other situations, such loops might
// cause a contract to get "stuck" completely.
while (
voters[to].delegate != address(0) &&
voters[to].delegate != msg.sender
) {
to = voters[to].delegate;
}
// We found a loop in the delegation, not allowed.
if (to == msg.sender) {
throw;
}
// Since \`sender\` is a reference, this
// modifies \`voters[msg.sender].voted\`
sender.voted = true;
sender.delegate = to;
Voter delegate = voters[to];
if (delegate.voted) {
// If the delegate already voted,
// directly add to the number of votes
proposals[delegate.vote].voteCount += sender.weight;
} else {
// If the delegate did not vote yet,
// add to her weight.
delegate.weight += sender.weight;
}
}
/// Give your vote (including votes delegated to you)
/// to proposal \`proposals[proposal].name\`.
function vote(uint proposal) {
Voter sender = voters[msg.sender];
if (sender.voted)
throw;
sender.voted = true;
sender.vote = proposal;
// If \`proposal\` is out of the range of the array,
// this will throw automatically and revert all
// changes.
proposals[proposal].voteCount += sender.weight;
}
/// @dev Computes the winning proposal taking all
/// previous votes into account.
function winningProposal() constant
returns (uint winningProposal)
{
uint winningVoteCount = 0;
for (uint p = 0; p < proposals.length; p++) {
if (proposals[p].voteCount > winningVoteCount) {
winningVoteCount = proposals[p].voteCount;
winningProposal = p;
}
}
}
// Calls winningProposal() function to get the index
// of the winner contained in the proposals array and then
// returns the name of the winner
function winnerName() constant
returns (bytes32 winnerName)
{
winnerName = proposals[winningProposal()].name;
}
}