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changelog.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
</td>
</tr>
</table>
<!--
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<div class="commit sansserif">
<h2 class="date">08 May 2018</h2>
<h3 class="author">cacogen and nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now select RPD modes individually.</li>
<li class="tweak">RPD autowrenching is now a tgui action rather than an Alt Click option.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added ambient occlusion. You can toggle this on or off in the game preferences menu.</li>
</ul>
<h2 class="date">06 May 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Rhumba beat now stops processing while dead.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Donksoft vendor board got lost during the techwebs transition and has been re-added under the illegal technology node.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Grilles must take damage to produce tesla shocks.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">APCs are closed with crowbars properly again. Screwdrivers can now be used by borgs to pop out the cell instead of crowbars</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The top-left menus (icon scaling, ghost preferences, etc.) now work again.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Character traits are now called character quirks. Functionality remains unaffected.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">If the nuke disk stays still for long enough, the lone operative event will enter the random event rotation. The longer the nuke disk stays still, the more likely the lone operative event will trigger.</li>
</ul>
<h2 class="date">04 May 2018</h2>
<h3 class="author">Cobby (Stolen from GrayRachnid) updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The processor has now been generalized techweb-wise into the "food/slime processor".</li>
<li class="rscadd">The processor can now be made by Science.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="balance">After successful lobbying by the Space Ancap Federation ammo is no longer free. Material redemption cost is now determined by the amount of bullets left.</li>
<li class="balance">.38 ammo is now cheaper to produce.</li>
<li class="balance">Casings now give a little bit of metal. mostly for immersion sake.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Runtimestation's RnD machinery is now up to date.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes recycler not recycling bluespace and plastic objects</li>
<li class="bugfix">Fixes objects with material components always showing their materials on examine</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removes unintentional pins from the constant circuit.</li>
</ul>
<h3 class="author">Hyacinth updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Grenadine is now available in the bar!</li>
<li class="tweak">Tequila sunrises now require grenadine to make!</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Our suppliers assure us that Midori Tabako cigarettes will actually contain tobacco from now on.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">APC code is slightly less shit.</li>
<li class="tweak">APC cells can be removed with a crowbar</li>
</ul>
<h3 class="author">Onule! updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Plasmaman liver and stomach crystals!</li>
</ul>
<h3 class="author">Poetic_Iron updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed 'Tequila Sunrise' naming from 'tequila Sunrise'.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">The commit hashes shown in Show Server Revision are now long enough to autolink when copied into issue reports.</li>
</ul>
<h3 class="author">Spellbooks Take 2 updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Magical Spellbooks are now animated.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">medbeams heal tox and oxy slighty</li>
</ul>
<h3 class="author">pigeonsk updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">After an internal audit and review Nanotrasen has decided that stock financing at the station-level makes no logistical nor managerial sense. Stations, and their cargo departments, may no longer play the stock market.</li>
</ul>
<h2 class="date">01 May 2018</h2>
<h3 class="author">BuffEngineering updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nanotrasen has graciously connected the port bow solar's SMES to the main grid.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft and disassemble HUDsunglasses! Check out the clothing section of the crafting menu.</li>
<li class="tweak">Cargo packs have been reorganized to shrink the big engineering, food&livestock and misc categories.</li>
</ul>
<h3 class="author">NewSta updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added 5 new drinks: Alexander, Between the Sheets, Kamikaze, Mojito and Sidecar.</li>
<li class="rscadd">Added Menthol and Sake to the drink dispensers.</li>
</ul>
<h3 class="author">Ordonis, Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">OH YEAH BROTHER! The H.O.G.A.N. AI module has a chance to spawn at the AI upload.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The button in the mech interface to terminate maintenace protocol no longer reads "Initiate maintenace protocol".</li>
<li class="bugfix">Boxes now fit inside storage implants again.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Small, constant ticks of brain damage are now less likely to cause traumas.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the intergalactic stock market crash. The speculation/performance modifier has been removed completely.</li>
</ul>
<h2 class="date">30 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Adds a cooldown to PDA send to all messages.</li>
<li class="bugfix">Last sent message cooldown actually works now.</li>
<li class="tweak">More reagents in the clogged vents event.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more holoprojectors to techwebs (security, engineering and atmos).</li>
</ul>
<h3 class="author">Erwgd updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Limb growers can now create limbs for flypeople and mothmen.</li>
</ul>
<h3 class="author">Evsey9 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Integrated Circuit weapon mechanisms now work only when outside of any containers and hands, due to reports of severe injury caused by activating them while still holding them.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">added inhands for teleprods.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Integrated circuits can no longer throw themselves.</li>
</ul>
<h3 class="author">Jalleo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">a certain exploit that can occur in regards to creating certain items in a particular manner</li>
<li class="tweak">readds emitter field generator and rad collector wrenching times. Someone override it when adding the wrench_act.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now see how well fed you are by self-inspecting.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">More flags have been moved to their appropriate places</li>
<li class="code_imp">HEALS_EARS_2 is removed in favor of the earhealing component</li>
<li class="code_imp">wearertargeting component is available to subtype for components that want to target the wearer of an item rather than the item itself</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Glass stacks will now properly delete when exploded.</li>
<li class="bugfix">Fixed attacking someone with a bikehorn not triggering the correct mood event.</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen has once again shipped BZ to its nearby stations. Check your local Xenobiology lab for your shipment.</li>
<li class="tweak">Nanotrasen would like to remind you that BZ is meant for keeping slimes from moving or getting hungry. It is not for human use and may lead to hallucinations. Always practice workplace safety when handling dangerous gasses!</li>
</ul>
<h3 class="author">george99g updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Committing suicide will now stop you from being cloned via prescans.</li>
</ul>
<h3 class="author">iksyp updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">pacifists can now use .50BMG Soporific Rounds</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Caravan ambush shuttles have been templated to fit the new system and can fly again.</li>
</ul>
<h3 class="author">pigeonsk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Large stacks of plastitanium now display properly</li>
<li class="rscadd">You can now get traditional sake and get a first-hand taste of a superior culture. Have I told you about my katana and my trip to-</li>
</ul>
<h2 class="date">29 April 2018</h2>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Wearing a bucket no longer connects your head to the vacuum of space</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Pet collars can no longer be equipped on humans</li>
</ul>
<h2 class="date">28 April 2018</h2>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A jukebox can now be found in the bar of your respective station. Contact Central about song suggestions to be added to the curated list!</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">clothing-specific flags are now defined in /obj/item/clothing.clothing_flags</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The changeling "Spiders" power now requires absorptions gained through the actual Absorb ability, rather than DNA from DNA sting. To compensate, it now only requires 3 absorptions, down from 5.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a good number of missing icons.</li>
</ul>
<h3 class="author">as334 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fusion is back</li>
<li class="rscadd">Fusion now happens with large quantities of hot plasma and CO2, consuming all the plasma rapidly and producing large amounts of energy. Other gases can also effect the performance of the reaction.</li>
<li class="rscadd">Fusion now produces radiation. Be careful around reactors.</li>
<li class="bugfix">fixes fusion dividing by zero and destroying everything</li>
<li class="code_imp">Gas reactions now have access to where they are occurring</li>
<li class="bugfix">Prevents some other reactions from producing matter from nothing</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Circuit ntnet components buffed. Added a new low level ntnet component that can send custom data instead of just the two plaintext and one passkey format, which things will use by default. Ntnet now uses a list for their data instead of three variables. they also have lowered complexity for the now weakened normal network component, and has lower cooldowns.</li>
</ul>
<h3 class="author">pigeonsk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The faint echoes of maracas grows louder, as if a past spirit once forgotten has come back with a vengeance...</li>
</ul>
<h2 class="date">27 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Experimentor now only outputs one clone.</li>
<li class="bugfix">Above change also fixes **an exploit** with loaded items getting cloned after changing the loaded item and ejecting.</li>
<li class="bugfix">RPEDs will no longer display machine contents twice.</li>
<li class="bugfix">RPED can no longer hold everything.</li>
<li class="refactor">Moves all the logic for exchanging parts into the RPEDs instead of having checks in every attack_by.</li>
<li class="rscadd">Clogged vents now scale like meteors.</li>
<li class="balance">Clogged vents got nerfed.</li>
<li class="bugfix">Buildmode toggle now checks for permissions so the hotkey can't bypass it.</li>
<li class="admin">Press F10 for dsay prompt.</li>
<li class="admin">PDA explosions now have logging.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed object descriptions and added missing ones - mostly to robotics and RnD.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed acid requirement from basic network card and basic data disk</li>
<li class="tweak">grinding circuitboards no longer generates acid</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Bureaucratic Error event, which replaces the overflow role with a random job.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New negative trait: Acute Blood Deficiency. Keep your slowly decreasing blood level in check if you want to survive.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Analyzers now show temperature in Kelvin as well as Celsuis</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Inbounds subsystem, STATIONLOVING_2 and INFORM_ADMINS_ON_RELOCATE_2 flags are removed.</li>
<li class="code_imp">New stationloving component replaces all of this.</li>
<li class="code_imp">Added new signals: COMSIG_MOVABLE_Z_CHANGED is now sent when a movable changes Z level, COMSIG_PARENT_PREQDELETED is sent before the object's Destroy() is called and allows interrupting the deletion, COMSIG_ITEM_IMBUE_SOUL is sent when a wizard attempts to make a thing their phylactery</li>
<li class="bugfix">slime pressurization potions are no longer consumed when attempting to apply them on already-spaceproof clothing</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed AI units being able to manually fire unpowered/broken turrets.</li>
<li class="bugfix">Fixed traitor AIs being unable to place a robotics factory if they failed to place it after the prompt.</li>
<li class="bugfix">Fixed mobs having no hands if they had prosthetic limbs</li>
<li class="bugfix">Fixed damage overlays disappearing from prosthetic limbs when a mob is husked</li>
<li class="bugfix">Fixed ghosts not being able to see into bags</li>
<li class="bugfix">Fixed a number of chapel and morgue doors being high-security CENTCOM variants. This was also triggering certain phobias.</li>
<li class="bugfix">Fixed the warning message for chameleon projectors when a mob is inside a closet</li>
<li class="tweak">Improved the formatting of the round-end report for AI and robotic units</li>
<li class="spellcheck">Added a period to the end of point-at messages.</li>
<li class="bugfix">Fixed ghosts getting spammed by sounds when clicking on a jukebox.</li>
<li class="bugfix">Fixed a duplicate docking port on the aux base template which was causing some errors</li>
<li class="bugfix">Fixed Gr3y.T1d3 virus bolting open the doors to the SM, causing delamination.</li>
<li class="bugfix">Fixed the cat butcher dropping incorrectly colored tails</li>
<li class="bugfix">Fixed being unable to add a cat tail to someone through surgery.</li>
<li class="bugfix">Fixed mass purrbation & the anime event failing to give people ears and tails in some cases.</li>
<li class="bugfix">Fixed AI units being able to toggle turrets on and off when AI control is disabled.</li>
<li class="bugfix">While it slight increases the cost of production, vanilla ice cream is now actually made with real vanilla!</li>
<li class="bugfix">Fixed AI units being able to see lights through static.</li>
<li class="bugfix">Fixed securitron pathfinding icons being broken.</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">invulnerability exploit involving stable adamantine extract fixed</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="admin">You can now use alt click in advanced buildmode to to copy the targeted object for placement with left click.</li>
<li class="rscadd">You can now see objects and turfs past the map edge borders.</li>
<li class="bugfix">Shuttles getting removed would occasionally causes issues. This has been fixed.</li>
</ul>
<h2 class="date">25 April 2018</h2>
<h3 class="author">Barhandar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Pubbystation's field generators have been offset to no longer bisect the engine on roundstart setup.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now research and construct radiation collectors.</li>
<li class="bugfix">Doors don't turn into Mike Pence when the shock wire is pulsed, only why it's cut.</li>
<li class="admin">Logging and messaging for singularities now include the area and a jump link to the location where it happened.</li>
<li class="admin">Improved messaging for blood contracts.</li>
<li class="admin">While the onus is on the admin, the ckey has been added to some of the prompts so mistakes can be caught earlier in the middle of the process.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen's materials science division reports: Coins and diamonds DO blend!</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Potato Chips and Beef Jerky from food vendors now contain salt.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Stocks in the stock market no longer have spontaneous exponential spikes.</li>
</ul>
<h2 class="date">24 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cargo scanner is no longer invisible.</li>
</ul>
<h2 class="date">23 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More stations have been outfitted with disk compartmentalizers.</li>
<li class="bugfix">Fixed a lack of feedback when entering too many points for the gulag.</li>
<li class="admin">Fuel tank logging now logs to both game and attack logs so it's more clear from logs what caused the explosion in game log and added coords to the messages as well.</li>
<li class="bugfix">Fixes toolbelts being able to hold everything.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Moved Deltastation's ORM so that all crew can access it.</li>
<li class="code_imp">Added multilayer subtypes for mapping.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings can now have an objective to have more genomes than any other changeling, rather than a set target.</li>
<li class="rscadd">Changelings can now have an objective to absorb another changeling.</li>
<li class="rscadd">Changelings now get bonus genetic points for buying powers when they absorb another changeling. Their chem storage cap will also be increased.</li>
<li class="rscadd">Changelings absorbed by other changelings will lose all their powers, chems, and genetic points, making them unable to revive.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Performance tweaks to plant code</li>
<li class="bugfix">Spears, nullrods etc should no longer be invisible</li>
</ul>
<h3 class="author">Power Control Support updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">What do you mean we accidentally routed the interaction back to the apc control conso- oh for fleeps sake STEVE WHAT DID YOU DO!!</li>
</ul>
<h3 class="author">Rinoka updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">phobias now actually make you fear things other than an apostrophe s.</li>
</ul>
<h3 class="author">Spoilsport updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Inducers and integrated circuits can no longer charge energised weapons.</li>
</ul>
<h3 class="author">iksyp updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the beer and soda dispenser now have their own circuitboards, as well as design ids. you can unlock them through techwebs under the biotech node.</li>
<li class="bugfix">beer and soda dispensers can no longer be turned into chem dispensers by deconstructing and reconstructing them.</li>
</ul>
<h2 class="date">21 April 2018</h2>
<h3 class="author">SailorDave updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new manipulation circuit, the Seed Extractor. Extracts seeds from produce, and outputs a list of the extracted seeds.</li>
<li class="rscadd">A new list circuit, the List Filter. Searches through a list for anything matching the desired element and outputs two lists: one containing just the matches, and the other with matches filtered out.</li>
<li class="rscadd">A new list circuit, the Set circuit. Removes duplicate entries from a list.</li>
<li class="tweak">The Plant Manipulation circuit can now plant seeds, and outputs a list of harvested plants.</li>
<li class="tweak">Reagent circuits can now irrigate connected hydroponic trays and inject blood samples into Replica pods.</li>
<li class="tweak">The Examiner circuit can now output worn items and other examined details of carbon and silicon mobs into the description pin, as well as the occupied turf of the scanned object, and can now scan turfs.</li>
<li class="tweak">The locomotion circuit now allows drones to move at base human speed, but cannot be stacked, and assemblies can now open doors they have access to like bots by bumping into them.</li>
<li class="bugfix">List Advanced Locator circuit now accepts refs as well as strings.</li>
<li class="bugfix">Fixed the Power Transmitter circuit not properly displaying a message when activated.</li>
<li class="bugfix">Medical Analyzer circuit can now properly scan non-human mobs.</li>
</ul>
<h2 class="date">20 April 2018</h2>
<h3 class="author">Astatineguy12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gygax construction now actually uses up the capacitor</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">A cat is fine too. You can select cat parts again!</li>
<li class="bugfix">Default lizard tail was never properly defaulted, now it is.</li>
<li class="bugfix">Fixes an exploit where tendrils/other spawners/anchored mobs in general could be buckled to things and thus moved around.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to space OSHA lobbying, the Syndicate's lavaland base now contains a radsuit and decontamination shower.</li>
<li class="bugfix">Suit storage units' suit/helmet compartments now accept non-spacesuit clothing (radsuits, EOD suits, firesuits and so on).</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Oingo-boingo punch-face and meteor shot can no longer move gateways or Reebe servant blocker effects</li>
<li class="bugfix">Mechas piloted by servants of Ratvar now teleport to the servant side of Reebe when entering a rift</li>
<li class="admin">Gravity generators can now be thrown in buildmode</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a number of conveyor belts leading to the incorrect direction.</li>
<li class="bugfix">Fixed shuttle conveyor belts being out of sync with cargo's conveyors on some maps.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cycle-linking is no longer permanently disabled for airlocks on shuttles.</li>
</ul>
<h2 class="date">17 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed martial arts/spell granters breaking on interrupt in final stage.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Welding tools now flash the user as the weld progresses, not just when the welding is started.</li>
<li class="bugfix">CentCom officials will now properly display the objectives the admin has assigned them.</li>
</ul>
<h2 class="date">16 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added get current logs button for admins</li>
<li class="refactor">Removed verbs that have been replaced by other things like the combohud or ticket panel.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mining borgs and mining drones now have mesons and the engineering goggles' meson mode also works in lavaland again.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The on-body icon for ancient bio suits is no longer broken.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The aux base properly loads in rather than leaving an empty room.</li>
<li class="bugfix">Admin loaded map templates can be designated as shuttles during the upload process. Make sure to load them on space first.</li>
</ul>
<h2 class="date">15 April 2018</h2>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reorganised circuit component controls within an assembly, so they appear before the name of the component</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bluespace slime cookies can no longer be used to travel to CentCom</li>
<li class="bugfix">Borgs can no longer accidentally end up inside a cryo cell</li>
<li class="bugfix">Shoving someone inside a cryo cell now has a small delay unless they are knocked down, stunned, sleeping or unconscious</li>
<li class="admin">Station borgs can no longer control the CentCom ferry.</li>
<li class="bugfix">Ghosts can no longer interact with the round via teleporter effects of any kind</li>
<li class="tweak">His Grace can no longer be deep-fried</li>
<li class="bugfix">Passive gates can be interacted with in unpowered areas</li>
</ul>
<h2 class="date">14 April 2018</h2>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">PDA messages you send are now displayed in the chat for your confirmation</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">SCP-294 can no longer be deconstructed.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">After a severe security breach occurred due to lazily configured Nanotrasen Network DHCP servers where attackers were able to hijack every airlock connected to the Nanotrasen Intranet, the Central Command engineering team reports that they have properly configured network address servers to give out (relatively) secure network IDs again. [NTNet addresses reverted to 16-hex format. they will now be randomized across a ~billion trillion possibilities instead of being 1-1000 every round for doors and stuff.]</li>
</ul>
<h2 class="date">13 April 2018</h2>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">SCP 194 now uses it's amount variable instead of a hardcoded number.</li>
</ul>
<h3 class="author">Dax Dupont & Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Toxin loving species won't take liver damage from toxins.</li>
<li class="bugfix">Liver now gets 0.01 damage per unit of toxin subtype reagent every 2 seconds instead of 0.5. IE 30 units of whatever won't kill you within 10 seconds anymore.</li>
<li class="bugfix">Moved peacekeeper borg reagents to other_reagents so they don't do liver damage and they aren't really toxins</li>
<li class="refactor">Renamed borg synthpax path to be more inline and put them next to the other borg reagents.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Omegastation's supermatter crystal has been replaced with a smaller shard that doesn't destroy the whole station on explosion.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed KA upgrade applying on the minerborg</li>
</ul>
<h3 class="author">Putnam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">rounded pi correctly</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Some strange baseturfs in lavaland structures and ruins should be fixed.</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes tile analyzer circuit</li>
<li class="refactor">Cleaned up tile analyzer code</li>
</ul>
<h2 class="date">12 April 2018</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes getting "emptystacks" (a stack with an amount of 0)</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Briefcase bluespace launch pads no longer work on the centcom Z level.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">RPD can automaticaly wrench printed pipes to floor.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cargo can now order tesla coil crates for 2500 credits.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added missing parameter types to circuits.</li>
<li class="bugfix">Fixes two datatypes appearing for some input circuits.</li>
<li class="tweak">Logic circuits now output booleans rather than 1's and 0's, this is purely cosmetic.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Warp whistle can no longer leave you stuck in an invisible state</li>
</ul>
<h3 class="author">The Dreamweaver updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The air around you grows cooler, as if what you once knew about atmospherics has changed ever so slightly...</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mood traits cannot be chosen if mood is disabled in the config.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The SM has a guaranteed 30 second final countdown before delamination now</li>
<li class="balance">The SM will take less damage from low pressure environments</li>
<li class="balance">The SM has a slightly reduced max damage per tick</li>
<li class="bugfix">Tiles placed on lavaland turfs should behave properly again.</li>
</ul>
<h3 class="author">pigeonsk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">When you wash your bloody hands they will no longer still look bloody afterwards</li>
</ul>
<h2 class="date">11 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed paper bins dropping out of your hand or bag when grabbing a pen or paper.</li>
<li class="bugfix">Paper bins not giving finger prints upon interaction.</li>
<li class="bugfix">Detective can now write notes onto his printed scanner reports.</li>
<li class="tweak">Detective scanner can have its logs erased via alt-click.</li>
<li class="tweak">Detective scanner can display logs via the action button.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Added a missing intercom to the Delta arrivals shuttle.</li>
</ul>
<h3 class="author">ExcessiveUseOfCobblestone updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Uplink Items now have 2 separate probabilities. One for the syndicate crate and one for cargo null crates. I encourage you to view uplink_items.dm and make changes.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Hostile mobs capable of smashing structures will now smash their way through dense objects too.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The blindness overlay applied during cloning now properly stretches for widescreen views.</li>
<li class="code_imp">Various macro consistency problems have been addressed.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Eminences can hear clock cult chat again</li>
</ul>
<h3 class="author">george99g updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Suiciding will now deactivate all your genetics prescans.</li>
</ul>
<h3 class="author">iskyp updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">makes dragnet non harmful</li>
<li class="tweak">pacifists can now use any disabler or stun setting on any energy gun</li>
<li class="code_imp">removed all of the pacifism check code from code/modules/mob/living/living.dm</li>
<li class="code_imp">gun objects no longer have a harmful variable, instead, ammo_casing objects now have a harmful variable, which is by default set to TRUE</li>
<li class="code_imp">if a pacifist fires a gun, it checks whether or not the round chambered is lethal, instead of whether or not the gun itself is lethal.</li>
<li class="code_imp">/obj/item/machinery/power/supermatter_shard is now /obj/item/machinery/power/supermatter_crystal/shard. the crystal is the parent object.</li>
</ul>
<h3 class="author">neersighted updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Reduced lag by speeding up logs 10000%</li>
<li class="code_imp">Logs now include millisecond-level timestamps</li>
</ul>
<h3 class="author">pigeonsk updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">AI now requires silicon playtime instead of crew playtime for roundstart role</li>
</ul>
<h3 class="author">selea updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed runtime in logic circuits, which was occured with invalid input types.</li>
</ul>
<h2 class="date">09 April 2018</h2>
<h3 class="author">CosmicScientist updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms! Good luck Chief Engineers and Miners.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Removing notes now has an "Are you sure" dialog.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Omegastation now has its own arrivals shuttle.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Stinger, Grasshopper, Quadruple Sec, and Quintuple Sec have new sprites.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Fixed an heirloom trait-related runtime</li>
<li class="code_imp">Fixed an incorrect signature in MakeSlippery causing runtimes</li>
</ul>
<h3 class="author">SpironoZeppeli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now wrench the supermatter shard</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The arena shuttle should be working again.</li>
<li class="bugfix">The escape pods now reach their proper destination at round end</li>
</ul>
<h2 class="date">08 April 2018</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Slime reflexes restored.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hugbox version of the VR sleeper you can't emag.</li>
<li class="admin">There's now two categorized vr landmarks for two teams for easy spawning. You can also now rebuild/refresh all the VR spawnpoints by calling build_spawnpoints(1) on any sleeper.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admins can now access a new control panel for borgs via a new admin verb</li>
</ul>
<h2 class="date">07 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Stacked sheets now have a cancel button when taking an amount from them.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes dead chat announcements not using real name.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Trash bin anchoring/unanchoring now gives you a small text blip about what happened.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Restored accidentally cut functionality to flashes. You can once again attach them to a signaller and signal them to trigger an AoE flash remotely.</li>
</ul>
<h3 class="author">SailorDave updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mixed blood samples preserve their cloneability for podpeople if the samples are the same.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">AIs can now latejoin!</li>
<li class="rscadd">Latejoining AIs will be sent to a special deactivated AI core. This AI core will spawn in the AI satellite chamber in place of an active AI if none is there at roundstart. These cores can be deactivated with a multitool, and moved around per usual, but not deconstructed. They can, however, be destroyed per usual.</li>
<li class="rscadd">AIs can only latejoin if atleast one of these cores exists and is in a valid area (Powered, on station, etc etc), and if the AI job slot isn't filled already by a roundstart or latejoin AI.</li>
<li class="code_imp">A few code internal debugging features have been added to help debug GC errors. QDEL_HINT_IFFAIL_FINDREFERENCE hint will make the garbage subsystem find references if the build is in TESTING mode, and qdel_and_then_find_ref_if_fail(datum) or calling qdel_then_if_fail_find_references will do the same.</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes examiner circuit failing to pulse 'not scanned' when reference is null (#36881)</li>
</ul>
<h2 class="date">04 April 2018</h2>
<h3 class="author">Fludd12 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Burning ores now yields materials at a very reduced ratio! Lavaland roles will now be able to construct things with enough effort.</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed items sometimes being used on fullpacks when trying to insert</li>
<li class="bugfix">Fixed spray containers being used on open lockers and other containers</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed (dead) revenants being unable to deadchat or ahelp</li>
<li class="bugfix">Plasmamen that get converted into humans as a part of spawning as a protected head role no longer retain their plasmaman equipment.</li>
</ul>
<h3 class="author">SailorDave updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes virology Asphyxiation symptom activating too early and ignoring transmission level.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttles have proper baseturfs now.</li>
<li class="bugfix">Mineral walls properly use their baseturfs when destroyed/drilled.</li>
<li class="rscadd">A new engineering goggle mode allows you to see the shuttle area you're standing in.</li>
<li class="admin">Buildmode works a bit better with baseturfs now and can properly only remove the top layer of turfs when editing. Note that as a result the order you place turfs is important and a wall placed on space means when the wall is removed there will be space underneath.</li>
</ul>
<h2 class="date">03 April 2018</h2>
<h3 class="author">81Denton updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Nanotrasen's space entomology department is shocked to discover that Mothpeople have surnames!</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mannitol will now properly cure minor brain traumas</li>
</ul>
<h3 class="author">robbylm updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes 0 value not being saved in constant memory circuits (#36860)</li>
</ul>
<h2 class="date">02 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed 'vox_login' for AI VOX</li>
<li class="tweak">Made the AI VOX airhorn quieter to 25% of its original volume</li>
</ul>
<h3 class="author">GrayRachnid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes some crafting tooltips not displaying tool names properly.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">roundend report button now has a lil icon</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed some edge cases where atmospherics gas lists could continue holding active gas items that can only transfer 0 gases to neighbors by making the garbage collection clean them up.</li>
</ul>
<h3 class="author">RandomMarine updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The quick equip hotkey (e) now works for drones again.</li>
</ul>
<h2 class="date">01 April 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed cuffed prison shoes being taken off by dragging them into your hand.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The singularity engine will now output enough energy to power a station again.</li>
<li class="bugfix">Pubbystation: The bomb testing site cameras are now accessible by camera consoles.</li>
<li class="spellcheck">Bluespace polycrystals now show their name when inserted into machinery.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The disco machine no longer has a fixed list of songs. It will instead allow players to pick music from a config folder managed by the host and head admins.</li>
<li class="rscadd">There is now a bartender jukebox variant of the disco machine that plays music, but has no lights or dancing. This variant will be added the station maps once the feature freeze is over.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed stray defines from maps, making roundstart atmos functional and runtime-spam free again</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed by converting to absolute coordinates #36861</li>
<li class="spellcheck">changed description from copypasta to correct description</li>
</ul>
<h2 class="date">31 March 2018</h2>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Chameleon projectors will no longer work from inside transformations, effects, mechas or machines. Effects that cause movement will no longer leave sleepers in a bugged state where they can apply chems to you across distances.</li>
</ul>
<h2 class="date">30 March 2018</h2>
<h3 class="author">Astatineguy12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghosts of servants of Ratvar are no longer confined to Reebe like their corporal counterparts.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sentient diseases now have the "Secrete Infection" ability, which causes anything touching the skin of the host they are currently following to become infective, spreading their infection to anyone who touches it for the next 30 seconds.</li>
</ul>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Removed health cost for Twisted Construction upon casting on a wrong object</li>
<li class="bugfix">Fixed table crafting not properly checking the surrounding area for tools.</li>
<li class="code_imp">Changed /datum/personal_crafting/proc/get_surroundings(mob/user) to return 2 lists.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Omegastation: Added advanced magboots to secure storage so that traitors can complete the theft objective.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Silicons no longer have to be directly adjacent to a chem master to dispense pills.</li>
<li class="bugfix">Fixed an exploit involving chem dispensers not actually checking if there was enough energy to dispense the target chemicals.</li>
<li class="bugfix">Fixed exploit where chem dispensers always worked even if they didn't have power...</li>
<li class="bugfix">Booze & soda dispensers will no longer turn into chem dispensers when screwdrivered</li>
<li class="bugfix">Fixed chem dispensers showing as powered on when screwdrivered opened.</li>
<li class="rscadd">Added an examine indication when the maintenance panel to chem/soda/booze dispensers is open.</li>
</ul>
<h3 class="author">neersighted updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Re-juggled delete verb permissions</li>
</ul>
<h3 class="author">robbym updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an error with integrated circuit tickers where they would sometimes fail to tick.</li>
</ul>
<h2 class="date">28 March 2018</h2>
<h3 class="author">Davidj361 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ocular Wardens now target buckled and cuffed players/mobs, unless they are cuffed by a slab.</li>
<li class="tweak">Cuck cultists can cuff already sec-cuffed targets with their slab cuff spell.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You no longer hit borgs with hats you want them to wear.</li>
<li class="rscadd">Viva la borg, engieborgs can now wear hats</li>
<li class="rscadd">Borgs can now wear more hats.</li>
<li class="bugfix">After a space OSHA inspection you can now reach the safe and fire extinguisher in the omega detective office.</li>
<li class="bugfix">Makes it so you don't accidently trigger the fun balloon twice.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Pubbystation's signs to evac have been made more obvious.</li>
<li class="tweak">Plastic flaps are now airtight.</li>
<li class="spellcheck">Bluespace crystals now show their proper name during machine construction.</li>
</ul>
<h3 class="author">EvilJackCarver updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Edited a certain part of the disco machine's dance to only target carbon-based (mob/living/carbon) lifeforms. pAI units will no longer spam chat with rest notifications when in range of the disco machine.</li>
</ul>
<h3 class="author">Frozenguy5 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The monkeycap has been increased to 64.</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A guillotine has been added to the game. Can be crafted. If the blade isn't dull, will cut through human necks like a hot knife through butter. Use a whetstone to sharpen it if it becomes dull.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">All stations have been outfitted with brand new Chem Masters! They have nicer sprites now!</li>
<li class="bugfix">Fixed the description of the Cargo Express Console. Cargo Drop Pod orders aren't double-priced any more!</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Chem dispensers no longer take hours to recharge</li>
<li class="tweak">chem dispensers also now use energy from the grid in proportion with the amount charged</li>
<li class="admin">Admins now get a follow link when a revenant spawns.</li>
<li class="admin">Admin hotkey help is now actually correct</li>
</ul>
<h3 class="author">Pipe fixes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Runtime in components_base.dm,91 what cause atmos machinery connection problems.</li>
<li class="bugfix">Pipes release air in turf on Destroy(), again.</li>
<li class="bugfix">Pipeline now cant be annihilated by merge(src). Pipes don't lose air on connecting more than to one pipe.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Monkey AI is now much more efficient and no longer full of terrible, wasteful processes</li>
<li class="tweak">Monkeys will now move more and will only focus on nearby objects for stealing. This should result in more natural monkey behavior instead of the monkey staring furiously at random shit in the room for 5 minutes until it has a 50 item blacklist of shit it will refuse to touch from then on out.</li>
<li class="tweak">The chance for a monkey to attack you for pulling it will now only happen when execute the initial grab, instead of a check that happens every tick.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cleaned up the preferences panel a bit to be a bit more user friendly.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Unwrenching and re-placing directional signs now keeps their direction, and backings may be rotated in-hand rather than by pulling.</li>
</ul>
<h3 class="author">Tacolizard Forever updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">phobias will no longer recognize trigger words inside of other words</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bees (and similar swarming mobs) are now able to occupy the same tile as other bees! When doing so, their icons are offset to make them seem like a proper swarm.</li>
<li class="tweak">Bees will now dodge bullets not directly aimed at them. Why are you firing guns at bees</li>
<li class="bugfix">Sniper rifles will no longer oneshot mechs (although they still deal high damage).</li>
<li class="bugfix">Sniper rifles no longer knock down walls they hit.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Family Heirloom trait. This makes you spawn with a special object on your person; if you don't have it with you, you will gain a mood debuff.</li>
<li class="rscadd">Added the Nyctophobia trait. This makes you walk slowly in complete darkness, and gain a mood debuff from the fear!</li>
<li class="rscadd">Added the Monochromacy trait, which makes you perceive (almost) the entire world in black-and-white.</li>
<li class="balance">Social Anxiety's trigger frequency is now correlated to the number of people near you.</li>