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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
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<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
</td>
</tr>
</table>
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*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<div class="commit sansserif">
<h2 class="date">05 August 2016</h2>
<h3 class="author">Arctophylax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Emergency Medical and Winter Wonderland Holodeck programs work once again.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">RCDs can no longer place multiple grilles on the same tile.</li>
<li class="bugfix">RCDs will no longer use all their ammo if you try to build a wall on the same turf multiple times.</li>
<li class="tweak">RCDs will now inform their user if they do not have enough ammo to complete an operation.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Parrots have been made more robust.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Constructs, including anima fragments, marauders, and reclaimers, can now communicate over the Hierophant Network.</li>
<li class="rscadd">Plasma cutters(normal, advanced, and mech) now have double range in low pressure areas, but slightly lower range in high pressure areas.</li>
<li class="rscadd">Vitality Matrices will consume dead non-servant mobs to gain a large amount of Vitality. This doesn't work on mobs that did not have a mind at some point.</li>
</ul>
<h3 class="author">Lordpidey and PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Recent studies have revealed that fly amanita can give you a huge trip.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Holy water no longers makes you confused.</li>
</ul>
<h3 class="author">ModernViolence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Photocopier fixes: proper sprites for not empty copies; removing originals now does not delete them</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Chef, do your station a favor and make a home run baseball burger (TM)</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The initial supply talisman can now be used to create runed metal, 5 per use</li>
<li class="rscadd">The void torch is now available from the altar, use it to transport any item instantly to any cultist! It appears alongside the veil shifter as part of the "Veil Walker" set.</li>
<li class="rscadd">Cult floors no longer appear on mesons!</li>
<li class="tweak">Flagellant's Robes now increases damage taken by 50%, down from 100%</li>
<li class="tweak">Veil Shifter has 4 uses, up from 2</li>
<li class="tweak">Shuttle curse now delays shuttle 3 minutes, up from 2.5 minutes</li>
<li class="tweak">Cult forges, archives, and airlocks have had their cost reduced by 1 runed metal each</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You will now receive an achievement for winning a pulse rifle at the arcade.</li>
</ul>
<h3 class="author">TheCarlSaganExpress updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added lighting effects to the welder.</li>
</ul>
<h2 class="date">02 August 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pockets in coats!</li>
</ul>
<h2 class="date">01 August 2016</h2>
<h3 class="author">Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added crowns. Make them from gold. Cap gets a fancy one.</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds in generic uplink refund system that potentially allows for even regular traitors to refund uplink items</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Soul Vessels can now be used on unconscious or dead humans to extract their consciousness, much like a soulstone.</li>
<li class="tweak">Soul Vessels no longer automatically ping ghosts when created, though they can still be used in-hand to ping ghosts.</li>
<li class="rscadd">Soul Vessels can now communicate over the Hierophant Network</li>
<li class="experiment">Xenobiology golems enslaved to someone will become convertable if their enslaver is converted to the enslaving antag type; this applies to gang and both cult types.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Reverted toolboxes fitting in backpacks due to being incorrectly merged</li>
</ul>
<h2 class="date">31 July 2016</h2>
<h3 class="author">Arctophylax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Birdboat's atmospheric tanks now function normally again.</li>
<li class="bugfix">Birdboat's TEG is now orientated to match the pipe layout.</li>
</ul>
<h3 class="author">Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">toolboxes fit in backpacks</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">In an effort to reduce the demoralizing effects that accompany the death of a crew member, Nanotrasen has provided the prototype designs for the Sad Trombone implant. It can be fabricated at your station's protolathe, if you manage to secure the ever elusive Bananium ore.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Megafauna will now seek and consume corpses of enemies to heal or otherwise.</li>
<li class="tweak">Toolboxes are slightly more robust.</li>
<li class="tweak">Vanguard now only stuns for 25% of absorbed stuns, from 50%.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hostile mobs will now attack turrets.</li>
</ul>
<h3 class="author">Robustin updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Amber ERT Commanders no longer have thermal goggles</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Devil agent gamemode, where multiple devils are each trying to buy more souls than the next in line.</li>
<li class="rscadd">If you've already sold your soul, you can sell it again to a different devil. You can even go back and forth for INFINITE POWER.</li>
</ul>
<h2 class="date">30 July 2016</h2>
<h3 class="author">astralenigma updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Admins can now turn people into red god.</li>
</ul>
<h2 class="date">28 July 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where some objects in photos would not be displayed if they were facing a certain direction.</li>
<li class="bugfix">Photograph descriptions will no longer claim that mobs with low max health are hurt when they are not.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The previously underwhelming viscerator robot has been made a lot more terrifying by the new ability to proactively target and dismember limbs.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Tinkerer's Cache cost increase for having multiple Tinkerer's Caches now happens every 5 caches, from every 3.</li>
<li class="experiment">If the invoker of Nzcrentr is knocked unconscious or killed, they will gib instead of producing a lighting blast.</li>
<li class="tweak">Anima Fragments slow down for slightly less time when hit.</li>
<li class="tweak">Clockwork Marauders do 1 more damage on every attack.</li>
<li class="tweak">Wraith Spectacles are now less hard on the eyes, and can be used without permanent vision impairment for about 50% longer; from 40~ seconds to about 1 minute.</li>
<li class="tweak">Halves the Interdiction Lens' disrupt cost from 100 per disrupted object to 50 per disrupted object.</li>
<li class="tweak">Clockwork Sigils will now be destroyed by any level of explosion, except for Sigils of Transmission, which will gain a small amount of power if hit by a light explosion instead of breaking.</li>
<li class="bugfix">Clockwork Structures will now properly take damage from explosions instead of variably not taking damage or instantly being destroyed.</li>
<li class="rscadd">Ghosts can now click Spatial Gateways to teleport to the other gateway.</li>
<li class="bugfix">Spatial Gateways are now properly disrupted by devastating explosions(but not heavy or light explosions)</li>
<li class="rscadd">Striking a Sigil with any damaging item as a non-servant will remove it. Servants still need to be on harm intent with an empty hand to remove Sigils.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Staff of Storms, dropped by Legion, can now be used on station.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds jump boots, a mid/end-tier mining equipment that allows the user to dash over 4-wide chasms.</li>
</ul>
<h3 class="author">ModernViolence updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hulk now has default cooldown for melee attacks against dominator</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Space wind (movement from pressure differentials (like a hole to space)) has been improved.</li>
<li class="tweak">Space wind's rate of movement now scales with pressure differential amount.</li>
<li class="experiment">Actively moving (as in holding down a move key) reduces chance/rate of getting moved by space wind.</li>
<li class="rscadd">Having a wall or dense anchored object to your left or right will lower the chance/rate of getting moved by space wind for each direction (IE: a wall on both sides of you will be a double reduction)</li>
<li class="rscadd">Added Lazy airlock cycling. Bump opening an airlock with this system will close its partner. This system has been added to most airlocks that go to space on boxstation, as well as airlocks to secure areas like brig, bridge, engine.</li>
<li class="tweak">This can be overridden by click opening, having a shuttle docked, or setting emergency mode on one of the doors.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Laughter no longer makes you laugh if you're muted.</li>
<li class="rscadd">Laughter can now be brewed with banana juice and sugar.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An old rapier was found rusting in the back of a closet. We cleaned it up, polished it, and assigned it to your captain as a ceremonial weapon only. Warranty void if used in combat.</li>
</ul>
<h3 class="author">incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">viscerator grenades are now more generous with viscerators spawned</li>
</ul>
<h2 class="date">22 July 2016</h2>
<h3 class="author">Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Titanium now spawns in mining again.</li>
<li class="rscadd">It has uses in R&D and robotics production.</li>
<li class="rscadd">All shuttle walls are now using a new proper smoothing path. Mappers please make sure to use this path correctly in the future. (along with tiles)</li>
</ul>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added another space ruin.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Camera bugs can now show camera views.</li>
<li class="bugfix">The chameleon masks in the chameleon kit can once again have their voice changers toggled.</li>
</ul>
<h3 class="author">Incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You now have the ability to automatically "back out" of a round if you miss your chance at all the jobs you have set to low or higher. This is found on the toggle at the bottom of the jobs window</li>
<li class="rscadd">Due to a quirk of game mode code this option will fail to work if you've been selected as an antag (what a tragedy!) In this situation, you'll be assigned a random job.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now throw items and mobs over chasms without causing them to drop.</li>
<li class="bugfix">You can now throw items over lava without burning them. Mobs will still burn, however.</li>
<li class="experiment">Tinkerer's Caches now link to a nearby unlinked clockwork wall, and will not generate components unless linked. As compensation, they will link to nearby walls(and can generate components) in a larger area.</li>
<li class="wip">Guvax is now slightly slower when above 5 valid servants; 1 additional second of invoke time for each one above 5, from 0.75 additional seconds, up to a maximum of 20 seconds of invoke time, from 15 seconds.</li>
<li class="tweak">Sigils of Transgression now stun for about 7 seconds.</li>
<li class="experiment">Sigils of Submission/Accession now take 7 seconds to convert successfully, and have an obvious message to the person on them that their mind is being invaded.</li>
<li class="tweak">Ocular Wardens do 17% less damage.</li>
<li class="tweak">Mania Motors cause less brain damage and hallucinations.</li>
<li class="rscadd">If you lack the components to recite a scripture, you will be informed of how many components that scripture requires.</li>
<li class="experiment">Tinkerer's Caches now cost an additional one of each non-alloy component to construct for every three existing Tinkerer's Caches, up to a maximum of 5 of each non-alloy component.</li>
<li class="rscadd">Revenant scriptures now announce to all servants and ghosts when used instead of having a visible message.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Blood packs are now back in surgery room.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A giant wad of paper has been seen hurling through the nearby sector of SS13, officials deny existence of giant paper ball hurling through space because 'thats really fucking stupid'.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes super darkness from lighting creating two darkness overlays on the same turf but only changing the darkness of one of the overlays</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added Canned Laughter for the clown. Hehehe</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Auto-generated ratvarian now follows all the rules of hand-written ratvarian, but you probably won't notice.</li>
</ul>
<h3 class="author">Shadowlight213 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Angels can now equip satchels</li>
<li class="rscadd">Players will now receive an achievement for killing their first megafauna after this point.</li>
<li class="rscadd">Additionally, megafauna kills are now tracked on a hub page. Rack up those kills for first place!</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork cultists may now have the "Escape" and "Silicon" objectives, requiring a certain amount of servants to escape on the shuttle and all silicons to be converted respectively.</li>
<li class="rscadd">Ocular wardens are now forced to target bibles rather than the people holding them.</li>
</ul>
<h2 class="date">19 July 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Cogscarabs can no longer pass mobs and have slightly less health.</li>
<li class="experiment">The Gateway to the Celestial Derelict can now take damage from bombs.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added VR Sleepers that allow users to enter a virtual body in a virtual world (Currently not mapped in ;_;)</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added communication intercept texts for gamemodes that were missing them.</li>
<li class="tweak">Changed all intercept texts and improved grammar for a lot of key game code.</li>
<li class="rscdel">The shuttle can now leave while a celestial gateway exists.</li>
<li class="rscadd">If the shuttle docks at Central Command while a celestial gateway exists, Ratvar's servants will win a minor victory. His arrival will still award a major victory.</li>
<li class="rscadd">The celestial gateway can now take damage from explosions.</li>
</ul>
<h2 class="date">18 July 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sterilizine now reduces probability of step failure if you apply it after starting surgery. Useful while operating in less-than-perfect conditions.</li>
<li class="rscadd">Potent alcohol can be used as replacement for sterilizine.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The Vanguard scripture no longer prevents you from using slabs while active, but you cannot reactivate it if it is currently active.</li>
<li class="tweak">It now only lasts 20 seconds, instead of 30.</li>
<li class="tweak">When Vanguard deactivates, it now stuns for half the time of all stuns absorbed, instead of all of them.</li>
<li class="tweak">Invoking Sevtug is less potent at long ranges, and slightly more potent if extremely close.</li>
<li class="experiment">Invoking Sevtug now requires 3 invokers instead of 1.</li>
<li class="rscadd">The Clockwork Slab now has action buttons for rapidly invoking Guvax and Vanguard.</li>
<li class="tweak">Belligerent is now chanted more often.</li>
<li class="experiment">Taunting Tirade now weakens nearby nonservants, but is now only invoked once every 6 seconds(1 second chant, 5 second flee time) and is only chanted five times.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flyswatters are now included in beekeeping crates, they are great at killing insects and flies of all sizes.</li>
</ul>
<h2 class="date">16 July 2016</h2>
<h3 class="author">Gun Hog and WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Aliens (Xenos) now have the ability to sense the direction and rough distance of their queen!</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed the lag when opening the foodcrafting menu by splitting everything up into categories.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cogscarabs(and other nonhuman mobs able to hold clockwork slabs) can now check the stats of the clockwork cult by using a clockwork slab. They remain unable to use slabs under normal conditions.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Added a system to detect when stickybans go rogue and revert all recent matches.</li>
</ul>
<h2 class="date">15 July 2016</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added an aesthetic new space ruin</li>
</ul>
<h2 class="date">14 July 2016</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new hairstyle "Boddicker"</li>
</ul>
<h3 class="author">Bawhoppen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added two new materials, Titanium and plastitanium. Titanium is naturally occuring, and plastitanium is an alloy made of plasma and titanium.</li>
<li class="rscadd">These materials can be used to build shuttle walls and floors, though this serves no current purpose.</li>
</ul>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Some clothing has pockets now.</li>
</ul>
<h3 class="author">Firecage updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mechas can no longer pass through Plastic Flaps</li>
</ul>
<h3 class="author">Fox McCloud updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes borg stun arm not having a hitsound, bypassing shields, and not doing an attack animation</li>
<li class="bugfix">Fixes simple mobs not properly having armor penetration</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added dextrous guardians to the code, able to hold and use items and store a single item within themselves.</li>
<li class="experiment">Dextrous guardians do low damage on punches, have medium damage resist, and recalling or leashing will force them to drop any items in their hands.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Shuttle travel time has been shortened from 25 seconds to 6 seconds</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Alt clicking a jumpsuit now removes the accessories(if there's any)!</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security's lethal injections are actually lethal now.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nanotrasen electricians have introduced a software update to all licensed pinpointers. The new pinpointers are more responsive and automatically switch modes based on the current crisis.</li>
<li class="rscadd">It should be noted that some of these pinpointers have been reported as missing from their distribution warehouse and are presumed to have been stolen. This is likely nothing to worry about.</li>
</ul>
<h3 class="author">lordpidey updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Infernal jaunt now has a cooldown, to prevent trying to jaunt while already jaunting. This should have no practical changes.</li>
<li class="bugfix">Infernal jaunt no longer occasionally leaves you permanently on fire.</li>
<li class="bugfix">Pitchforks no longer burn devils and soul-sellers, as intended.</li>
</ul>
<h2 class="date">12 July 2016</h2>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hotel staff can now actually use their own lockers.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed Kor's plant disguises</li>
<li class="bugfix">fixed some issues with Alternate Appearances not being added/removed</li>
</ul>
<h3 class="author">hornygranny updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Attacks will no longer miss missing limbs</li>
</ul>
<h2 class="date">11 July 2016</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Nicotine's stun reduction</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Function Call action that summons a Ratvarian Spear is no longer one-use; instead, it can be reused once every five minutes.</li>
<li class="experiment">Clockwork Walls and Floors will appear as normal walls and plating to mesons, respectively.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syndicate bombs now use a more accurate timer.</li>
<li class="bugfix">Fixed a separate bug that caused bomb timers to take twice as long (ie. 60 seconds took 120 seconds)</li>
<li class="tweak">The AI doomsday device timer is more accurate.</li>
<li class="bugfix">Fixes a bug where the doomsday device would take twice as long as it should.</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The search function on security records consoles now works.</li>
</ul>
<h2 class="date">09 July 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can remove jetpack from a hardsuit by using screwdriver on it.</li>
</ul>
<h3 class="author">Crazylemon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The map loader no longer resets when reading another map mid-load</li>
</ul>
<h3 class="author">Goofball Sanders updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a new plant to the game to encourage the Chef to be a more relevant job, alongside a recipe for a food related to it. Throw a cannabis leaf on a table and check the recipes list to find it.</li>
</ul>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Malf (Traitor) AI's Fireproof Core ability has been removed, as it was entirely obsolete.</li>
<li class="rscadd">Nanotrasen is proud to announce that conveyor belts can now be fabricated at your station's autolathes!</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes the Atheist's Fedora's throw damage.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Tips for Clock Cult may now show up.</li>
<li class="experiment">The global component cache can only be accessed by clockwork slabs if there is at least one Tinkerer's Cache active.</li>
<li class="rscadd">Ratvarian Spears are now sharp and can be used to cut off limbs or butcher mobs.</li>
<li class="rscadd">Clock Cult silicons get an action button to communicate with other servants.</li>
<li class="tweak">Clockwork Slabs now produce a component every 1 minute, 30 seconds, from every 1 minute.</li>
<li class="experiment">The slab production time gain from each servant above 5 has been increased from 20 seconds to 30 seconds, and the maximum production time has been increased from 5 minutes to 6 minutes.</li>
<li class="rscadd">You can now transfer components between two clockwork slabs by attacking one slab, or a person holding a slab, with the other; this will transfer the attacking slab's components into the target slab.</li>
<li class="tweak">Application scripture now requires 100 CV, from 75, Revenant scripture now requires 200 CV, from 150, and Judgment scripture now requires 300 CV, from 250.</li>
<li class="experiment">However, converted windows, windoors, airlocks, and grilles will all provide some CV.</li>
</ul>
<h3 class="author">Lzimann & Keekenox updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now craft a baseball bat with 5 sheets of wood!</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">Atmos on planets is now more realistic. There is an unseen upper atmosphere that gas changes get carried away into, causing planet turfs to revert back to their original gas mixture.</li>
<li class="tweak">This should massively improve atmos run speed as all of lavaland won't be processing the moment somebody opens a door anymore</li>
</ul>
<h3 class="author">MrStonedOne, coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">View Variables can expand on associated lists with type keys. Only 90s admins will truely understand.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a Compact mode to the crafting tgui</li>
<li class="tweak">Modified the back end of the crafting tgui so that it has well let's just say "a lot less" calls to certain functions, should lag a little less but don't expect miracles (you'd have to wait till we get a new version of ractive for those!)</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Podpeople (and venus human traps) are now no longer damaged, poisoned or obstructed by space vines. Explosive vines still damage them, because there's an actual explosion.</li>
<li class="rscadd">During a meteor shower, observers can automatically orbit threatening meteors via an action button and watch them hit the station.</li>
<li class="rscadd">Added Major Space Dust event, which is a meteor shower containing only space dust.</li>
<li class="bugfix">Fixes bug where meteors wouldn't move when spawned.</li>
<li class="rscadd">Meteor Shower split into three different events, Normal, Threatening and Catastrophic. They all have the same crew messages, but admins can tell the difference.</li>
<li class="bugfix">Damage to a shuttle while it is moving will now correctly make transit space turfs, rather than non-moving space.</li>
<li class="rscadd">AIs get a notification when hacking an APC, which can be clicked to jump your camera to the APC's location. AIs also get notification sounds when a hack has completed or failed.</li>
<li class="rscadd">Nuclear bombs now use a more accurate timer system, the same as gang dominators and shuttles.</li>
<li class="rscadd">Nuclear bombs now have a TGUI interface.</li>
<li class="rscdel">Fleshmend no longer regrows lost limbs.</li>
<li class="rscadd">Added free Regenerate power to changelings, which regrows all external limbs and internal organs (including the tongue if you lost your head). It costs 10 chemicals to use.</li>
<li class="rscadd">Fleshmend now costs 20 chemicals, down from 25.</li>
<li class="tweak">Changeling revive power name changed from Regenerate to Revive.</li>
<li class="rscadd">When a player uses a communication console to ask for the codes to the self destruct, for better or for worse, the admins can set them with a single click. Whether the admins a) click the button b) actually give the random person the codes, is another thing entirely.</li>
<li class="rscadd">Servants of Ratvar get an alert if they have no tinkerer's caches constructed. Because it's important that they should.</li>
</ul>
<h2 class="date">06 July 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Vending machine restocking units now work.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Servants should now be more aware of when scripture tiers are locked or unlocked.</li>
<li class="experiment">Judicial Explosions from a Judicial Visor now mute for about 10 seconds.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Instant Runoff Voting polls are now available.</li>
</ul>
<h3 class="author">RemieRichards updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixes accidental buff to botany, all modifiers should now be at the point they were at pre-bees (this does not remove, nerf or alter bees)</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Necropolis gate now looks as regal as it should. Credit goes to KorPhaeron for turf and wall sprites.</li>
<li class="bugfix">Ash storms are actually damaging now.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Gulag prisoners can no longer duplicate their mining efforts through window breaking on the shuttle.</li>
<li class="bugfix">Fixes pickaxes inside walls on lavaland, along with lava having eaten one of the storage units.</li>
<li class="rscadd">More fire extinguishers for lavaland mining base.</li>
<li class="bugfix">You can now reload your gun in CTF.</li>
<li class="rscadd">Dying in CTF will spawn a short lived ammo pickup, which you can walk over to reload all your weapons.</li>
<li class="rscadd">If reduced to critical status in CTF, you will automatically die, so you no longer have to succumb or be coup de graced. If you are conscious, you will now heal slowly if some damage got through your shield and didn't crit you.</li>
<li class="bugfix">The tesla now dusts all carbon mobs on the turf that it moves to, grounding rod or no.</li>
</ul>
<h3 class="author">coiax, Niknakflak updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added fireplaces, fuel with logs or paper and set on fire and enjoy that warm comforting glow.</li>
<li class="bugfix">Cardboard cutouts are now flammable.</li>
<li class="rscadd">Cigarettes, fireplaces and candles now share a pool of possible igniters. So you can now esword that candle on, but turn it on first.</li>
<li class="rscadd">Eswords will ignite plasma in the air if turned on.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Kudzu is no longer unstoppable</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Suit Storage Units can now disinfect items other than living and dead creatures.</li>
</ul>
<h2 class="date">04 July 2016</h2>
<h3 class="author">Gun Hog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Space Wizard Federation has finally begun teaching its pupils how to properly aim the Fireball spell!</li>
<li class="tweak">Fireball spells, including the Devil version, are now aimed via mouse click. It is recommended to avoid firing at anything too close, as the user can still blow himself up!</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Mecha are no longer immune to ocular wardens.</li>
</ul>
<h3 class="author">Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Throwing active stunbatons now has a chance to stun whoever it hits!</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds space ruins. Balance not included.</li>
<li class="tweak">Simple mob ghosts actually work now.</li>
<li class="rscdel">Puzzle1 ruin removed due to issues with projectiles.</li>
</ul>
<h3 class="author">X-TheDark updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Switching mobs/ghosting/etc related actions during the round will now no longer reset your hotkey settings.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ash storms can now occur again.</li>
</ul>
<h3 class="author">bgobandit updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bluespace polycrystals, basically stacks of bluespace crystals, have been added. The ore redemptor accepts them now.</li>
<li class="tweak">The ore redemptor machine should be less spammy now.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The zone of hyperspace that a shuttle travels in is dynamically determined when a shuttle begins charging its engines. This is signified by the shuttle mode IGN. All shuttles must now charge engines before launching. This time is already included in the emergency shuttle timer.</li>
<li class="rscdel">The cargo shuttle can only be loaned to Centcom while at Centcom.</li>
<li class="rscadd">Immovable rods now notify ghosts when created, allowing them to orbit it and follow their path of destruction through the station.</li>
<li class="bugfix">Fixed bugs where no meteors would come or go from the south. Seriously, that was a real bug. Meteor showers are now about 33% stronger as a result.</li>
</ul>
<h2 class="date">03 July 2016</h2>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hand labelers can now label storage containers.</li>
<li class="bugfix">You can now properly resist out of wrapped lockers.</li>
<li class="bugfix">You can now resist out of morgues if you are in a bodybag.</li>
<li class="bugfix">Mechs can no longer spam doors they do not have access to.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clock Cult can now happen at 24 players, same as cult.</li>
<li class="tweak">Clock Cult player scaling is lower; 3 people, plus one for every 15 players above 30, from 1 for every 10 players with a player minimum of 30.</li>
<li class="experiment">Guvax now invokes 1 second faster(5 seconds), but is 0.75 seconds slower for each scripture-valid servant above 5, up to a maximum of 15 seconds.</li>
<li class="experiment">Clockwork Slabs generate components 20 seconds slower for each scripture-valid servant above 5, up to a maximum of 1 component every 5 minutes.</li>
<li class="tweak">Tinkerer's Daemons that would be useless cannot be made.</li>
</ul>
<h2 class="date">02 July 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Proselytizers can now reform stored alloy into usable component alloy when used in-hand.</li>
<li class="rscdel">Mending motors start with 2500W of power in alloy, from 5000. Sigils of Transmission start with 2500W of power, from 4000. Clockwork Proselytizers start with 90 alloy, from 100.</li>
<li class="rscdel">Umbras have been removed.</li>
<li class="rscadd">Revenants have been readded, though they are now vulnerable to salt piles.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the power fist, a gauntlet with a piston-powered ram attached to the top for traitors to punch people across the station. Punch people into walls for added fun.</li>
</ul>
<h3 class="author">incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuke ops can now harness the power of METAL BOXES: special versions of cardboard boxes that can take a lot of abuse and can fit the whole team if need be. They're not nearly as light as their cardboard brothers though...</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Some new emojis have been added to OOC for your enjoyment. Try them out.</li>
<li class="rscadd">New emojis are : coffee, trophy, tea, gear, supermatter, forceweapon, gift, kudzu, dosh, chrono, nya, and tophat. Type :nameofemoji: in OOC to use.</li>
</ul>
<h2 class="date">01 July 2016</h2>
<h3 class="author">Flavo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed a bug where lights would not update.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Clockwork Slabs now use an action button to communicate instead of the "Report" option in the menu after using a slab.</li>
<li class="tweak">Clockwork Slabs now fit in pockets, the belt slot, or in the suit storage slot(if wearing clockwork armor), where they can be used as hands-free communication.</li>
<li class="imageadd">Clockwork items with action buttons have a new, clockwork-y background.</li>
<li class="rscadd">Judicial Visors now tell the user how many targets the Judicial Blast struck.</li>
<li class="soundadd">Judicial Markers now have sounds when appearing and exploding.</li>
<li class="tweak">Wet turfs should remain that way for slightly longer than 5 seconds now.</li>
<li class="rscadd">Drones and Swarmers should now sound more robotic.</li>
<li class="tweak">Ratvarian Spears will stun cyborgs and cultists for twice as long when thrown; on cyborgs, this should be long enough to use Guvax on them.</li>
<li class="rscdel">Removed the Justicar's Gavel application scripture.</li>
<li class="tweak">Vitality Matrices will drain and heal 50% faster, and the base cost to revive is 20% lower; 20, from 25.</li>
<li class="rscadd">Vitality Matrices will not revive or heal corpses unless they can grab the ghost of the corpse, and will immediately grab the ghost when reviving.</li>
<li class="rscadd">Swarmers consuming swarmer shells now refunds the swarmer the entire cost of the shell instead of 2% of the shell's cost.</li>
<li class="experiment">Application scriptures require at least 75 CV, from 50.</li>
<li class="experiment">Revenant scriptures require at least 4 Caches, from 3, and at least 150 CV, from 100.</li>
<li class="experiment">Judgement scripture requires at least 12 servants, from 10, 5 Caches, from 3, and at least 250 CV, from 100.</li>
<li class="experiment">Script and Application scripture have had their component costs and requirements tweaked to reduce overuse of certain components.</li>
<li class="wip">Invoke times for a few scriptures that were instant are now very short instead.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Holoparasites are no longer in the uplink</li>
</ul>
<h3 class="author">NikNak updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Showcases are now movable and deconstructable. Wrench them to unanchor and then screwdriver and crowbar to deconstruct.</li>
</ul>
<h3 class="author">Papa Bones updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Security now has energy bolas available to them in their vending machines, check them out!</li>
</ul>
<h3 class="author">bobdobbington updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added skub to the AutoDrobe as a premium item.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The CTF arena regenerates every round, and the blue team now shoot blue lasers.</li>
<li class="rscadd">Adds some descriptions to alien surgery tools</li>
<li class="rscadd">The agent vest can be locked and unlocked (toggling the NODROP flag)</li>
<li class="rscadd">An abductor team can spend data points to purchase an agent vest (note that only abductor agents are trained in their use)</li>
<li class="rscadd">The nuke disk reappears on the station in far more random locations, but tends to re-materialise in safe pressurised areas that aren't on fire.</li>
</ul>
<h3 class="author">name: Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Mulebots with pAI cards no longer stun people</li>
</ul>
<h2 class="date">29 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts spawning via Ratvar can now choose to spawn as a Cogscarab with a usable slab instead of as a Reclaimer.</li>
<li class="bugfix">You can no longer permanently block hostile simple mobs with sandbags and other barricades.</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ghosts may now jump between the two linked servers using the new Server Hop verb. Rather than whine in deadchat about dieing, you can just go play a new round on the other server.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a new UI to slimepeople, allowing them to select more easily which body to swap to</li>
<li class="rscadd">Slimepeople swapping consciousness between bodies is now visible to onlookers</li>
<li class="bugfix">The AI malfunction "Hostile Lockdown" power now restores the station doors to normal after 90 seconds, rather than keeping everything shut forever.</li>
</ul>
<h2 class="date">28 June 2016</h2>
<h3 class="author">CoreOverload updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Kinetic accelerator now supports seclite attachment.</li>
<li class="rscadd">All cyborgs have been outfitted with ash-proof plating.</li>
<li class="rscadd">Mining cyborg module now includes a welder and a fire extinguisher.</li>
<li class="rscadd">Mining cyborgs now have a new upgrade: lavaproof tracks.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Clockwork Marauders are no longer totally invincible to damage unless a holy weapon was involved.</li>
<li class="rscadd">Clockwork Marauders will take damage when attacked, but unless they're fighting excessive amounts, they'll be forced to return to their host before they'd normally die.</li>
<li class="experiment">A holy weapon held in either hand in the presence of a marauder will massively increase the damage they take, making it much more likely the marauder can be killed.</li>
<li class="tweak">Clockwork Marauders do slightly less damage at low fatigue levels.</li>
<li class="rscadd">Clockwork Marauders now have a chance to block melee attacks, negating the damage from them, and an additional chance to immediately counter, attacking whoever tried to attack them.</li>
<li class="wip">If Ratvar has awoken, Marauders have a much higher chance to block and counter, will block thrown items and projectiles, and gradually regenerate.</li>
<li class="experiment">Clockwork Marauders no longer have a verb to communicate; they instead use :b to do so.</li>
<li class="rscadd">Faked deaths are now effectively indistinguishable from real deaths.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds some ruins for space and lavaland. Balance not included.</li>
<li class="rscadd">Adds spooky ghosts.</li>
</ul>
<h3 class="author">SnipeDragon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cardboard Cutouts now become opaque when their appearance is changed.</li>
</ul>
<h3 class="author">Wizard's Federation updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Acolytes of Hades have been scolded for gluing their clothes to themselves, and their clothes can now be cut off them.</li>
<li class="rscadd">Hades has learned a few new tricks, to ensure the ultimate demise of his target.</li>
<li class="bugfix">Hades has faced a council of his repeated use of time magic inside chapels, and as it was deemed unholy, he will no longer do it.</li>
<li class="rscadd">Wizards of the Wizard's Federation have been granted access to Dark Seeds, ancient relics used to call upon Hades in a time of need.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer put paper cups back onto water coolers. In addition, they're now just called "liquid coolers" instead of changing based on their contents.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Status displays added to a variety of shuttle templates.</li>
<li class="rscdel">Large graffiti now consumes 5 uses from limited use crayons and spraycans, as well as taking three times the amount of time to draw.</li>
<li class="rscadd">All items inside the supply shuttle will now be sold, regardless of whether they're inside a container or not.</li>
<li class="bugfix">Fixes issue where the AI core APC on Metastation would not charge.</li>
</ul>
<h3 class="author">name: Lzimann updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Engineer and atmos wintercoat can hold the RPD now!</li>
</ul>
<h3 class="author">optional name here updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Shadowlings have been completely removed.</li>
</ul>
<h3 class="author">oranges updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now hear dice</li>
</ul>
<h3 class="author">timkoster1 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">adds a hud soul counter for devils. Sprites by PouFrou and special thanks to lordpidey for about everything.</li>
</ul>
<h2 class="date">26 June 2016</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Donor prompt for becoming an alien queen maid is now an action button instead, and can be toggled on and off.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Fellowship Armory now invokes faster for each nearby servant and provides clockwork gauntlets, which are shock-resistant and provide armor to the arms.</li>
<li class="tweak">It's not wise to equip clockwork armor if you don't serve Ratvar.</li>
<li class="bugfix">A full set of clockwork armor will now actually cover all limbs.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Our administrators, here at /tg/, don't get enough credit for their wealth of experience and knowledge. Now they get the chance to share that with you by giving out custom tips!</li>
<li class="tweak">Gang domination now uses the same timing method as shuttles, making their domination times more accurate.</li>
<li class="rscdel">The default shuttle transit time is now 15 seconds.</li>
<li class="rscadd">Please do not commit suicide with the nuclear authentication disk.</li>
<li class="rscadd">Observers now have a visible countdown for borg factories, silicons can examine the factory to determine how long it has remaining until it is ready.</li>
<li class="rscadd">Clockwork mobs sound like Ratvar chants if you do not serve Ratvar.</li>
<li class="rscadd">When servants recite, they now talk in a strange voice that is more noticable.</li>
</ul>
<h2 class="date">24 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">The Interdiction Lens has been reworked; instead of allowing you to disable Telecomms, Cameras, or non-Servant Cyborgs, it drains power from all APCs, SMES units, and non-Servant cyborgs in a relatively large area, funneling that power into nearby Sigils of Transmission, then disables all cameras and radios in that same area.</li>
<li class="wip">If it fails to find anything it could disable or drain any power, it turns off for 2 minutes.</li>
<li class="tweak">You can now target yourself with Sentinel's Compromise, allowing you to heal yourself with it.</li>
<li class="rscadd">Flashes will once again stun borgs, but for a much shorter time than they previously did; average stun time is reduced from the previous average of 15 seconds to about 6 seconds. The confusion remains, but it will no longer unequip borg modules.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Metastation xenobiology's lights and cell have been modified so it won't drain 5 minutes into the round.</li>
</ul>
<h3 class="author">SnipeDragon updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changelings created at round start now correctly receive their Antag HUD.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cardboard cutouts have been added. Now you can set up advertisements for your clown mart.</li>
</ul>
<h2 class="date">23 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Tinkerer's Caches generate components(when near clockwork walls) every minute and a half, from every 35 seconds. Clockwork Slabs generate components once per minute, from once per 50 seconds.</li>
<li class="tweak">Spatial Gateway will last four seconds per invoker, instead of two per invoker.</li>
<li class="rscdel">Clockwork floors now only heal toxin damage on servants of Ratvar.</li>
<li class="rscdel">You can no longer place ocular wardens very close to other ocular wardens.</li>
<li class="tweak">The Flame produced by a Judicial Visor is no longer an effective melee weapon and will trigger on all intents, not just harm intent.</li>
</ul>
<h3 class="author">Wizard's Federation updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Acolytes of Hades have revealed their true forms.</li>
<li class="rscadd">We've discovered a way to traverse portals left behind by Hades, and have discovered a great treasure through it.</li>
<li class="bugfix">Hades has undergone Anger Management classes, and should no longer remain wrathful for the duration of his visit.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Changelings now evolve powers via the cellular emporium, which they can access via an action button.</li>
<li class="rscadd">Due to budget cuts, the shuttle's hyperspace engines now create a visual distortion at their destination, a few seconds before arrival. Crewmembers are encouraged to use these "ripples" as an indication of where not to stand.</li>
<li class="bugfix">Shuttles now only run over mobs in turfs they are moving into, rather than the entire rectangle.</li>
<li class="rscadd">If you are an observer, you can click on transition edges of a Z-level in order to move as a mob would.</li>
<li class="rscadd">Due to safety concerns, the Hyperfractal Gigashuttle now has some safety grilles to prevent accidental matter energising.</li>
</ul>
<h3 class="author">coiax, incoming updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Due to budget cuts, the builtin anti-orbit engines on the station have been removed. As such, expect the station to start orbiting the system again, and encounter an unpredictable stellar environment.</li>
<li class="rscdel">All permanent structures (not on station, Centcom or lavaland) have been removed.</li>
<li class="rscadd">All removed structures are now space ruins, and can be placed randomly in space ruin zlevels.</li>
<li class="wip">The White Ship remains at its current location, but has lost any reliable landmarks near it. Its starting position will be made more random in a coming update.</li>
<li class="rscadd">The Space Bar has a small atmos system added and a teleporter. Some other ruins have been cleaned up to not have atmos active turfs.</li>
</ul>
<h2 class="date">22 June 2016</h2>
<h3 class="author">Cheridan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Flashes no longer stun cyborgs, instead working almost exactly like a human, causing them to become confused and unequip their current module.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Those who do not serve Ratvar cannot understand His creations.</li>
<li class="rscadd">You can now repair clockwork structures with a clockwork proselytizer. This is about a third as efficient as a mending motor, costing 2 liquified alloy to 1 health, and also about a third as fast.</li>
<li class="tweak">Scarab proselytizers are more efficient and will reap more alloy from metal and plasteel.</li>
<li class="rscadd">They can also directly convert rods to alloy.</li>
<li class="tweak">Nuclear bombs will no longer explode the station if in space. Please be aware of this.</li>
</ul>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now pick up potted plants.</li>
</ul>
<h3 class="author">PKPenguin321 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now pick up a skateboard and use it as a weapon by dragging it to yourself.</li>
<li class="imageadd">Skateboards have been given brand new sprites, courtesy of JStheguy</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The AI is back in the center of the station. The gravity generator is now where the SMES room used to be. The SMESes are in the equipment room.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Flaps are no longer space-racist and now accept all bots.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Holy weapons, such as the null rod and possessed blade, now protect from Ratvar's magic.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Certain custom station names may be rejected by Centcom.</li>
<li class="rscadd">Drone shells can be ordered in Emergency supplies at Cargo.</li>
</ul>
<h2 class="date">20 June 2016</h2>
<h3 class="author">Kor updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cult runes can only be scribed on station and on mining.</li>
<li class="rscadd">The comms console now has a new option allowing you to communicate with the other server.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The detective has been moved to above the post office.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Birdboat's supply loop has been split into two unconnected halves, to maintain award winning air quality.</li>
</ul>
<h3 class="author">incoming5643 updated:</h3>
<ul class="changes bgimages16">
<li class="experiment">New abilities for some races!</li>
<li class="rscadd">Skeletons (liches) and zombies now are much more susceptible to limb loss, but can also reattach lost limbs manually without surgery.</li>
<li class="rscadd">Slimepeople can now lose their limbs, but also can regenerate them if they have the jelly for it. Additionally slimepeople will (involuntarily) lose limbs and convert them to slime jelly if they're extremely low on jelly.</li>
<li class="rscadd">Zombies and slimepeople now have reversed toxic damage, what usually heals now hurts and what usually hurts now heals. Keep in mind that while you could for example heal with unstable mutagen, you'd still mutate. Beware of secondary effects! Drugs like antitoxin are especially dangerous to these races now since not only do they do toxin damage, but they remove other toxic chems before they can heal you. Be wary also of wide band healing drugs like omnizine.</li>
<li class="rscadd">For slime people the above mechanic also adds/drains slime jelly. So yes inhaling plasma is now a valid way to build jelly (but you'll still suffocate if there's no oxygen).</li>
<li class="rscadd">Pod people now mutate if shot with the mutation setting of the floral somatoray.</li>
</ul>
<h2 class="date">19 June 2016</h2>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Assassin holoparasite attack damage increased from 13 to 15, stealth cooldown decreased from 20 seconds to 16 seconds.</li>
<li class="tweak">Charger holoparasite charge cooldown decreased from 5 seconds to 4 seconds.</li>
<li class="tweak">Chaos holoparasite attack damage decreased from 10 to 7, range decreased from 10 to 7.</li>
<li class="tweak">Lightning holoparasite attack damage increased from 5 to 7, chain damage increased by 33%.</li>
<li class="rscdel">Clock cult scripture unlock now only counts humans and silicons.</li>
<li class="rscadd">Servants of ratvar can now create cogscarab shells with a Script scripture. Adding a soul vessel to one will produce a small, drone-like being with an inbuilt proselytizer and tools.</li>
<li class="imageadd">Clockwork mobs have their own speechbubble icons.</li>
<li class="tweak">Invoking Sevtug now causes massive hallucinations, brain damage, confusion, and dizziness for all non-servant humans on the same zlevel as the invoker.</li>
<li class="rscdel">Invoking Sevtug is no longer mind control. RIP mind control 2016-2016.</li>
<li class="tweak">Clockwork slabs now produce a component every 50 seconds, from 40, Tinkerer's Caches now produce(if near a clockwork wall) a component every 35 seconds, from 30.</li>
<li class="experiment">Tinkerer's daemons have a slightly higher cooldown for each component of the type they chose to produce that's already in the cache: This is very slight, but it'll add up if you have a lot of one component type and are trying to get more of it with daemons; 5 of a component type will add a second of delay.</li>
</ul>
<h3 class="author">Kor and Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Miners can now purchase fulton extraction packs.</li>
<li class="rscadd">Miners can now purchase fulton medivac packs.</li>
<li class="rscadd">Two new fulton related bundles are available for purchase with vouchers.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Beepsky now has his own home in the labor shuttle room.</li>
</ul>
<h3 class="author">Wizard's Federation updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">We've fired the old Pope, who was actually an apprentice in disguise. We've a-pope-riately replaced him with a much more experienced magic user.</li>
<li class="rscadd">Some less-then-sane people have been sighted forming mysterious cults in lieu of recent Pope sightings, lashing out at anyone who speaks ill of him.</li>
<li class="bugfix">We've rejiggered our trans-dimensional rifts, and almost all cases of clergy members being flung into nothingness should be resolved.</li>
<li class="bugfix">All members of the Space Wizard's Clergy have been appropriately warned about usage of skin-to-stone spells, and such there should be no more instances of permanent statueification.</li>
</ul>
<h3 class="author">Xhuis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Revenants have been renamed to umbras and have undergone some tweaks.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Drones can hear robotic talk, but cannot communicate on it. AIs and cyborgs are encouraged to share information with station repair drones.</li>
<li class="rscadd">Potted plants can now be ordered from cargo.</li>
<li class="rscdel">AI turrets no longer fire at drones.</li>
</ul>
<h2 class="date">16 June 2016</h2>
<h3 class="author">GunHog updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">In response to alarmingly high mining cyborg losses, Nanotrasen has equipped the units with an internal positioning beacon, as standard within the module.</li>
</ul>
<h3 class="author">Joan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now strike a Tinkerer's Cache with a Clockwork Proselytizer to refill the Proselytizer from the global component cache.</li>
<li class="tweak">The Clockwork Proselytizer requires slightly less alloy to convert windows and windoors.</li>
<li class="tweak">Several clockwork objects have more useful descriptions, most notably including structures, which will show a general health level to non-servants and exact health to servants.</li>
<li class="imageadd">The Clockwork Proselytizer has new, more appropriate inhands.</li>
<li class="tweak">Invoking Inath-Neq, the Resonant Cogwheel, now gives total invulnerability to all servants in range for 15 seconds instead of buffing maximum health.</li>
<li class="tweak">Impaling a target with a ratvarian spear no longer breaks the spear.</li>
<li class="tweak">Judicial Markers(the things spawned from Ratvar's Flame, in turn spawned from a Judicial Visor) explode one second faster.</li>
<li class="rscdel">Removed Dementia Doctrine, replacing it with an Application sigil.</li>
<li class="rscadd">Adds the Sigil of Accession, the previously-mentioned Application sigil, which is much like a Sigil of Submission, except it isn't removed on converting un-mindshielded targets and will disappear after converting a mindshielded target.</li>
<li class="tweak">Sigil of Submission is now a Script instead of a Driver; It's unlocked one tier up, so you have to rely on the Drivers you have until you get Scripts, instead of spamming both Driver sigils for free converts.</li>
<li class="rscadd">To replace Sigil of Submission in the Driver tier; Added Taunting Tirade, which is a chanted scripture with a very fast invocation, which, on chanting, confuses, dizzies, and briefly stuns nearby non-servants and allows the invoker a brief time to relocate before continuing the chant.</li>
<li class="rscadd">Ghosts can now see the Gateway to the Celestial Derelict's remaining time as a countdown.</li>
<li class="tweak">Anima Fragments are now slightly slower if not at maximum health and no longer drop a soul vessel when destroyed.</li>
</ul>
<h3 class="author">Quiltyquilty updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Patches now hold only 40u.</li>