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changelog.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
function changeText(tagID, newText, linkTagID){
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<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
</td>
</tr>
</table>
<!--
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
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<div class="commit sansserif">
<h2 class="date">20 August 2018</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added gondola fur products</li>
</ul>
<h3 class="author">Basilman, Sprites by WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">His Grace ascension is back, feed Him 25 people and you will unlock His full potential.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added new destinations for the parcel tagger! You can now send packages to the Circuitry Lab, Toxins, Dormitories, Virology, Xenobiology, Law Office and the Detective's office. Viro/Xeno can only receive parcels.</li>
<li class="bugfix">Deltastation: Tagged parcels no longer get routed straight into the crusher. Untagged parcels also no longer get routed straight into the crusher!</li>
<li class="tweak">Deltastation: Added disposals to Xenobiology that launch contents into space.</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Putting an extinguisher into a cabinet with the safety off will no longer cause it to spray first</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">removes useless mood events subtypes</li>
<li class="bugfix">fixes mood event timers not resetting when they get triggered again remove: removes the depression overlay which makes our fruit happy</li>
</ul>
<h3 class="author">Frosty Fridge updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Surgical Processor upgrade for medical cyborgs. Scan surgery disks or an operating computer to be able to initiate advanced procedures.</li>
<li class="tweak">Cyborgs can now perform surgery steps that do not require an instrument.</li>
<li class="bugfix">Plastic creation reaction now properly scales with the amount of reagents; 10u = 1 sheet.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed using items on a circuit removing all its access(now access gained from each new item stacks)</li>
<li class="admin">adds logging for gun circuits, grabber circuits, and dragging claw circuits</li>
<li class="rscadd">grabbers can select what they want to drop</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The Nanotrasen Airspace Aesthetics division has shipped out a newer design of NT-Brand "Ore Silos". No new features have been added, but they certainly look much nicer!</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Having a high body temperature now increases the damage you take gradually, whether you're on fire or not. Being on fire also always increases body temperature damage</li>
</ul>
<h3 class="author">NewSta updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The names of haircuts, facial hair, undershirts, underwear and socks have now been sorted and categorized</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Remade titanium and plastitanium floors to be less of an eye strain and something mappers might actually consider using.</li>
<li class="imageadd">New reinforced floor sprites.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added programmable nanites to science!</li>
<li class="rscadd">Science now has a nanite chamber, a nanite program hub, a nanite cloud console and a nanite programmer.</li>
<li class="rscadd">From the program hub you can download nanite programs (unlocked through techwebs) to disks.</li>
<li class="rscadd">You can then customize their functionality and signal codes through the Nanite Programmer.</li>
<li class="rscadd">The nanite chamber is necesary to inject nanites into a patient, and it's also used to install/uninstall programs into a patient's nanites. A second person is required to man the console.</li>
<li class="rscadd">The nanite cloud console controls remote program storage; it stores program backups that nanites can be synced to through cloud IDs.</li>
<li class="rscadd">Nanite programs range can be either helpful or harmful; their main potential is that they can be enabled at will through the use of remotes and sensors. The potential uses are endless!</li>
<li class="rscadd">More detailed information is available in the wiki.</li>
</ul>
<h2 class="date">18 August 2018</h2>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">moves nutrition events to the mood component</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Hovering over storage slots with an item in your hand will show you first if you can put the item in.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed augmentation not working and/or giving you extra limbs</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">New janitor cart sprites (by Quantum-M)</li>
<li class="imageadd">Dirt is smooth (by AndrewMontagne)</li>
</ul>
<h3 class="author">zaracka updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can now use certain emotes and the suicide verb while buckled, but not while stunned.</li>
</ul>
<h2 class="date">17 August 2018</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ore silos circuit boards are now constructable</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="admin">The "Map Template - Upload" verb now reports if a map uses nonexistent paths.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes diamond drill bounty having the wrong object path</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Roundstart motion-detecting cameras work again</li>
</ul>
<h3 class="author">intrnlerr updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">"Allows image windows sent by PDA to be closed"</li>
</ul>
<h2 class="date">15 August 2018</h2>
<h3 class="author">barbedwireqtip updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added binoculars to the detective's locker</li>
</ul>
<h2 class="date">14 August 2018</h2>
<h3 class="author">Coolguy3289 updated:</h3>
<ul class="changes bgimages16">
<li class="config">Removed un-needed and un-used RENAME comment from game_options.txt</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Escape Pod 1 now reaches the CentCom recovery ship again.</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Titanium walls and windows are a bit prettier looking now.</li>
</ul>
<h3 class="author">Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Airlock electronics can have now have unrestricted access by direction set. The resulting airlock will allow all traffic from the specified direction(s) while still requiring normal access otherwise. A small floor light will indicate this.</li>
<li class="tweak">Medbay Cloning and Main Access doors now have unrestricted access settings set, and the buttons have been removed. All maps have been updated.</li>
<li class="bugfix">Airlocks now correctly update their overlays (bolts lights, emergency lights) when their power state changes.</li>
</ul>
<h2 class="date">13 August 2018</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Arnold pizza, dont try putting pineapple on it.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The briefcase launchpad can now hold items while in briefcase mode (just like a regular briefcase). Its remote has been disguised as a folder and now spawns pre-linked inside the briefcase.</li>
<li class="balance">Increased the briefcase launchpad's range from 3 to 8 tiles, which is roughly half the screen.</li>
<li class="spellcheck">Added more ingame manuals that access wiki pages.</li>
<li class="rscadd">Added botanical and medical bounties as well as a static adamantine bar bounty.</li>
<li class="tweak">Increased the syndicate document bounty's reward from 10.000 to 15.000 credits.</li>
<li class="tweak">Removed the gondola hide bounty and in return, increased the export value to the old level.</li>
<li class="tweak">The briefcase bounty now also accepts secure briefcases.</li>
<li class="bugfix">The action figure bounty now correctly spawns as an assistant type bounty.</li>
</ul>
<h3 class="author">Logging refactor and improvement updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">All mob-related logs now include the area name and (x,y,z) position.</li>
<li class="code_imp">All logs that included an (x,y,z) position now also include the area name.</li>
<li class="code_imp">Standardized logging format of mob/player keys.</li>
<li class="code_imp">Telecomms logs are now included in the individual logging panel.</li>
<li class="code_imp">Fixed many other cases of logs being sent to either the individual logging panel or the saved log files, but not both.</li>
<li class="refactor">The logging system has been refactored to contain less redundant code and to produce more consistent logs.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="admin">The VV window loads and searches faster.</li>
<li class="admin">Fields in the VV window's header will immediately show your edits.</li>
<li class="admin">Selecting an action from the VV dropdown no longer leaves it selected after the action is done.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Uncalibrated teleporters can turn humans into flies again</li>
</ul>
<h2 class="date">12 August 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Killing gondolas now lets you harvest meat from them. Eating it raw might be a bad idea.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mixed drinks now give mood boosts with varying strength depending on their quality.</li>
<li class="rscadd">Although powerful, mood boosts from quality drinks are short lived. If you want to make the most out of them, take a sip every few minutes like a normal human being instead of downing the entire glass like the alcoholic you are.</li>
</ul>
<h3 class="author">Nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Admins with +admin and without +fun are no longer able to smite.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Blood and oil footprints sharing a tile no longer causes footprint decals to stack.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Syndicate (melee) simple animals will now move less predictably and attack twice as often, hopefully making them quite a bit more dangerous.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Operating Computers can now sync to the research database to acquire researched surgeries, instead of requiring installation by disk.</li>
<li class="rscadd">You can now review the full list of unlocked surgeries from the operating computer.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added (unobtainable) Felinid Mutation Toxin.</li>
</ul>
<h3 class="author">lyman updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Updated the Chronosuit Helmet sprite.</li>
</ul>
<h2 class="date">11 August 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fixed the Beer Day date and added a few more holidays.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Asay history is once again logged under the admin log secret.</li>
<li class="admin">Notes, messages, memos and watchlists can now have an expiry time. Once expired they are hidden like as if deleted.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Giant spiders can now freely pull their victims through webs.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Circuit Boards now tell you the components required to build them on examine</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added zombies to boxstation's abandoned ship.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AIs can take photos and print them at photocopiers again.</li>
<li class="bugfix">Cult floors will not deconstruct to space</li>
<li class="bugfix">Cult floors do not spawn rods when deconstructed</li>
<li class="bugfix">Footprints should no longer spread out of control</li>
</ul>
<h3 class="author">zaracka updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">blunt trauma causes brain damage while unconscious too</li>
<li class="bugfix">sharp weapons no longer count as blunt trauma in all cases</li>
</ul>
<h2 class="date">10 August 2018</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Portable flashers won't burnout from failed flashes.</li>
</ul>
<h3 class="author">Denton, Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added cargo bounties that require cooperation with Atmospherics, Engineering and Mining.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Transformation diseases now properly check for job bans where applicable</li>
<li class="code_imp">Fixed a bunch of runtimes that result from transforming into a nonhuman from a human, or a noncarbon from a carbon.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">The map loader has been cleaned up and made more flexible.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">BoxStation science changes: Circuitry lab is closer to RnD now; cannisters, portable vents, portable scrubbers, filters and mixers have been moved to Toxin Mixing Lab. There is now a firing range at the testing lab!</li>
</ul>
<h2 class="date">08 August 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added five new cargo packs: cargo supplies, circuitry starter pack, premium carpet, surgical supplies and wrapping paper.</li>
<li class="tweak">Added one bag of L type blood to the blood pack crate. Added a chance for contraband crates to contain DonkSoft refill packs.</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Stealth Implant was mistakenly made nuclear operatives only due to a misunderstanding of the code. This has been fixed.</li>
</ul>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pocket fire extinguishers can now be made in the autolathe.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The power flow control console once again allows actually modifying APCs.</li>
<li class="tweak">Gas meters will now prefer to target visible pipes if they share a turf with hidden pipes.</li>
</ul>
<h3 class="author">daklaj updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed beepsky and ED-209 cuffing their target successfully even when getting disabled (EMP'd) in the process</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Catpeople are now a subspecies of human. Switch your character's species to "Felinid" to be one.</li>
<li class="rscadd">Oh yeah and they show up as felinids on health analyzers.</li>
</ul>
<h2 class="date">07 August 2018</h2>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Redesigned the pirate event ship to be much prettier and better fitting what it was meant to do.</li>
</ul>
<h2 class="date">06 August 2018</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Increased agent box cooldown to 10 seconds</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Omegastation's Atmospherics lockdown button now has the proper access reqs.</li>
<li class="bugfix">Pubbystation's disposals conveyor belts now face the correct direction.</li>
<li class="bugfix">Pubby's service techfab is no longer stuck inside a wall.</li>
<li class="bugfix">Pubby's disposal loop is no longer broken.</li>
<li class="tweak">The Lavaland seed vault chem dispenser now has upgraded stock parts.</li>
<li class="tweak">Metastation: Extended protective grilles to partially cover the Supermatter cooling loop.</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now show off your Attorney's Badge</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed AddComponent(target) not working when an instance is passed rather than a path</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed some strange string handling in SDQL</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Moths can now eat clothes.</li>
</ul>
<h3 class="author">JohnGinnane updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Users can now see their prayers (similar to PDA sending messages)</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Drinking alcohol now improves your mood</li>
</ul>
<h3 class="author">Shdorsh updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The previously-added find-replace circuit now actually exists.</li>
</ul>
<h3 class="author">Tlaltecuhtli (and then Cobby) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Science Bounties are now available!</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Rebalanced the simple animal syndies on the metastation ship to be a bit less destructive of their surroundings, and downgraded the smg guy to a pistol and upgraded the other guys to knives.</li>
</ul>
<h3 class="author">Y0SH1 M4S73R updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">windoors now have NTNet support. The "open" command toggles the windoor open and closed. The "touch" command, not usable by door remotes, functions identically to walking into the windoor, opening it and then closing it after some time.</li>
</ul>
<h3 class="author">cyclowns updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Fusion has been reworked to be a whole lot deadlier!</li>
<li class="tweak">You can now use analyzers on gas mixtures holders (canisters, pipes, turfs, etc) that have undergone fusion to see the power of the fusion reaction that occurred.</li>
<li class="balance">Several gases' fusion power and fusion's gas creation has been reworked to make its tier system more linear and less cheese-able.</li>
</ul>
<h2 class="date">03 August 2018</h2>
<h3 class="author">ArcaneMusic updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Added a new, shoutier RoundEnd Sound.</li>
</ul>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed agent box invisibility</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Syndicate lavaland base: Added a grenade parts vendor and smoke machine board. The testing chamber now has a heatproof door and vents/scrubbers to replace air after testing gas grenades. Chemical/soda/beer vendors are emagged by default; the vault contains a set of valuable Syndicate documents.</li>
<li class="tweak">Added a scrubber pipenet to the Lavaland mining base.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">mobs now call COMSIG_PARENT_ATTACKBY</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Deadchat can use emoji now, be sure to freak out scrying orb users.</li>
</ul>
<h3 class="author">Kmc2000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now attach 4 energy swords to a securiton assembly instead of a baton to create a 4 esword wielding nightmare-bot</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">added sprites for camera when equipped or in hand</li>
<li class="tweak">cameras are now equipped in the neck slot</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Traps now have their examine text back.</li>
</ul>
<h3 class="author">Supermichael777 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cigarettes now always transfer a valid amount of reagents.</li>
<li class="bugfix">Reagent order of operations is no longer completely insane</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a gun recharger to delta's white ship and toned it down from a "luxury" frigate to just a NT frigate, it's just not made for luxury!</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Beheading now works while in hard crit, so it can be used against zombies.</li>
<li class="tweak">You can now have fakedeath without also being unconscious. Existing sources of fakedeath still cause unconsciousness.</li>
<li class="rscadd">Zombies and skeletons now appear as dead. Don't trust zombies on the ground!</li>
<li class="rscadd">You can now make Ghoul Powder with Zombie Powder and epinephrine, which causes fakedeath without uncounsciousness.</li>
</ul>
<h3 class="author">granpawalton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">pubby round start atmos issues resolved</li>
<li class="bugfix">pubby departures lounge vent is no longer belonging to brig maint</li>
<li class="rscadd">pipe dispenser on pirate ship</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The first pod spawned had some issues with shuttle id and wouldn't move properly. This has been fixed.</li>
</ul>
<h2 class="date">01 August 2018</h2>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the stealth manual to the uplink, costs 8 TC. Find it under the implant section</li>
</ul>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Drone's Law 3 has been edited to explicitly state that it's for the site of activation (aka people do not get banned for going to upgrade station as derelict drones since it's explicitly clear now). See https://tgstation13.org/phpBB/viewtopic.php?f=33&t=18844&p=429944#p429944 for why this was PR'd</li>
<li class="bugfix">PENLITEs are now actually spawnable in techwebs. Reminder to make sure everything is committed before PRing haha!</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">New bounties have been added for the Firefighter APLU mech, cat tails and the Cat/Liz o' Nine Tails weapons.</li>
<li class="bugfix">ExoNuclear mech reactors now noticably irradiate their environment.</li>
<li class="spellcheck">Adjusted suit storage unit descriptions to mention that they can decontaminate irradiated equipment.</li>
</ul>
<h3 class="author">Hate9 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added tiny-sized circuits (called Devices)</li>
<li class="imageadd">added new icons for the Devices</li>
</ul>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Buzzkill Grenade Box Cost: 5 -> 15</li>
</ul>
<h3 class="author">Shdorsh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Text replacer circuit</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The bridge of the gulag shuttle now has a stacking machine console for ejecting sheets.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now mount energy guns into emitters</li>
<li class="bugfix">portal guns no longer runtime when fired by turrets</li>
</ul>
<h3 class="author">barbedwireqtip updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adds the security guard outfit from Half-Life to the secdrobe</li>
</ul>
<h3 class="author">granpawalton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Removed old piping sections and replaced with Canister storage area in atmos incinerator</li>
<li class="tweak">scrubber and distro pipes moved in atmos incinerator to make room for added piping</li>
<li class="balance">added filter at connector on scrubbing pipe in atmos incinerator</li>
<li class="balance">replaced vent in incinerator with scrubber in **Both** incinerators</li>
<li class="balance">mixer placed on pure loop at plasma</li>
<li class="bugfix">delta and pubby atmos incinerator air alarm is no longer locked at round start</li>
<li class="bugfix">pubby atmos incinerator now starts without atmos in it</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cameras now shoot from 1x1 to 7x7, fully customizable. Alt click on them to change the size of your photos. experimental: All photos, assuming the server host turns this feature on, will be logged to disk in round logs, with their data and path stored in a json. This allows for things like Statbus, and persistence features among other things to easily grab the data and load the photo.</li>
<li class="rscadd">Mappers are now able to add in photo albums and wall frames with persistence! This, obviously, requires photo logging to be turned on. If this is enabled and used, these albums and frames will save the ID of the photo(s) inside them and load it the next time they're loaded in! Like secret satchels, but for photos!</li>
</ul>
<h2 class="date">30 July 2018</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Upload boards and AI modules, in addition to Weapon Recharger boards, are now more expensive to manufacture</li>
</ul>
<h3 class="author">Basilman updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed BM Speedwagon offsets</li>
</ul>
<h3 class="author">Cobby (based off Wesoda25's idea) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the PENLITE holobarrier. A holographic barrier which halts individuals with bad diseases!</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Techweb nodes that are available to exofabs by roundstart have been moved to basic research technology.</li>
<li class="balance">Ripley APLU circuit boards are now printable by roundstart.</li>
<li class="balance">Odysseus, Gygax, Durand, H.O.N.K. and Phazon mech parts have to be researched before becoming printable (same as their circuit boards).</li>
<li class="tweak">Arrivals shuttles no longer throw objects/players when docking.</li>
<li class="bugfix">Regular fedoras no longer spawn containing flasks.</li>
<li class="tweak">Increased the range of handheld T-ray scanners.</li>
<li class="balance">Cargo bounties that request irreplaceable items have been removed.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Throwers no longer deal damage</li>
<li class="balance">Flashlight circuits are now the same strength as a normal flashlight</li>
<li class="balance">Grabber circuits are now combat circuits</li>
<li class="rscdel">Removed smoke circuits</li>
<li class="rscdel">Removed all screens larger than small</li>
<li class="tweak">Ntnet circuits can no longer specify the passkey used, it instead always uses the access</li>
</ul>
<h3 class="author">Hate9 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added pulse multiplexer circuits, to complete the list of data transfers.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">NanoTrasen now officially recognizes Moth Week as a holiday.</li>
<li class="rscdel">Temporarily removes canvases until someone figures out how to fix them.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Social anxiety trigger range decreased. Stay out of my personal space!</li>
<li class="bugfix">Social anxiety no longer triggers while nobody is around but you</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Redesigned the metastation white ship as a salvage vessel.</li>
</ul>
<h3 class="author">YoYoBatty updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">SMES power terminals not actually deleting the terminal reference when by cutting the terminal itself rather than the SMES.</li>
<li class="bugfix">SMES now reconnect to the grid properly after construction.</li>
<li class="refactor">SMES now uses wirecutter act to handle terminal deconstruction.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Objects picked up from tables blocking throws will no longer be forever unthrowable</li>
</ul>
<h2 class="date">28 July 2018</h2>
<h3 class="author">CitrusGender updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed slippery component from water turf</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The Odysseus mech's movespeed has been increased.</li>
<li class="tweak">Metastation: Spruced up the RnD circuitry lab; no gameplay changes.</li>
<li class="tweak">Due to exemplary performance, NanoTrasen has awarded Shaft Miners with their very own bathroom, constructed at the mining station dormitories. Construction costs will be deducted from their salaries.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">insanity static is subtler</li>
<li class="imageadd">neutral mood icon is now light blue</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Cyborgs and AIs can now interact with items inside them again.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Mouse traps are craftable from cardboard and a metal rod.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Syndicate and pirate simple animals should have stats that more closely resemble fighting a human in those suits, with appropriate health, sounds, and space movement limitations.</li>
<li class="imageadd">Pirates in space suits have more modern space suits.</li>
</ul>
<h2 class="date">27 July 2018</h2>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Destroying a camera will now clear it's alarm.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The cargo shuttle should move normally again</li>
</ul>
<h2 class="date">26 July 2018</h2>
<h3 class="author">Iamgoofball updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The shake now occurs at the same time as the movement, and it now doesn't trigger on containers or uplinks.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Light Step quirk now stops you from leaving footprints</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">gas reactions no longer copy a list needlessly</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The following machines can now be tabled: all-in-one grinder, cell charger, dish drive, disk compartmentalizer, microwave, recharger, soda/booze dispenser.</li>
<li class="rscadd">Unanchored soda/booze dispensers can now be rotated with alt-click.</li>
<li class="bugfix">Machinery UIs no longer close immediately upon going out of interaction range.</li>
<li class="rscadd">Washing machines now wiggle slightly while running.</li>
<li class="rscadd">Washing machines can be unanchored if their panel is open for even more wiggle.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Return of the boxstation white ship, with a complete makeover! Box and meta no longer share the same ship.</li>
</ul>
<h2 class="date">25 July 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">H.O.N.K mechs can now play more sounds from the "Sounds of HONK" panel.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The item pick up animation tweens to the correct spot if you move</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Changed "cyro" to "cryo" in a few item descriptions and flavortexts.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The vault now contains an ore silo where the station's minerals are stored.</li>
<li class="rscadd">The station's ORM, recycling, and the labor camp send materials to the silo via bluespace.</li>
<li class="rscadd">Protolathes, techfabs, and circuit imprinters all pull materials from the silo via bluespace.</li>
<li class="rscadd">Those with vault access can view mineral logs and pause or remove any machine's access, or add machines with a multitool.</li>
<li class="tweak">The ORM's alloy recipes are now available in engineering and science protolathes.</li>
</ul>
<h3 class="author">Telecomms chat logging updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added logging of telecomms chat</li>
<li class="config">Added LOG_TELECOMMS config flag (enabled by default)</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Redesigned deltastation's abandoned white ship into a luxury NT frigate. Oh, and there are giant spiders too.</li>
<li class="bugfix">Med and booze dispensers work again on lavaland's syndie base, and the circuit lab there is slightly less tiny.</li>
</ul>
<h3 class="author">subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The M-90gl is back in the Nuke Ops uplink with rebalanced pricing.</li>
<li class="bugfix">The revolver cargo bounty no longer accepts double barrel shotguns and grenade launchers.</li>
</ul>
<h2 class="date">23 July 2018</h2>
<h3 class="author">BeeSting12 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Robotics' circuit printers have been changed to science departmental circuit printers to allow science to do their job more efficiently.</li>
</ul>
<h3 class="author">Cruix updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">AI eyes will now see static immediately after jumping between cameras.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Shared engineering storage rooms have been added to Deltastation.</li>
<li class="bugfix">Fixed access requirements of lockdown buttons in the CE office. On some maps, these were set to the wrong department.</li>
<li class="bugfix">Fixed Box and Metastation's CE locker having no access requirements.</li>
<li class="bugfix">Deltastation: Fixed engineers having access to atmospheric technicians' storage room. Fixed engineers having no access to port bow solars (the ones at the incinerator by Atmospherics). Also fixed Minisat airlock access requirements.</li>
<li class="bugfix">Pubbystation: Medbay and Cargo now have a techfab instead of protolathe.</li>
<li class="tweak">Charlie/Delta Station (the "old cryogenics pod" ghost role) has been improved. Survivors can now finish the singularity engine and will have more minerals available inside the Hivebot mothership. The local atmos network is connected to an air tank; fire alarms and a bathroom have been added. Keep an eye out for a defibrillator too.</li>
<li class="rscadd">Nuclear Operatives can now purchase Buzzkill grenades for 5TC per box of three. Those release a swarm of angry bees with random toxins.</li>
<li class="spellcheck">Chemical grenades, empty casings and smart metal foam nades now have more detailed descriptions.</li>
<li class="spellcheck">Added examine descriptions to the organ harvester.</li>
</ul>
<h3 class="author">Epoc updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds "Toggle Flashlight" to PDA context menu.</li>
</ul>
<h3 class="author">Hathkar updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Captain's Door Remote now has vault access again.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deltastation: replaced blood decals in maintenance with their dried counterparts</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RCDs can now be loaded partially by compressed matter cartridges rather than always consuming the entire cartridge.</li>
<li class="bugfix">Fernet Cola's effect has been restored.</li>
<li class="bugfix">Krokodil's addition stage two warning message has been restored.</li>
<li class="admin">The party button is back.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed corner decals rotating incorrectly in the small caravan freighter.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Limbs disabled by stamina damage no longer appear as broken and mangled.</li>
</ul>
<h3 class="author">obscolene updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Curator's whip actually makes a whip sound now</li>
</ul>
<h2 class="date">21 July 2018</h2>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes destroyed non-human bodies cloning as humans.</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Reduced the 180 rounds (6 boxes) of 9mm ammo in the deep storage bunker to 45 (3 mags). Removed one of the wt-550s but put a compatible magazine in its place for the other to use. Turned the syndicate hardsuit into a regular grey space suit.</li>
</ul>
<h2 class="date">20 July 2018</h2>
<h3 class="author">Cobby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">having higher sanity is no longer punished by making you enter crit faster</li>
<li class="balance">you can have 100 mood instead of 99 before it starts slowly decreasing</li>
<li class="bugfix">Paper doesn't give illegal tech anymore</li>
</ul>
<h3 class="author">CthulhuOnIce updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed 'Cybogs' in research nodes.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added hardsuit outfits for the Captain, HoS, and CMO. Removed old Shaft Miner (Asteroid) outfits. Gave Chief Engineer (Hardsuit) engineering scanner goggles. Added debug outfit for testing.</li>
<li class="tweak">Most wardrobe vendor contents have been tweaked. CargoDrobe now has the vintage shaft miner jumpsuit available as a premium item.</li>
</ul>
<h3 class="author">WJohn updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Caravan ruin overall contains much less firepower, and should be harder to cheese due to placement changes and less ammunition to work with.</li>
<li class="rscadd">The white ship is no longer stuck to flying around the station z level. It can now fly around its own spawn's level and the derelict's level too (these sometimes will be the same level).</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed flightsuits</li>
</ul>
<h3 class="author">zaracka updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Visible indications of cultist status during deconversion using holy water happen more often.</li>
</ul>
<h2 class="date">18 July 2018</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Deaths now lag the server less</li>
<li class="bugfix">Ban checks cause less lag</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">RCDs can now also be loaded with reinforced glass and reinforced plasma glass sheets.</li>
</ul>
<h3 class="author">Irafas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">players can construct while standing on top of a directional window. (machine frames, computer frames, etc)</li>
</ul>
<h3 class="author">MrStonedOne updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">synchronizing admin ranks with the database now lags the server less</li>
<li class="bugfix">saving stats now lags the server less</li>
<li class="bugfix">jobexp updating now lags the server less</li>
<li class="bugfix">poll creation now lags the server less.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">putting a cell and other not intended actions dont open the circuit window</li>
</ul>
<h3 class="author">WJohnston updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Abandoned box ship space ruin consoles have been turned into something more obviously broken so people stop complaining the ship doesn't work when it's not meant to anyway.</li>
<li class="rscdel">Removed the extra syndie headset from the syndicate listening post space ruin so people stumbling on the ruin won't be able to ruin your channel's security as often.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a few bugs with imaginary friends, including them not being able to hear anyone or surviving past the owner's death.</li>
<li class="rscadd">Imaginary friends can now move into the owner's head.</li>
<li class="rscadd">Imaginary friends can now choose to become invisible to the owner at will.</li>
</ul>
<h2 class="date">17 July 2018</h2>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="server">Added BSQL.dll and updated libmariadb.dll for non-blocking SQL support. See https://github.com/tgstation/BSQL for instructions on building for non-windows systems</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Sparks now emit less heat.</li>
<li class="tweak">Added a storage room to Metastation engineering that both engineers and atmos techs can access.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Plasma decontamination can now be triggered via events</li>
<li class="bugfix">Reebe is no longer airless and completely broken</li>
</ul>
<h3 class="author">Shdorsh updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">added UI to the circuit printer. That's all</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Limbs no longer need to have full damage to be dismemberable, although more damage means higher dismemberment chance.</li>
<li class="balance">Damaging limbs now only counts as 75% for the mob's total health. Bleeding still applies normally.</li>
<li class="rscadd">Limbs that reach max damage will now be disabled until they are healed to half health.</li>
<li class="rscadd">Disabled limbs work similarly to missing limbs, but they can still be used to wear items or handcuffs.</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Crew pinpointers added to advanced biotechnology, printable from medical lathes.</li>
<li class="rscadd">AIs can now interact with smartfridges by default, but by default they will not be able to retrieve items.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Mech equipment can be detached again. This probably also fixes any other uncaught bugs relating to objects moving out of other objects.</li>
</ul>
<h2 class="date">16 July 2018</h2>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Integrated circuit clocks now come in 3 flavors: Nanotrasen time (round time), Station time (station time), and Bluespace time (server time, therefore not affected by lag/time dilation)</li>
<li class="rscadd">Integrated circuit clocks now also output a raw value for deciseconds, allowing for interesting timer constructions.</li>
</ul>
<h2 class="date">15 July 2018</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now use numbers in religion and deity names</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bounty console circuit boards no longer construct into supply request terminals.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed some missing args in emote procs called with named args, leading to runtimes</li>
<li class="code_imp">removed unnecessary processing from a few machine types</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The Shuttle Manipulator admin verb works once more.</li>
</ul>
<h2 class="date">14 July 2018</h2>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="balance">stamina damage is no longer softcapped by the unconsciousness trigger lowering stamina damage a little bit</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The SM is now even more deadly to "certain mobs"™</li>
</ul>
<h2 class="date">13 July 2018</h2>
<h3 class="author">Arithmetics plus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Min circuit</li>
<li class="rscadd">Max circuit</li>
</ul>
<h3 class="author">Cyberboss updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">More interesting recipes to the pizza delivery event</li>
</ul>
<h3 class="author">Deepfreeze2k updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Adds 2 carbon dioxide jetpacks to the pirate ship. Also gives the captain a renamed bottle of rum in his room.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Most static ingame manuals have been replaced with ones that open relevant wiki articles. remove: Deleted the "Particle Accelerator User's Guide" manual, since it's included in the Singulo/Tesla one.</li>
<li class="tweak">Machine frames no longer explode when struck by tesla arcs.</li>
<li class="rscadd">Locators can now be researched and printed at the security protolathe.</li>
</ul>
<h3 class="author">Jared-Fogle updated:</h3>
<ul class="changes bgimages16">
<li class="soundadd">Removed delay from rustle1.ogg</li>
</ul>
<h3 class="author">LetterN updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds ratvar plushie and narsie plushie on chaplain vendors</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">deep-frying no longer turns certain objects like limbs invisible</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an href exploit that lets you grab ID’s out of PDA right from another person</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">(Real) Zombies no longer die from normal means. They will instead go into crit indefinitely and regenerate until they get back up again. To kill a zombie permanently you either need to remove the tumor, cut off their head, gib them, or use more elaborate methods like a wand of death or driving them to suicide.</li>
<li class="balance">Slowed down zombie regeneration overall, since putting them in crit now no longer disables them for a full minute in average.</li>
</ul>
<h3 class="author">Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">MMI units inside cyborgs are no longer affected by ash storms.</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Objects on tables that are thrown by shuttle movement should no longer do a silly spin</li>
<li class="balance">The alien pistol and the xray gun have both received a much belated buff to their radiation damage to be on par with other sources of radiation.</li>
</ul>
<h2 class="date">12 July 2018</h2>
<h3 class="author">AnturK updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Nuclear rounds will now end properly on nukeop deaths if there are no other antags present.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new shuttle loan event has been added. Hope you like bees!</li>
<li class="tweak">The pizza delivery shuttle loan event now has some of each flavor and no longer pays the station for accepting it.</li>
<li class="balance">Syndicate shuttle infiltrators now carry suppressed pistols.</li>
<li class="spellcheck">Added a missing period to spent bullet casing and pizza shutte loan text.</li>
<li class="bugfix">Zealot's blindfolds now properly prevent non-cultists from using them.</li>
<li class="bugfix">Cultist legion corpses now wear the correct type of zealot's blindfold.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">An overdosing chemist filled the maintenance shafts with unorthodox pills, be wary</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Certain objects which make noise which are thrown in disposals will squeak when they hit bends in the piping. This includes clowns.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="admin">admins, you can now find martial art granting buttons in your VV dropdown.</li>
</ul>
<h2 class="date">11 July 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed a bug where golem shells couldn't be completed by certain brass/sandstone/titanium stacks.</li>
<li class="tweak">The Spider Clan holding facility has completed minor renovations. The dojo now includes medical and surgical equipment, while the lobby has a fire extinguisher and plasmaman equipment.</li>
<li class="bugfix">Plasma and wooden golems no longer need to breathe, same as all other golems.</li>
<li class="spellcheck">Fixed wrong or incomplete golem spawn info texts.</li>
<li class="tweak">Added more random golem names.</li>
</ul>
<h3 class="author">Irafas updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">non-silicons can no longer use machines without standing next to them.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Automatic emotes no longer spam you saying that you can't perform them while unconscious.</li>
<li class="rscadd">Added a Rest button to the HUD. It allows the user to lie down or get back on their feet.</li>