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hud_defs.h
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hud_defs.h
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/*
* 3dyne Legacy Engine GPL Source Code
*
* Copyright (C) 1996-2012 Matthias C. Berger & Simon Berger.
*
* This file is part of the 3dyne Legacy Engine GPL Source Code ("3dyne Legacy
* Engine Source Code").
*
* 3dyne Legacy Engine Source Code is free software: you can redistribute it
* and/or modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the License,
* or (at your option) any later version.
*
* 3dyne Legacy Engine Source Code is distributed in the hope that it will be
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along with
* 3dyne Legacy Engine Source Code. If not, see
* <http://www.gnu.org/licenses/>.
*
* In addition, the 3dyne Legacy Engine Source Code is also subject to certain
* additional terms. You should have received a copy of these additional terms
* immediately following the terms and conditions of the GNU General Public
* License which accompanied the 3dyne Legacy Engine Source Code.
*
* Contributors:
* Matthias C. Berger ([email protected]) - initial API and implementation
* Simon Berger ([email protected]) - initial API and implementation
*/
// hud_defs.h
#ifndef __hud_defs
#define __hud_defs
#include "g_apidefs.h"
#include "u_defs.h"
typedef struct hud_player_s
{
msec_t time_nickname;
char nickname[CL_SV_PLAYER_NICKNAME_SIZE];
msec_t time_health;
int health;
msec_t time_numfrag;
int numfrag;
bool_t night_vision_goggle;
// draw info
di_rect_t di_rect;
di_rect_t di_health[4];
di_rect_t di_face;
di_rect_t di_back;
di_rect_t di_crosshair;
di_text_t di_frag;
di_text_t di_nickname;
g_resource_t *num[11];
} hud_player_t;
#endif