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[Warlock][Demonology]Guillotine Auto-attack Cleave effect is doing more damage than intended. #9782

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Mlklock opened this issue Dec 8, 2024 · 0 comments

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@Mlklock
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Mlklock commented Dec 8, 2024

Describe the bug

Guillotine's Cleave effect(named Fiendish Wrath) should deal the same amount of damage as auto-attacks while Guillotine is active, but currently in the simulation its doing much more damage than the auto-attacks who originate it.

Exemple In Simulation: https://i.imgur.com/piIAjhM.png Auto Attack Damage
https://i.imgur.com/ZWsmNj2.png Fiendish Wrath Damage.

As you can see, the damage done by Fiendish Wrath is much higher than the damage done by Auto-Attacks.

Expected behavior

While Guillotine is active, any auto-attack done by the Felguard will trigger a cleave-effect called Fiendish Wrath doing damage to any secondary-target it range for value based/similar to the auto-attack damage.

Exemple in Game: https://i.imgur.com/V8LM42r.png

On the other hand, in game the damage of Fiendish Wrath ingame is within variance of the Auto-attack who triggered it.

To Reproduce

Have Guillotine as a talent selected on the simulation alongisde any % damage increase to the felguard.

  • simc_gui.simc file or contents

Simulations done on Raidbots + Log of the ingame behavior.

https://www.raidbots.com/simbot/report/t9nACNn6ZVDSQj3PQgJP1D/simc Simulation with the entire rotation and gear
https://www.raidbots.com/simbot/report/vXxrvH9sQpEn8izRJX5fML/simc Simulation with only guillotine and shadowbolt + no gear outside of weapon.
https://www.warcraftlogs.com/reports/ymBcbxfFdCwHKjXJ#fight=last&type=damage-done&source=5&start=10486&end=18596&view=events Log of Guillotine ingame.

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