- [mod] Visible Player Armor [3d_armor]
- [mod] Visible Wielded Items [wieldview]
- [mod] Shields [shields]
- [mod] Technic Armor [technic_armor]
- [mod] Hazmat Suit [hazmat_suit]
- [mod] 3d Armor Stand [3d_armor_stand]
Minetest Version: 0.4.13
Game: minetest_game and many derivatives
Depends: default
Recommends: inventory_plus or unified_inventory (use only one)
Adds craftable armor that is visible to other players. Each armor item worn contributes to a player's armor group level making them less vulnerable to attack.
Armor takes damage when a player is hurt, however, many armor items offer a 'stackable' percentage chance of restoring the lost health points. Overall armor level is boosted by 10% when wearing a full matching set (helmet, chestplate, leggings and boots of the same material)
Fire protection has been added by TenPlus1 and in use when ethereal mod is found and crystal armor has been enabled. each piece of armor offers 1 fire protection, level 1 protects against torches, level 2 against crystal spikes, 3 for fire and 5 protects when in lava.
Compatible with player skins [skins] by Zeg9 and Player Textures [player_textures] by PilzAdam and [simple_skins] by TenPlus1.
Armor can be configured by adding a file called armor.conf in 3d_armor mod or world directory. see armor.conf.example for all available options.
Depends: 3d_armor
Makes hand wielded items visible to other players.
Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra. If you do not want shields then simply remove the shields folder from the modpack.
Depends: 3d_armor, technic_worldgen
Adds tin, silver and technic materials to 3d_armor. Requires technic (technic_worldgen at least) mod.
Depends: 3d_armor, technic
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
Requires technic mod. *Requires patched version of technic mod
Depends: 3d_armor
Adds a chest-like armor stand for armor storage and display.