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ISettableFlexSize.cs
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ISettableFlexSize.cs
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/*
* Copyright 2021 Peter Han
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
using UnityEngine.UI;
namespace PeterHan.PLib.UI {
/// <summary>
/// Describes a UI component whose flexible size can be mutated.
/// </summary>
internal interface ISettableFlexSize : ILayoutGroup {
/// <summary>
/// The flexible width of the completed layout group can be set.
/// </summary>
float flexibleWidth { get; set; }
/// <summary>
/// The flexible height of the completed layout group can be set.
/// </summary>
float flexibleHeight { get; set; }
}
}