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project.h
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project.h
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#pragma once
#include "config.h"
#include <optional.h>
#include <sparsepp/spp.h>
#include <functional>
#include <mutex>
#include <string>
#include <vector>
struct Project {
struct Entry {
std::string filename;
std::vector<std::string> args;
// If true, this entry is inferred and was not read from disk.
bool is_inferred = false;
};
// Include directories for "" headers
std::vector<std::string> quote_include_directories;
// Include directories for <> headers
std::vector<std::string> angle_include_directories;
std::vector<Entry> entries;
spp::sparse_hash_map<std::string, int> absolute_path_to_entry_index_;
// Loads a project for the given |directory|.
//
// If |opt_compilation_db_dir| is not empty, the compile_commands.json
// file in it will be used to discover all files and args. If it's empty and
// |root_directory| contains a compile_commands.json file, that one will be
// used instead. Otherwise, a recursive directory listing of all *.cpp, *.cc,
// *.h, and *.hpp files will be used. clang arguments can be specified in a
// .cquery file located inside of |root_directory|.
void Load(Config* init_opts,
const std::vector<std::string>& extra_flags,
const std::string& opt_compilation_db_dir,
const std::string& root_directory,
const std::string& resource_directory);
// Lookup the CompilationEntry for |filename|. If no entry was found this
// will infer one based on existing project structure.
Entry FindCompilationEntryForFile(const std::string& filename);
// Run |action| on every file in the project.
void ForAllFilteredFiles(
Config* config,
std::function<void(int i, const Entry& entry)> action);
};