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Actors initially were taking an excessive amount of memory for each instance. This is a tracking issue to reduce memory and increase processing time latencies in the actor framework.
Moving the bounded channels from mpsc::bounded(1) to oneshot()s seems to be able to save us an additional ~18% in memory and more spawning and message processing performance too. #263
Actors initially were taking an excessive amount of memory for each instance. This is a tracking issue to reduce memory and increase processing time latencies in the actor framework.
Some ideas
Remove dashmaps from ActorPropertiesActors were taking an excessive amount of memory upon creation. #260Remove monitors (they're kinda useless) in favor of just straight supervision (saves 2 maps)Actors were taking an excessive amount of memory upon creation. #260Remove stop notifier being a broadcast senderChanged stop notifier to aNotify
More memory improvements, but smaller. No API changes #261The text was updated successfully, but these errors were encountered: