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reflection.c
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#include "svpng.inc"
#include <math.h> // fabsf(), fminf(), fmaxf(), sinf(), cosf(), sqrt()
#include <stdlib.h> // rand(), RAND_MAX
#define TWO_PI 6.28318530718f
#define W 512
#define H 512
#define N 64
#define MAX_STEP 64
#define MAX_DISTANCE 5.0f
#define EPSILON 1e-6f
#define BIAS 1e-4f
#define MAX_DEPTH 3
typedef struct { float sd, emissive, reflectivity; } Result;
unsigned char img[W * H * 3];
float circleSDF(float x, float y, float cx, float cy, float r) {
float ux = x - cx, uy = y - cy;
return sqrtf(ux * ux + uy * uy) - r;
}
float boxSDF(float x, float y, float cx, float cy, float theta, float sx, float sy) {
float costheta = cosf(theta), sintheta = sinf(theta);
float dx = fabs((x - cx) * costheta + (y - cy) * sintheta) - sx;
float dy = fabs((y - cy) * costheta - (x - cx) * sintheta) - sy;
float ax = fmaxf(dx, 0.0f), ay = fmaxf(dy, 0.0f);
return fminf(fmaxf(dx, dy), 0.0f) + sqrtf(ax * ax + ay * ay);
}
float planeSDF(float x, float y, float px, float py, float nx, float ny) {
return (x - px) * nx + (y - py) * ny;
}
Result unionOp(Result a, Result b) {
return a.sd < b.sd ? a : b;
}
Result intersectOp(Result a, Result b) {
return a.sd > b.sd ? a : b;
}
Result subtractOp(Result a, Result b) {
Result r = a;
r.sd = (a.sd > -b.sd) ? a.sd : -b.sd;
return r;
}
Result scene(float x, float y) {
Result a = { circleSDF(x, y, 0.4f, 0.2f, 0.1f), 2.0f, 0.0f };
Result b = { boxSDF(x, y, 0.5f, 0.8f, TWO_PI / 16.0f, 0.1f, 0.1f), 0.0f, 0.9f };
Result c = { boxSDF(x, y, 0.8f, 0.5f, TWO_PI / 16.0f, 0.1f, 0.1f), 0.0f, 0.9f };
Result d = { planeSDF(x, y, 0.0f, 0.5f, 0.0f, -1.0f), 0.0f, 0.9f };
Result e = { circleSDF(x, y, 0.5f, 0.5f, 0.4f), 0.0f, 0.9f };
// return unionOp(unionOp(a, b), c);
return unionOp(a, subtractOp(d, e));
}
void gradient(float x, float y, float* nx, float* ny) {
*nx = (scene(x + EPSILON, y).sd - scene(x - EPSILON, y).sd) * (0.5f / EPSILON);
*ny = (scene(x, y + EPSILON).sd - scene(x, y - EPSILON).sd) * (0.5f / EPSILON);
}
void reflect(float ix, float iy, float nx, float ny, float* rx, float* ry) {
float idotn2 = (ix * nx + iy * ny) * 2.0f;
*rx = ix - idotn2 * nx;
*ry = iy - idotn2 * ny;
}
float trace(float ox, float oy, float dx, float dy, int depth) {
float t = 0.0f;
for (int i = 0; i < MAX_STEP && t < MAX_DISTANCE; i++) {
float x = ox + dx * t, y = oy + dy * t;
Result r = scene(x, y);
if (r.sd < EPSILON) {
float sum = r.emissive;
if (depth < MAX_DEPTH && r.reflectivity > 0.0f) {
float nx, ny, rx, ry;
gradient(x, y, &nx, &ny);
reflect(dx, dy, nx, ny, &rx, &ry);
sum += r.reflectivity * trace(x + nx * BIAS, y + ny * BIAS, rx, ry, depth + 1);
}
return sum;
}
t += r.sd;
}
return 0.0f;
}
float sample(float x, float y) {
float sum = 0.0f;
for (int i = 0; i < N; i++) {
float a = TWO_PI * (i + (float)rand() / RAND_MAX) / N;
sum += trace(x, y, cosf(a), sinf(a), 0);
}
return sum / N;
}
int main() {
unsigned char* p = img;
for (int y = 0; y < H; y++)
for (int x = 0; x < W; x++, p += 3) {
// float nx, ny;
// gradient((float)x / W, (float)y / H, &nx, &ny);
// p[0] = (int)((fmaxf(fminf(nx, 1.0f), -1.0f) * 0.5f + 0.5f) * 255.0f);
// p[1] = (int)((fmaxf(fminf(ny, 1.0f), -1.0f) * 0.5f + 0.5f) * 255.0f);
// p[2] = 0;
p[0] = p[1] = p[2] = (int)(fminf(sample((float)x / W, (float)y / H) * 255.0f, 255.0f));
}
svpng(fopen("reflection.png", "wb"), W, H, img, 0);
}