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Houses are locked #4

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webbedspace opened this issue Jan 30, 2016 · 4 comments
Open

Houses are locked #4

webbedspace opened this issue Jan 30, 2016 · 4 comments

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@webbedspace
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This doesn't really matter since one can still use Glider Edit to unlock them, but it seems a little against the spirit of open source that you can't initially open them in the game's own editor. :/

@drvink
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drvink commented Jan 30, 2016

As you said, it's trivial to unlock them...I doubt keeping them locked was intentional, probably just an oversight.

John, thank you so much for releasing the Glider and Glider Pro source. This truly brings me back to my childhood.

@softdorothy
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Ha ha, I forgot that houses can be locked. Sadly, I don't have a machine setup where I can even run the House Editor to unlock them. Maybe some enterprising individual with an emulator will unlock them and commit them. It doesn't matter to me.

@amatecha
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Yeah, fire up Basilisk II or such, would be pretty trivial to do.

@Platskies
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Done, and made a pull request. I made separate unlocked archives to preserve which houses were and weren't unlocked.

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5 participants