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FinalEngine.Rendering.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<AnalysisMode>All</AnalysisMode>
<NoWarn>SA0001</NoWarn>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Skybox\**" />
<EmbeddedResource Remove="Skybox\**" />
<None Remove="Skybox\**" />
</ItemGroup>
<ItemGroup>
<AdditionalFiles Include="..\Styling\StyleCop\Other\stylecop.json" Link="stylecop.json" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="AssimpNet" Version="4.1.0" />
<PackageReference Include="Microsoft.Extensions.DependencyInjection.Abstractions" Version="8.0.1" />
<PackageReference Include="SixLabors.ImageSharp" Version="3.1.4" />
<PackageReference Include="Microsoft.CodeAnalysis.NetAnalyzers" Version="8.0.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="StyleCop.Analyzers" Version="1.1.118">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="System.IO.Abstractions" Version="21.0.2" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\GlobalSuppressions.cs" Link="GlobalSuppressions.cs" />
<Compile Include="..\SharedAssemblyInfo.cs" Link="Properties\SharedAssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FinalEngine.ECS\FinalEngine.ECS.csproj" />
<ProjectReference Include="..\FinalEngine.Maths\FinalEngine.Maths.csproj" />
<ProjectReference Include="..\FinalEngine.Resources\FinalEngine.Resources.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Resources\Shaders\Includes\lighting.glsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Includes\material.glsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting-ambient.fesp">
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</None>
<None Update="Resources\Shaders\Lighting\lighting-ambient.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting-directional.fesp">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting-directional.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting-main.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting-point.fesp">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<None Update="Resources\Shaders\Lighting\lighting-point.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting-spot.fesp">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting-spot.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Lighting\lighting.point.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Skybox\standard-skybox.fesp">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Skybox\standard-skybox.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Skybox\standard-skybox.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Batching\sprite-geometry.fesp">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Batching\sprite-geometry.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Batching\sprite-geometry.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\standard-geometry.fesp">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\standard-geometry.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\standard-geometry.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Testing\standard-triangle.fesp">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Testing\standard-triangle.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Shaders\Testing\standard-triangle.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Textures\default_diffuse.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Textures\default_emission.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Textures\default_normal.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\Textures\default_specular.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>