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avl.go
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avl.go
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// Package avl is a Adelson-Velskii and Landis tree implemnation
// avl is self-balancing tree, i.e for all node in a tree, height difference
// between its left and right child will not exceed 1
// more information : https://en.wikipedia.org/wiki/AVL_tree
package avl
// Node of a tree
type Node struct {
Key int
Height int
Left, Right *Node
}
// NewTree create a new AVL tree
func NewTree() *Node {
return nil
}
// Get : return node with given key
func Get(root *Node, key int) *Node {
if root == nil {
return nil
}
if root.Key == key {
return root
} else if root.Key < key {
root = root.Right
} else {
root = root.Left
}
return Get(root, key)
}
// Insert a new item
func Insert(root **Node, key int) {
if *root == nil {
*root = &Node{
Key: key,
Height: 1,
}
return
}
if (*root).Key < key {
Insert(&(*root).Right, key)
} else if (*root).Key > key {
Insert(&(*root).Left, key)
}
// update height
(*root).Height = height(*root)
bFactor := balanceFactor(*root)
if bFactor == 2 { // L
bFactor = balanceFactor((*root).Left)
if bFactor == 1 { // LL
llRotation(root)
} else if bFactor == -1 { // LR
lrRotation(root)
}
} else if bFactor == -2 { // R
bFactor = balanceFactor((*root).Right)
if bFactor == 1 { // RL
rlRotation(root)
} else if bFactor == -1 { // RR
rrRotation(root)
}
}
}
// Delete : remove given key from the tree
func Delete(root **Node, key int) {
if root == nil {
return
}
if (*root).Key < key {
Delete(&(*root).Right, key)
} else if (*root).Key > key {
Delete(&(*root).Left, key)
} else {
// 3 cases
// 1. No Child
// 2. With One Child
// 3. With Two Child
if (*root).Left == nil && (*root).Right == nil {
*root = nil
} else if (*root).Left == nil {
*root = (*root).Right
} else if (*root).Right == nil {
*root = (*root).Left
} else {
minVal := min((*root).Right)
(*root).Key = minVal
Delete(root, minVal)
}
return
}
// update height
(*root).Height = height(*root)
bFactor := balanceFactor(*root)
if bFactor == 2 { // L
switch balanceFactor((*root).Left) {
case 1: // LL
llRotation(root)
case -1: // LR
lrRotation(root)
case 0: // LL OR LR
llRotation(root)
}
} else if bFactor == -2 { // L
switch balanceFactor((*root).Right) {
case 1: // RL
rlRotation(root)
case -1: // RR
rrRotation(root)
case 0: // RL OR RR
rrRotation(root)
}
}
}
// rotations
// 1. LL
// 2. LR
// 3. RR
// 4. RL
func llRotation(root **Node) {
b := (*root).Left
br := b.Right
b.Right = *root
(*root).Left = br
(*root).Height = height(*root)
b.Height = height(b)
*root = b
}
func lrRotation(root **Node) {
c := (*root).Left.Right
cl := c.Left
cr := c.Right
c.Left = (*root).Left
c.Right = (*root)
c.Left.Right = cl
(*root).Left = cr
(*root).Height = height(*root)
c.Left.Height = height(c.Left)
c.Height = height(c)
*root = c
}
func rrRotation(root **Node) {
b := (*root).Right
bl := b.Left
b.Left = *root
(*root).Right = bl
(*root).Height = height(*root)
b.Height = height(b)
*root = b
}
func rlRotation(root **Node) {
c := (*root).Right.Left
cl := c.Left
cr := c.Right
c.Right = (*root).Right
c.Right.Left = cr
c.Left = *root
(*root).Right = cl
(*root).Height = height(*root)
c.Right.Height = height(c.Right)
c.Height = height(c)
*root = c
}
// balanceFactor : -ve balance factor means subtree root is heavy toward left
// and +ve balance factor means subtree root is heavy toward right side
func balanceFactor(root *Node) int {
var leftHeight, rightHeight int
if root.Left != nil {
leftHeight = root.Left.Height
}
if root.Right != nil {
rightHeight = root.Right.Height
}
return leftHeight - rightHeight
}
func height(root *Node) int {
if root == nil {
return 0
}
var leftHeight, rightHeight int
if root.Left != nil {
leftHeight = root.Left.Height
}
if root.Right != nil {
rightHeight = root.Right.Height
}
max := leftHeight
if rightHeight > leftHeight {
max = rightHeight
}
return 1 + max
}
func min(root *Node) int {
if root.Left == nil {
return root.Key
}
return min(root.Left)
}