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battery_mod_test.cpp
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#include <functional>
#include <iosfwd>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include "avatar.h"
#include "cata_catch.h"
#include "debug.h"
#include "item.h"
#include "itype.h"
#include "iuse.h"
#include "iuse_actor.h"
#include "make_static.h"
#include "player_helpers.h"
#include "pocket_type.h"
#include "ret_val.h"
#include "type_id.h"
#include "value_ptr.h"
// In JSON, "battery" is both an "ammunition_type" (ammo_types.json) and an "AMMO" (ammo.json)
static const ammotype ammo_battery( "battery" );
static const itype_id itype_battery( "battery" );
static const itype_id itype_heavy_plus_battery_cell( "heavy_plus_battery_cell" );
static const itype_id itype_light_battery_cell( "light_battery_cell" );
static const itype_id itype_medium_battery_cell( "medium_battery_cell" );
// Includes functions:
// item::magazine_compatible
// item::magazine_default
// item::magazine_integral
// item::can_reload_with
// item::toolmods
//
// item::ammo_type
// item::ammo_types
// item::ammo_default
// item::ammo_remaining
// item::ammo_capacity
//
// item_contents::empty
// item_contents::empty_with_no_mods
//
// Attributes:
// item.type->mod->acceptable_ammo
// item.type->mod->magazine_adaptor
// item.type->tool->ammo_id
//
// Related JSON fields:
// "ammo_type"
// "acceptable_ammo"
// "ammo_restriction"
// "magazine_adaptor"
// This test case steps through several aspects of a battery mod, allowing a battery-powered
// tool to use differeent batteries than those it was designed for.
//
// Along the way, the properties and behavior of the tool, battery mod, and battery are checked,
// both to ensure they work as expected, and to exhibit their attributes and terminology (like the
// curious fact that a battery is treated like a magazine full of ammunition).
//
TEST_CASE( "battery_tool_mod_test", "[battery][mod]" )
{
item med_mod( "magazine_battery_medium_mod" );
SECTION( "battery mod properties" ) {
// Is a toolmod, and nothing else
CHECK( med_mod.is_toolmod() );
CHECK_FALSE( med_mod.is_gun() );
CHECK_FALSE( med_mod.is_tool() );
CHECK_FALSE( med_mod.is_magazine() );
// Mod can be installed on items using battery ammotype
CHECK( med_mod.type->mod->acceptable_ammo.count( ammo_battery ) == 1 );
// The battery mod does not use ammo_modifier (since it gives explicit battery ids)
CHECK( med_mod.type->mod->ammo_modifier.empty() );
// Mod itself has no ammo types
CHECK( med_mod.ammo_types().empty() );
// No tool mods
CHECK( med_mod.toolmods().empty() );
// Mods are not directly compatible with magazines, nor reloadable
CHECK( med_mod.magazine_compatible().empty() );
CHECK_FALSE( med_mod.is_reloadable() );
CHECK_FALSE( med_mod.can_reload_with( item( itype_battery ), true ) );
// Mod magazine is not integral
CHECK_FALSE( med_mod.magazine_integral() );
}
GIVEN( "tool compatible with light batteries" ) {
item flashlight( "diving_flashlight_small_hipower" );
REQUIRE( flashlight.is_reloadable() );
REQUIRE( flashlight.can_reload_with( item( itype_light_battery_cell ), true ) );
// Flashlight must be free of battery or existing mods
REQUIRE_FALSE( flashlight.magazine_current() );
REQUIRE( flashlight.toolmods().empty() );
// Needs a MOD pocket to allow modding
REQUIRE( flashlight.has_pocket_type( pocket_type::MOD ) );
WHEN( "medium battery mod is installed" ) {
med_mod.set_flag( STATIC( flag_id( "IRREMOVABLE" ) ) );
flashlight.put_in( med_mod, pocket_type::MOD );
THEN( "tool modification is successful" ) {
CHECK_FALSE( flashlight.toolmods().empty() );
CHECK_FALSE( flashlight.get_contents().magazine_flag_restrictions().empty() );
CHECK( flashlight.tname() == "high-power mini diving flashlight (off)+1" );
}
THEN( "tool contents remain empty unless you count the mod" ) {
// The item_contents::empty function ignores mods
CHECK( flashlight.get_contents().empty() );
// The item_contents::empty_with_no_mods function includes mods
CHECK_FALSE( flashlight.get_contents().empty_with_no_mods() );
}
THEN( "medium batteries can be installed" ) {
CHECK( flashlight.is_reloadable() );
CHECK( flashlight.can_reload_with( item( itype_medium_battery_cell ), true ) );
CHECK( flashlight.has_pocket_type( pocket_type::MAGAZINE_WELL ) );
}
THEN( "medium battery is now the default" ) {
itype_id mag_default = flashlight.magazine_default( false );
CHECK_FALSE( mag_default.is_null() );
CHECK( mag_default.str() == "medium_battery_cell" );
}
THEN( "light batteries no longer fit" ) {
CHECK_FALSE( flashlight.can_reload_with( item( itype_light_battery_cell ), true ) );
CHECK_FALSE( flashlight.magazine_compatible().count( itype_id( itype_light_battery_cell ) ) );
}
WHEN( "medium battery is installed" ) {
item med_battery( "medium_battery_cell" );
ret_val<void> result = flashlight.put_in( med_battery, pocket_type::MAGAZINE_WELL );
THEN( "battery installation succeeds" ) {
CHECK( result.success() );
}
THEN( "the flashlight has a battery" ) {
CHECK( flashlight.magazine_current() );
}
THEN( "tool contents are no longer empty" ) {
CHECK_FALSE( flashlight.get_contents().empty() );
}
}
WHEN( "charged medium battery is installed" ) {
item med_battery( "medium_battery_cell" );
const int bat_charges = med_battery.ammo_capacity( ammo_battery );
med_battery.ammo_set( med_battery.ammo_default(), bat_charges );
REQUIRE( med_battery.ammo_remaining() == bat_charges );
flashlight.put_in( med_battery, pocket_type::MAGAZINE_WELL );
THEN( "the flashlight has charges" ) {
CHECK( flashlight.ammo_remaining() == bat_charges );
}
AND_WHEN( "flashlight is activated" ) {
const use_function *use = flashlight.type->get_use( "transform" );
CHECK( use != nullptr );
const iuse_transform *actor = dynamic_cast<const iuse_transform *>( use->get_actor_ptr() );
Character *dummy = &get_avatar();
clear_avatar();
actor->use( dummy, flashlight, dummy->pos() );
// Regression tests for #42764 / #42854
THEN( "mod remains installed" ) {
CHECK_FALSE( flashlight.toolmods().empty() );
CHECK_FALSE( flashlight.get_contents().magazine_flag_restrictions().empty() );
}
THEN( "battery remains installed" ) {
CHECK( flashlight.magazine_current() );
}
THEN( "medium battery remains the default" ) {
itype_id mag_default = flashlight.magazine_default( false );
CHECK_FALSE( mag_default.is_null() );
CHECK( mag_default.str() == "medium_battery_cell" );
}
}
}
}
}
}
// This test exercises several item functions related to battery-powered tools.
//
// Tool battery compartments and battery charge use terms derived from firearms, thus:
//
// - Batteries are "magazines"
// - Have "ammo types" compatible with them
// - Charge left in the battery is "ammo remaining"
//
// - Tools have a "magazine well" (battery compartment)
// - Can be reloaded with a compatible "magazine" (battery)
// - Charge left in the tool's battery is "ammo remaining"
//
TEST_CASE( "battery_and_tool_properties", "[battery][tool][properties]" )
{
const item bat_cell( "light_battery_cell" );
const item flashlight( "diving_flashlight_small_hipower" );
SECTION( "battery cell" ) {
SECTION( "is a magazine" ) {
CHECK( bat_cell.is_magazine() );
}
SECTION( "is not a tool" ) {
CHECK_FALSE( bat_cell.is_tool() );
}
SECTION( "is not ammo" ) {
CHECK_FALSE( bat_cell.is_ammo() );
// Non-ammo itself does not have an ammo type
CHECK( bat_cell.ammo_type() == ammotype::NULL_ID() );
}
SECTION( "has compatible ammo types" ) {
const std::set<ammotype> bat_ammos = bat_cell.ammo_types();
CHECK_FALSE( bat_ammos.empty() );
CHECK( bat_ammos.count( ammo_battery ) );
}
SECTION( "has capacity to hold battery ammo type" ) {
CHECK( bat_cell.ammo_capacity( ammo_battery ) > 0 );
}
SECTION( "has battery ammo as default" ) {
CHECK( bat_cell.ammo_default() == itype_battery );
}
SECTION( "is not counted by charges" ) {
CHECK_FALSE( bat_cell.count_by_charges() );
}
}
SECTION( "flashlight" ) {
SECTION( "is a tool" ) {
CHECK( flashlight.is_tool() );
}
SECTION( "is not a magazine" ) {
CHECK_FALSE( flashlight.is_magazine() );
CHECK_FALSE( flashlight.magazine_integral() );
}
SECTION( "is not ammo" ) {
CHECK_FALSE( flashlight.is_ammo() );
// Non-ammo itself does not have an ammo type
CHECK( flashlight.ammo_type() == ammotype::NULL_ID() );
}
SECTION( "is reloadable with a magazine" ) {
CHECK( flashlight.is_reloadable() );
CHECK( flashlight.can_reload_with( item( itype_light_battery_cell ), true ) );
}
SECTION( "has compatible magazines" ) {
CHECK( flashlight.can_contain( *itype_light_battery_cell ).success() );
}
SECTION( "Does not fit medium or large magazines" ) {
CHECK_FALSE( flashlight.can_contain( *itype_medium_battery_cell ).success() );
CHECK_FALSE( flashlight.can_contain( *itype_heavy_plus_battery_cell ).success() );
}
SECTION( "has a default magazine" ) {
itype_id mag_default = flashlight.magazine_default( false );
CHECK_FALSE( mag_default.is_null() );
CHECK( mag_default.str() == "light_battery_cell" );
}
SECTION( "can use battery ammo" ) {
// Since flashlights get their "ammo" from a "magazine", their ammo_types is empty
CHECK( flashlight.ammo_types().empty() );
CHECK( flashlight.ammo_default().is_null() );
// The ammo a flashlight can *use* is given by type->tool->ammo_id
CHECK_FALSE( flashlight.type->tool->ammo_id.empty() );
CHECK( flashlight.type->tool->ammo_id.count( ammo_battery ) == 1 );
}
SECTION( "requires some ammo (charge) to use" ) {
CHECK( flashlight.ammo_required() > 0 );
}
SECTION( "is not counted by charges" ) {
CHECK_FALSE( flashlight.count_by_charges() );
}
}
}
TEST_CASE( "installing_battery_in_tool", "[battery][tool][install]" )
{
item bat_cell( "light_battery_cell" );
item flashlight( "diving_flashlight_small_hipower" );
const int bat_charges = bat_cell.ammo_capacity( ammo_battery );
REQUIRE( bat_charges > 0 );
SECTION( "flashlight with no battery installed" ) {
REQUIRE( !flashlight.magazine_current() );
CHECK( flashlight.ammo_remaining() == 0 );
CHECK( flashlight.ammo_capacity( ammo_battery ) == 0 );
CHECK( flashlight.remaining_ammo_capacity() == 0 );
}
SECTION( "dead battery installed in flashlight" ) {
// Ensure battery is dead
bat_cell.ammo_set( bat_cell.ammo_default(), 0 );
REQUIRE( bat_cell.ammo_remaining() == 0 );
// Put battery in flashlight
REQUIRE( flashlight.has_pocket_type( pocket_type::MAGAZINE_WELL ) );
ret_val<void> result = flashlight.put_in( bat_cell, pocket_type::MAGAZINE_WELL );
CHECK( result.success() );
CHECK( flashlight.magazine_current() );
// No remaining ammo
CHECK( flashlight.ammo_remaining() == 0 );
}
SECTION( "charged battery installed in flashlight" ) {
// Charge the battery
bat_cell.ammo_set( bat_cell.ammo_default(), bat_charges );
REQUIRE( bat_cell.ammo_remaining() == bat_charges );
// Put battery in flashlight
REQUIRE( flashlight.has_pocket_type( pocket_type::MAGAZINE_WELL ) );
ret_val<void> result = flashlight.put_in( bat_cell, pocket_type::MAGAZINE_WELL );
CHECK( result.success() );
CHECK( flashlight.magazine_current() );
// Flashlight has a full charge
CHECK( flashlight.ammo_remaining() == bat_charges );
}
SECTION( "wrong size battery for flashlight" ) {
item med_bat_cell( "medium_battery_cell" );
// Should fail to install the magazine
REQUIRE( flashlight.has_pocket_type( pocket_type::MAGAZINE_WELL ) );
std::string dmsg = capture_debugmsg_during( [&flashlight, &med_bat_cell]() {
ret_val<void> result = flashlight.put_in( med_bat_cell, pocket_type::MAGAZINE_WELL );
CHECK_FALSE( result.success() );
} );
CHECK_THAT( dmsg, Catch::EndsWith( "holster does not accept this item type or form factor" ) );
CHECK_FALSE( flashlight.magazine_current() );
}
}