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AANDepthCharge01_proj.bp
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AANDepthCharge01_proj.bp
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ProjectileBlueprint{
Audio = {
EnterWater = Sound { Bank = 'URAWeapon', Cue = 'URA0204_Torpedo_Water', LodCutoff = 'UnitMove_LodCutoff' },
Impact = Sound { Bank = 'Impacts', Cue = 'Impact_Water_Splash_AEON', LodCutoff = 'Weapon_LodCutoff' },
ImpactWater = Sound { Bank = 'Impacts', Cue = 'Impact_Water_Splash_AEON', LodCutoff = 'Weapon_LodCutoff' },
},
Categories = {
"AEON",
"ANTINAVY",
"PROJECTILE",
},
Defense = { Health = 1 },
Display = {
CameraFollowTimeout = 2,
CameraFollowsProjectile = true,
Mesh = {
LODs = {
{
LODCutoff = 150,
ShaderName = "TMeshAlpha",
},
},
},
StrategicIconSize = 1,
UniformScale = 0.45,
},
General = {
Category = "Anti Navy",
Faction = "Aeon",
Weapon = "Harmonic Depth Charge",
},
Interface = { HelpText = 0 },
Physics = {
Acceleration = 1,
DestroyOnWater = false,
Lifetime = 15,
MaxSpeed = 10,
StayUnderwater = true,
StayUpright = true,
TrackTarget = false,
TurnRate = 230,
VelocityAlign = true,
},
}