diff --git a/lua/ui/help/loadingtips.lua b/lua/ui/help/loadingtips.lua index a897e954fa..e7af8fc5e5 100644 --- a/lua/ui/help/loadingtips.lua +++ b/lua/ui/help/loadingtips.lua @@ -1,33 +1,33 @@ --Tips showed on the loading screen Tips = { - "At least one Energy Storage and 5000 energy is required to fire the ACU’s Overcharge cannon", - "Always build Energy Storage in a place where it won’t kill anything if it dies", + "At least 5000 energy is required to fire the ACU's Overcharge", + "You should build Energy Storage in a place where it won't kill anything if it dies", "Overcharge deals 400 damage to ACUs and 800 damage to buildings", "Don't build Mass Fabricators unless you have upgraded every available T2 Mass Extractor to T3", "Build Mass Storages around all T2 Mass Extractors before upgrading them to T3", "Upgrade a Mass Extractor to T2 before you build Mass Storages around it", "ACUs in the water are harder to spot and snipe - use this, especially in the late game", - "Nuke silos take 5 minutes to build a missile un-assisted; Anti-Nukes take 4 minutes", - "You can use attack-move from factory to increase engineers’ reclaim range", - "Use attack-move with engineers in order to reclaim", + "Nuclear missiles take 5 minutes to build, but defensive missiles only take 4", + "You can use Attack-Move from factory to increase Engineers' reclaim range", + "You can use Attack-Move with Engineers in order to reclaim", "Loyalists can deflect tactical missiles", "The Monkeylord is the cheapest land experimental unit", "Start building a second Paragon as soon as you finish your first one", - "Place a move order before building a structure to make use of the build range", - "The Seraphim destroyer is the only destroyer that can be submerged", + "Place a move order in the vicinity before building a structure to make use of the build range", + "The Uashavoh is the only destroyer that can be submerged", "Tech 1 Mass Extractors only need a few seconds to pay back their investment", "Rebuilding structures on their wrecks saves you 50% of the construction cost and time", "An un-upgraded ACU is equivalent to 20 T1 tanks and 2 T1 Engineers", - "Always build Tactical Missile Defense as soon as you have T2", - "A hydrocarbon generator has the same power outcome as 5 T1 Power Generators, but it’s much cheaper", - "Aeon T3 Mobile Artillery can shoot while it’s moving", + "You should build Tactical Missile Defense as soon as you have T2", + "A hydrocarbon generator has the same power outcome as 5 T1 Power Generators, but it's much cheaper", + "Aeon T3 Mobile Artillery can shoot while it's moving", "Include reclaiming rocks around your start position into your build order", "The small yellow ring around the ACU and Engineers shows their build range", - "Aeon ACU with both gun upgrades has a larger range compared to the other ACUs", - "Reclaiming Power Generators when they are about to die won’t trigger the explosion", - "AYou need 2500HP on your ACU to survive another ACU’s explosion", - "Always build Walls around your T1 Point Defences", - "Build your own Air Scouts; don’t rely on anyone else", + "An Aeon ACU with the Enhanced Quantum Disruptor upgrade has a larger range than the other ACUs", + "Reclaiming volatile buildings when they are about to die won't trigger the explosion", + "You need 2500HP on your ACU to survive another ACU's explosion", + "Protect your T1 Point Defences with walls", + "Build your own Air Scouts; don't rely on anyone else", "Orders can be cancelled by Ctrl+Shift+Right Click", "Units on Attack-Move will stop and attack units in their weapon range", "Patrol and Attack-Move have the same functionality, but Patrol is endless", @@ -35,5 +35,10 @@ Tips = { "Power Generators adjacent to Static Artilleries will increase their rate of fire", "Engineers are more efficient for build power than Engineering Stations", "Overcharge can deal up to 15,000 damage to a unit, depending on your energy stock", -} - + "The Salem can not shoot backwards", + "Toggle the Salem's ability to let it also move on land", + "Only build a Salvation after you have built a Paragon", + "Your Engineers on Patrol or Attack-Move order will stop reclaiming when your storage is nearly full", + "Stealth only hides units from radar, cloak only from vision", + "Veterancy is based on the mass value of the killed unit and how much damage a unit dealt to it", +} \ No newline at end of file