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For this patch I'm trying to implement, the original bytes aren't consistent; they're different every time you launch the game, so it'd be greatly appreciated if spice2x supports wildcard byte checking for dataDisabled fields in patches.json memory patches.
The text was updated successfully, but these errors were encountered:
So good news, "type": "signature" does work for wildcard byte searching, but I noticed that signatures can only have a singular patch rather than an array of patches.
Is it possible to either combine a signature and memory patch, or use an array in signature patches, so that I don't have two separate checkboxes like this? ⬇️
sp2xdev
changed the title
Wildcard bytes support for memory patches
Array-of-patches support for signature patches
Dec 11, 2024
For this patch I'm trying to implement, the original bytes aren't consistent; they're different every time you launch the game, so it'd be greatly appreciated if spice2x supports wildcard byte checking for
dataDisabled
fields inpatches.json
memory patches.The text was updated successfully, but these errors were encountered: