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Array-of-patches support for signature patches #245

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aznguymp4 opened this issue Dec 11, 2024 · 2 comments
Open

Array-of-patches support for signature patches #245

aznguymp4 opened this issue Dec 11, 2024 · 2 comments
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enhancement New feature or request

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@aznguymp4
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For this patch I'm trying to implement, the original bytes aren't consistent; they're different every time you launch the game, so it'd be greatly appreciated if spice2x supports wildcard byte checking for dataDisabled fields in patches.json memory patches.

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@aznguymp4 aznguymp4 added the enhancement New feature or request label Dec 11, 2024
@sp2xdev
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sp2xdev commented Dec 11, 2024

Try "type": "signature". Unsure how well it works with imported patches these days, but spice already supported since years ago.

@aznguymp4
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So good news, "type": "signature" does work for wildcard byte searching, but I noticed that signatures can only have a singular patch rather than an array of patches.
Is it possible to either combine a signature and memory patch, or use an array in signature patches, so that I don't have two separate checkboxes like this? ⬇️
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@sp2xdev sp2xdev changed the title Wildcard bytes support for memory patches Array-of-patches support for signature patches Dec 11, 2024
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