Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pixel art foliage #190

Open
hworld opened this issue Feb 27, 2025 · 0 comments
Open

Pixel art foliage #190

hworld opened this issue Feb 27, 2025 · 0 comments

Comments

@hworld
Copy link

hworld commented Feb 27, 2025

Hey there, I've been trying to get pixel art foliage working using the multimesh type. I'm almost there, but it seems that the shader is using the textures with the default filtering enabled.

I looked into the gdshader files with the plugin and noticed there is one for multimesh foliage as well as an include file. It would be great to be able to use that include in a custom shader so that I don't have to redefine everything, but I'm not sure how since the uniforms are specified in the included file.

Any ideas? Or maybe there is a built-in way to specify the filtering?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant