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Hey there, I've been trying to get pixel art foliage working using the multimesh type. I'm almost there, but it seems that the shader is using the textures with the default filtering enabled.
I looked into the gdshader files with the plugin and noticed there is one for multimesh foliage as well as an include file. It would be great to be able to use that include in a custom shader so that I don't have to redefine everything, but I'm not sure how since the uniforms are specified in the included file.
Any ideas? Or maybe there is a built-in way to specify the filtering?
The text was updated successfully, but these errors were encountered:
Hey there, I've been trying to get pixel art foliage working using the multimesh type. I'm almost there, but it seems that the shader is using the textures with the default filtering enabled.
I looked into the gdshader files with the plugin and noticed there is one for multimesh foliage as well as an include file. It would be great to be able to use that include in a custom shader so that I don't have to redefine everything, but I'm not sure how since the uniforms are specified in the included file.
Any ideas? Or maybe there is a built-in way to specify the filtering?
The text was updated successfully, but these errors were encountered: