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Advent_of_Sprig.js
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/*
@title: Advent of Sprig
@tags: ['event']
@addedOn: 2022-12-01
@author: Leonard (Omay)
Every day, I will add a new game or level of a game.
*/
let scene = "menu";
let availDays = 6;
const d0l = "a";
const d1l = "b";
const d2l = "c";
const d0r = "k";
const d1r = "l";
const d2r = "m";
const d3r = "n";
const d4r = "o";
const d5r = "p";
const d6r = "q";
const d7r = "r";
const d8r = "s";
const d9r = "t";
const bg = "u";
const door = "v";
const sel = "w";
const player = "x";
const wall = "y";
const goal = "z";
const box = "0";
const bg2 = "1";
const on = "2";
const off = "3";
setLegend(
[player, bitmap`
.........33.....
........33322...
.......333.22...
.......333......
......33333.....
.....3333333....
....222222222...
...0..0..0..0...
...0........0...
....0..00..0....
.....0....0.....
......0000......
......0..0......
......0..0......
......0..0......
.....00..00.....`],
[wall, bitmap`
1111111111111111
CCCCCCC1CCCCCCC1
CCCCCCC1CCCCCCC1
CCCCCCC1CCCCCCC1
1111111111111111
CCC1CCCCCCC1CCCC
CCC1CCCCCCC1CCCC
CCC1CCCCCCC1CCCC
1111111111111111
1CCCCCCC1CCCCCCC
1CCCCCCC1CCCCCCC
1CCCCCCC1CCCCCCC
1111111111111111
CCCC1CCCCCCC1CCC
CCCC1CCCCCCC1CCC
CCCC1CCCCCCC1CCC`],
[box, bitmap`
.....333.33.....
.....3..3.3.....
.....3.3..3.....
......3333......
.DDDDDD33DDDDDD.
DDDDDDD33DDDDDDD
DDDDDDD33DDDDDDD
DDDDDDD33DDDDDDD
DDDDDDD33DDDDDDD
3333333333333333
3333333333333333
DDDDDDD33DDDDDDD
DDDDDDD33DDDDDDD
DDDDDDD33DDDDDDD
DDDDDDD33DDDDDDD
.DDDDDD33DDDDDD.`],
[goal, bitmap`
................
.......DD.......
......DDDD......
.......DD.......
......DDDD......
.....DDDDDD.....
......DDDD......
.....DDDDDD.....
....DDDDDDDD....
.....DDDDDD.....
....DDDDDDDD....
...DDDDDDDDDD...
.......CC.......
.......CC.......
.......CC.......
.......CC.......`],
[on, bitmap`
4444444444444444
4444444444444444
4444444DD4444444
444444DDDD444444
44444DDDDDD44444
444444DDDD444444
44444DDDDDD44444
4444DDDDDDDD4444
44444DDDDDD44444
4444DDDDDDDD4444
444DDDDDDDDDD444
4444444DD4444444
4444444DD4444444
4444444DD4444444
4444444444444444
4444444444444444`],
[off, bitmap`
3333333333333333
33333333CCCCC333
3333333CCCCCC333
3333333CCCCCC333
333333CCCCC3CC33
333333CCCC33CC33
33333CCCCC333333
33333CCCCCC33333
3333CCCCCCCC3333
3333CCCCCCCC3333
333CCCCCCCCCC333
333CCCCCCCCCC333
33CCCCCCCCCCCC33
33CCCCCCCCCCCC33
3333333333333333
3333333333333333`],
[sel, bitmap`
2222222222222222
22............22
2..............2
2..............2
2..............2
2..............2
2..............2
2..............2
2..............2
2..............2
2..............2
2..............2
2..............2
2..............2
22............22
2222222222222222`],
[d0l, bitmap`
................
................
..00000.........
..0...0.........
..0...0.........
..0...0.........
..0...0.........
..0...0.........
..0...0.........
..0...0.........
..0...0.........
..0...0.........
..0...0.........
..00000.........
................
................`],
[d1l, bitmap`
................
................
....0...........
....0...........
....0...........
....0...........
....0...........
....0...........
....0...........
....0...........
....0...........
....0...........
....0...........
....0...........
................
................`],
[d2l, bitmap`
................
................
..00000.........
......0.........
......0.........
......0.........
......0.........
..00000.........
..00000.........
..0.............
..0.............
..0.............
..0.............
..00000.........
................
................`],
[d0r, bitmap`
................
................
.........00000..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........00000..
................
................`],
[d1r, bitmap`
................
................
...........0....
...........0....
...........0....
...........0....
...........0....
...........0....
...........0....
...........0....
...........0....
...........0....
...........0....
...........0....
................
................`],
[d2r, bitmap`
................
................
.........00000..
.............0..
.............0..
.............0..
.............0..
.........00000..
.........00000..
.........0......
.........0......
.........0......
.........0......
.........00000..
................
................`],
[d3r, bitmap`
................
................
.........00000..
.............0..
.............0..
.............0..
.............0..
.........00000..
.........00000..
.............0..
.............0..
.............0..
.............0..
.........00000..
................
................`],
[d4r, bitmap`
................
................
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........00000..
.........00000..
.............0..
.............0..
.............0..
.............0..
.............0..
................
................`],
[d5r, bitmap`
................
................
.........00000..
.........0......
.........0......
.........0......
.........0......
.........00000..
.........00000..
.............0..
.............0..
.............0..
.............0..
.........00000..
................
................`],
[d6r, bitmap`
................
................
.........00000..
.........0......
.........0......
.........0......
.........0......
.........00000..
.........00000..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........00000..
................
................`],
[d7r, bitmap`
................
................
.........00000..
.............0..
.............0..
.............0..
.............0..
.............0..
.............0..
.............0..
.............0..
.............0..
.............0..
.............0..
................
................`],
[d8r, bitmap`
................
................
.........00000..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........00000..
.........00000..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........00000..
................
................`],
[d9r, bitmap`
................
................
.........00000..
.........0...0..
.........0...0..
.........0...0..
.........0...0..
.........00000..
.........00000..
.............0..
.............0..
.............0..
.............0..
.........00000..
................
................`],
[bg, bitmap`
44D4D4D44D4D4444
DD44D4D44D44DDDD
444D44D44D444444
44D44D44D4444444
DD44D44D44DDDDDD
444D44D44D444444
DDD44D44D4444DDD
4444D44D4444D444
4444D4D4444D4444
4444DD4444D44444
4444D4444D444444
DD44D444D444DDDD
44D4D44D444D4444
44D4D4D444D44444
44D4D4D44D4D4444
44D4D4D44D4D4444`],
[bg2, bitmap`
7757757757757757
7757757757757757
7757757757757757
7577577577577577
7757757757757757
7757757757757757
7757757757757757
7757757757757757
7577577577577577
7757757757757757
7757757757757757
7757757757757757
7757757757757757
7577577577577577
7757757757757757
7757757757757757`]
);
setSolids([player, wall, box]);
setPushables({[player]: [box]});
let level = 0;
const levels = [
map`
.............
.b.a.b.b.c.a.
.............
.b.b.a.a.b.c.
.............
.a.b.a.c.a.b.
.............
.a.b.a.b.c.c.
.............`,
];
const levels2 = [
map`
.............
.k.o.s.n.l.n.
.............
.o.l.m.p.m.n.
.............
.l.t.q.m.s.p.
.............
.r.r.t.q.k.o.
.............`,
];
const games = [
map`
yyyyyyyyyy
yx.y..y..y
y..y..y..y
y........y
y.0......y
y..y..y..y
y..y..y.zy
yyyyyyyyyy`,
map`
yyyyyyyyyy
yx.....0zy
y.yyyyyy.y
y....0zy.y
y....0zy.y
y.yyyyyy.y
y......0zy
yyyyyyyyyy`,
map`
yyyyyyyyyy
yz.....0.y
yyyyyy0y.y
yz...0.y.y
yyyy0y.y.y
yz.0.y.y.y
yyyyzyzyxy
yyyyyyyyyy`,
map`
yyyyyyyyyy
y333333y3y
y3yyyy3y3y
y3y3xy3y3y
y3y3333y3y
y3yyyyyy3y
y33333333y
yyyyyyyyyy`,
map`
yyyyyyyyyy
yx333333yy
y3y3y3y3yy
y3333333yy
y3y3y3y3yy
y3333333yy
yyyyyyyyyy
yyyyyyyyyy`,
map`
yyyyyyyyyy
yx.....33y
y.yyyyy33y
y.yzzz033y
y.y00z033y
y33333333y
y33333333y
yyyyyyyyyy`
];
var m = Math.Infinity;
const days = [[m,m,m,m,m,m,m,m,m,m,m,m,m],[m,10,m,4,m,18,m,13,m,21,m,3,m],[m,m,m,m,m,m,m,m,m,m,m,m,m],[m,14,m,11,m,2,m,5,m,12,m,23,m],[m,m,m,m,m,m,m,m,m,m,m,m,m],[m,1,m,19,m,6,m,22,m,8,m,15,m],[m,m,m,m,m,m,m,m,m,m,m,m,m],[m,7,m,17,m,9,m,16,m,20,m,24,m],[m,m,m,m,m,m,m,m,m,m,m,m,m]];
function addMap(mapa){
mapa = mapa.split("\n");
for(var i = 0; i < mapa.length; i++){
for(var j = 0; j < mapa[i].length; j++){
if(mapa[i].charAt(j) !== "."){
addSprite(j, i-1, mapa[i].charAt(j));
}
}
}
}
setMap(levels[level]);
addMap(levels2[level]);
addSprite(0, 0, sel);
setBackground(bg);
onInput("w", () => {
if(scene === "menu"){
getFirst(sel).y -= 1;
}else{
getFirst(player).y -= 1;
}
});
onInput("a", () => {
if(scene === "menu"){
getFirst(sel).x -= 1;
}else{
getFirst(player).x -= 1;
}
});
onInput("s", () => {
if(scene === "menu"){
getFirst(sel).y += 1;
}else{
getFirst(player).y += 1;
}
});
onInput("d", () => {
if(scene === "menu"){
getFirst(sel).x += 1;
}else{
getFirst(player).x += 1;
}
});
onInput("i", () => {
if(scene === "menu"){
if(days[getFirst(sel).y][getFirst(sel).x] <= availDays){
scene = "game"+days[getFirst(sel).y][getFirst(sel).x];
setMap(games[days[getFirst(sel).y][getFirst(sel).x]-1]);
setBackground(bg2);
checkOnOff();
}
}
});
onInput("j", () => {
if(scene !== "menu"){
setMap(games[parseInt(scene.substr(4))-1]);
setBackground(bg2);
checkOnOff();
}
});
function checkOnOff(){
var a = tilesWith(player);
for(var i = 0; i < a.length; i++){
for(var j = 0; j < a[i].length; j++){
if(a[i][j].type === on){
a[i][j].type = off;
}else if(a[i][j].type === off){
a[i][j].type = on;
}
}
}
}
afterInput(() => {
checkOnOff();
if(scene !== "menu"){
if(tilesWith(goal, box).length === tilesWith(goal).length && getAll(off).length === 0){
scene = "menu";
setMap(levels[level]);
addMap(levels2[level]);
addSprite(0, 0, sel);
setBackground(bg);
}
}
});