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Godot Engine – Multi-platform 2D and 3D game engine
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Fast PlayStation 1 emulator for x86-64/AArch32/AArch64/RV64
TattieBogle Xbox 360 Driver (with improvements)
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Sol3 (sol2 v3.0) - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:
supermerill / SuperSlicer
Forked from prusa3d/PrusaSlicerG-code generator for 3D printers (Prusa, Voron, Creality, etc.)
Tutorial for the Vulkan graphics and compute API
Various patches necessary for certain ATI/AMD/Intel/Nvidia GPUs
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
Dust3D is a cross-platform 3D modeling software that makes it easy to create low poly 3D models for video games, 3D printing, and more.
I challenged myself to see if I could create a voxel game (Minecraft-like) in just one week using C++ and OpenGL, and here is the result
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
A high performance, editable terrain system for Godot 4.
The official distribution of Javidx9's YouTube videos and projects
C++ GUI for TegraRcmSmash (Fusée Gelée exploit for Nintendo Switch)
Source code for the C++ 20 Masterclass on udemy
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.