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plans for webgl 2 support? #109
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This is not possible until complete OpenGL ES 3.0 support on the ANGLE side: https://github.com/google/angle |
ANGLE appears to support OpenGL ES 3.0 -> Desktop GL as of August 2017. Is this the only missing dependency aside from updating this library? I'm very interested in working on webgl 2 support, as I need it for a project I'm working on. Any thoughts or direction would be greatly appreciated. |
I began work on updating the project's angle code from google's upstream, while reapplying @mikolalysenko's original commits where appropriate. Find it in my fork here: https://github.com/dhritzkiv/headless-gl/tree/update-angle. Currently builds on macOS. Other platforms unknown. 16012/16015 tests pass. That should serve as a decent starting point for webgl2 support, should anyone like to start taking that on. |
Hey! is there any news on this side? |
Would love any sort of update. |
@robertleeplummerjr I would look into using https://github.com/google/node-gles for WebGL v2 support. |
very interesting... Ty! |
Any news on supporting WebGL 2? Angle now supports ES 3.0 for all except Metal backend. |
bump? |
I'd also be very interested in webgl2, any ETA on that? |
ANGLE now has complete OpenGL ES 3.0 support. (Incl. Metal) @dhritzkiv , it would be awesome to get the latest ANGLE into headless-gl so we can finally embrace WebGL 2. |
Do we have any news about supporting webGL2? |
We currently need to have webGL2 support to use threeJS higher than 0.162.0. Are there any plans on supporting webGL2? |
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