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plans for webgl 2 support? #109

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robertleeplummerjr opened this issue Jun 13, 2017 · 13 comments
Open

plans for webgl 2 support? #109

robertleeplummerjr opened this issue Jun 13, 2017 · 13 comments

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@robertleeplummerjr
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@mourner
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mourner commented Jun 14, 2017

This is not possible until complete OpenGL ES 3.0 support on the ANGLE side: https://github.com/google/angle

@mourner mourner closed this as completed Jun 14, 2017
@transitive-bullshit
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ANGLE appears to support OpenGL ES 3.0 -> Desktop GL as of August 2017. Is this the only missing dependency aside from updating this library?

I'm very interested in working on webgl 2 support, as I need it for a project I'm working on. Any thoughts or direction would be greatly appreciated.

@dhritzkiv
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I began work on updating the project's angle code from google's upstream, while reapplying @mikolalysenko's original commits where appropriate.

Find it in my fork here: https://github.com/dhritzkiv/headless-gl/tree/update-angle. Currently builds on macOS. Other platforms unknown. 16012/16015 tests pass.

That should serve as a decent starting point for webgl2 support, should anyone like to start taking that on.

@DavidPeicho
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Hey! is there any news on this side?

@robertleeplummerjr
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Would love any sort of update.

@transitive-bullshit
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@robertleeplummerjr I would look into using https://github.com/google/node-gles for WebGL v2 support.

@robertleeplummerjr
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very interesting... Ty!

@larsmoa
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larsmoa commented Feb 3, 2022

Any news on supporting WebGL 2? Angle now supports ES 3.0 for all except Metal backend.

@roobscoob
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bump?

@paynebc
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paynebc commented Apr 27, 2022

I'd also be very interested in webgl2, any ETA on that?

@birkskyum
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birkskyum commented Jan 7, 2023

ANGLE now has complete OpenGL ES 3.0 support. (Incl. Metal)

@dhritzkiv , it would be awesome to get the latest ANGLE into headless-gl so we can finally embrace WebGL 2.

@solinehayes
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Do we have any news about supporting webGL2?

@gub-asyril
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We currently need to have webGL2 support to use threeJS higher than 0.162.0.

Are there any plans on supporting webGL2?

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