Gaussains SLAM
[CVPR 2024] Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras
SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM (CVPR 2024)
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
an unofficial 2DGS implementation based on GauStudio
A differentiable rasterizer used in the project "2D Gaussian Splatting"
Code for "NeuralRecon: Real-Time Coherent 3D Reconstruction from Monocular Video", CVPR 2021 oral
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
[CVPR'24 Highlight & Best Demo Award] Gaussian Splatting SLAM
[ICCV2023] GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians
RTG-SLAM: Real-time 3D Reconstruction at Scale Using Gaussian Splatting (ACM SIGGRAPH 2024)
Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities