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Studio RainyCircle
- Salt Lake City, Utah
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03:29
(UTC -07:00) - Vs.Jackie.Paper
- @circle_rainy
PICO-8
Deploy Pico-8 Carts as Standalone Applications on Desktop 🖥️(Electron) and Mobile 📱(Ionic) 📦👾
PICO-8 implementation with SDL2/SDL1.2 and RetroArch back-ends
A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.
Tools and Python libraries for manipulating Pico-8 game files. http://www.lexaloffle.com/pico-8.php
PICO-8 Reimplementation in Love2D. Chat: https://discord.gg/jGEMUse6RM
A curated list of awesome PICO-8 resources, carts, tools and more
tac08 is an an emulation of the runtime part of the Pico-8 fantasy console. It takes a .p8 (text format) pico-8 cart file and runs it as closely posible
🧩 A Lua fork that supports PICO-8 syntax extensions and zero-based tables, part of ZEPTO-8
Unofficial PICO-8 API with a lovely design ! ::
A list of general purpose tricks and techniques for saving tokens in PICO-8.
Fantasy console inspired by pico8, tic80 and liko12, written in c++
A programming tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder.
A collection of fonts I've modified for PICO-8 programming.
Just my repository for mocking and writing down basic implementations I have been thinking about.
A tiny scene-entity-component library created for the PICO-8 fantasty console.
Shrink (minify) Pico-8 carts, as well as other tools (e..g linting, format conversion)
Entity Component System (ECS) for PICO-8 & Picotron
🎙️🕹️ Listen to changes to your PICO-8 game's GPIO pins
EmmyLua intellisense definitions for PICO-8
Converts/translates PICO-8 style Lua syntax to standard clean Lua syntax