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National Taiwan Ocean University
- Taiwan
🎨 Computer Graphics
A simple example of skeletal animation using OpenGL (and LWJGL).
A single-header ANSI C immediate mode cross-platform GUI library
Sample code for https://github.com/floooh/sokol
Tests and sample code for https://github.com/floooh/chips
A Non-Euclidean Rendering Engine for 3D scenes.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Diablo build for modern operating systems
A simple and easy-to-use library to enjoy videogames programming
C++ examples for the Vulkan graphics API
scene-oriented, flexible 3D engine (C++, Python, C#, Java)
A powerful cross-platform raw photo processing program
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
nanoem is an MMD (MikuMikuDance) compatible implementation and its like cross-platform application mainly built for macOS.
An implementation of OpenGL 3.x-ish in clean C
A simple Minecraft clone written in C using modern OpenGL (shaders).
Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.