-
Pixar Animation Studios
- Brigadoon
- http://nickporcino.com
simulation
Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Research prototyping framework for physics simulation written in C++
Multi-Joint dynamics with Contact. A general purpose physics simulator.
Exact floating-point implementation of root parity CCD [Wang et al. 2022]
High efficiency and embeddable MPM implementation.
MuSHR: Multi-agent System for non-Holonomic Racing
Athena++ radiation GRMHD code and adaptive mesh refinement (AMR) framework
A header-only C++ library for numerical optimization --
🌌 A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time.
A C++ compile-time math library using generalized constant expressions
This is a C++/OpenCL implementation of the PCISPH algorithm supplemented with a set of biomechanics related features applied to C. elegans locomotion
An easily integrable Cholesky solver on CPU and GPU
Automatic Differentiation in Geometry Processing Made Simple
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
ZEn NOde system - a simulation & rendering engine in nodes
Combustion engine simulator that generates realistic audio.
Lightweight 3d physics engine for javascript
It's a GPU-based real time cloth simulator and interactive.
Code repository for our paper DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact