- Toronto
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13:21
(UTC -05:00) - https://michael.is
- https://git.michael.is/explore
Game Dev
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Official DirectX headers available under an open source license
a clean C library for processing UTF-8 Unicode data
Cold-start page provisioning speed test for WIndows
Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.
Fast function to parse strings into double (binary64) floating-point values, enforces the RFC 7159 (JSON standard) grammar: 4x faster than strtod
Header only tiny wavefront .obj loader in pure C99
Open source c++ skeletal animation library and toolset
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Single file C library for decoding MPEG1 Video and MP2 Audio
Source code to the data-oriented design book
Cross-platform public domain foundation library in C providing basic support data types and functions to write applications and games in a platform-independent fashion.
Official version of the Meow hash, an extremely fast level 1 hash
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Single-header minimalistic pragmatic GPU font rendering library.
mimalloc is a compact general purpose allocator with excellent performance.
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
A modular Windows.h Header. Licensed under Public Domain & MIT.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.