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02:51
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- https://git.michael.is/explore
Rendering
Official DirectX headers available under an open source license
GO HERE FIRST: nvpro-samples overview
NVIDIA’s implementation of RTX ray-tracing in Quake II
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Header only tiny wavefront .obj loader in pure C99
Example programs and source code for GPU Zen 2
Getting Started with RTX Ray Tracing
Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
Mesh optimization library that makes meshes smaller and faster to render
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Graphics Programming Resources List
Single-header minimalistic pragmatic GPU font rendering library.
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
💡 Experimental real-time global illumination renderer 🦀
🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly
Community contributed extensions for RenderDoc