Skip to content
View sir-pinecone's full-sized avatar
👁️
👁️

Organizations

@JellyPixel @JellyPixelGames @EpicGames @HandmadeHero @introspective-code

Block or report sir-pinecone

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Stars

Rendering

35 repositories

Official DirectX headers available under an open source license

C 583 158 Updated Dec 12, 2024

GO HERE FIRST: nvpro-samples overview

Batchfile 330 47 Updated Mar 20, 2024

NVIDIA’s implementation of RTX ray-tracing in Quake II

C 1,227 184 Updated Nov 9, 2024
C++ 244 55 Updated Dec 14, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,912 463 Updated Nov 30, 2024

A High Quality SIMD BC1 Encoder

C++ 110 7 Updated Nov 9, 2022

Header only tiny wavefront .obj loader in pure C99

C 430 60 Updated Aug 9, 2024

Starter code samples for Direct3D11

C 211 35 Updated Jun 18, 2021

Basis Universal GPU Texture Codec

C++ 2,738 267 Updated Nov 15, 2024

Example programs and source code for GPU Zen 2

C++ 146 32 Updated May 7, 2019

Getting Started with RTX Ray Tracing

C++ 660 98 Updated Jun 19, 2020

Real-Time Rendering Framework

C++ 2,739 499 Updated Aug 19, 2024

Contains resources curated by the GraphicsProgramming discord. This includes articles, tutorials, and more.

C 158 20 Updated Nov 14, 2024

Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller

C 981 112 Updated May 6, 2021

Mesh optimization library that makes meshes smaller and faster to render

C++ 5,788 501 Updated Dec 14, 2024

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 6,112 2,046 Updated Nov 29, 2024

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

C++ 1,233 122 Updated May 29, 2022

3D engine with modern graphics

C++ 5,884 618 Updated Dec 14, 2024

An Introduction to Raymarching

969 54 Updated Aug 20, 2021

Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)

C++ 1,076 113 Updated Dec 7, 2024
C++ 72 7 Updated Jun 9, 2023

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 735 69 Updated Apr 10, 2024

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 825 47 Updated Feb 1, 2022

Graphics Programming Resources List

228 14 Updated Sep 25, 2024

Single-header minimalistic pragmatic GPU font rendering library.

C 360 12 Updated Jan 19, 2021

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

C++ 2,596 512 Updated Dec 12, 2024

💡 Experimental real-time global illumination renderer 🦀

Rust 4,939 182 Updated Feb 16, 2024

🕹 A quick'n'dirty game sample using kajiya, physx-rs, and dolly

Rust 712 21 Updated Jun 18, 2022

Community contributed extensions for RenderDoc

Python 69 9 Updated Dec 13, 2024