- Community: help people get involved with WebVR in a fun and welcoming environment
- Performance: maintain high framerate with low latency
- Ecosystem: enable discovery and distribution of reusable components
- Vive tracker support (#2582)
- glTF 2.0 support (#2693)
- Replace VREffect / VRControls with new three.js WebVR API
- System API enhancements (e.g., refactor to inherit from component API, entity added and removed handlers)
- Asset management improvements (e.g., loading screen, duplicate requests in FileLoader)
- Entity re-parenting