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When i am loading in a large schematic Windows auto-closes mine-imator for not responding. This can be fixed by moving the schematic loading to separate thread that reports back to the main thread. This way the program can continue to respond and load schematics.
The text was updated successfully, but these errors were encountered:
Mine-imator uses GameMaker which compiles single-threaded games/apps. While through external functions multi-threading is semi-possible, it's limited in what data the program can retrieve from other threads.
When i am loading in a large schematic Windows auto-closes mine-imator for not responding. This can be fixed by moving the schematic loading to separate thread that reports back to the main thread. This way the program can continue to respond and load schematics.
The text was updated successfully, but these errors were encountered: