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misc_animation_keys.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - animation - basic</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
font-family:Monospace;
font-size:13px;
text-align:center;
background-color: #000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
padding: 5px;
}
a {
color: #f00;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> webgl - animation - basic use
</div>
<script src="../build/three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var stats, clock;
var scene, camera, renderer, mixer;
init();
animate();
function init() {
scene = new THREE.Scene();
var container = document.getElementById( 'container' );
//
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 50, 50, 100 );
camera.lookAt( scene.position );
//
var axisHelper = new THREE.AxisHelper( 10 );
scene.add( axisHelper );
//
var geometry = new THREE.SphereBufferGeometry( 5, 32, 32 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
// create a keyframe track (i.e. a timed sequence of keyframes) for each animated property
var tracks = [];
tracks.push( new THREE.NumberKeyframeTrack( '.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] ) );
tracks.push( new THREE.NumberKeyframeTrack( '.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] ) );
// create an animation sequence with the tracks
var clip = new THREE.AnimationClip( 'Action', -1, tracks );
// setup the mixer and play the animation sequence
mixer = new THREE.AnimationMixer( mesh );
mixer.clipAction( clip ).play();
//
renderer = new THREE.WebGLRenderer();
renderer.setClearColor( 0x555555 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
//
clock = new THREE.Clock()
//
window.addEventListener( 'resize', onWindowResize, false );
};
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
};
function animate() {
requestAnimationFrame( animate );
render();
};
function render() {
var delta = clock.getDelta();
if ( mixer ) {
mixer.update( delta );
}
renderer.render( scene, camera );
stats.update();
};
</script>
</body>
</html>