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webgl_clipping_advanced.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - clipping planes</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
margin: 0px;
background-color: #000000;
overflow: hidden;
}
</style>
</head>
<body>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/libs/stats.min.js"></script>
<script src="js/libs/dat.gui.min.js"></script>
<script>
function planesFromMesh( vertices, indices ) {
// creates a clipping volume from a convex triangular mesh
// specified by the arrays 'vertices' and 'indices'
var n = indices.length / 3,
result = new Array( n );
for ( var i = 0, j = 0; i < n; ++ i, j += 3 ) {
var a = vertices[ indices[ j ] ],
b = vertices[ indices[ j + 1 ] ],
c = vertices[ indices[ j + 2 ] ];
result[ i ] = new THREE.Plane().
setFromCoplanarPoints( a, b, c );
}
return result;
}
function createPlanes( n ) {
// creates an array of n uninitialized plane objects
var result = new Array( n );
for ( var i = 0; i !== n; ++ i )
result[ i ] = new THREE.Plane();
return result;
}
function assignTransformedPlanes( planesOut, planesIn, matrix ) {
// sets an array of existing planes to transformed 'planesIn'
for ( var i = 0, n = planesIn.length; i !== n; ++ i )
planesOut[ i ].copy( planesIn[ i ] ).applyMatrix4( matrix );
}
function cylindricalPlanes( n, innerRadius ) {
var result = createPlanes( n );
for ( var i = 0; i !== n; ++ i ) {
var plane = result[ i ],
angle = i * Math.PI * 2 / n;
plane.normal.set(
Math.cos( angle ), 0, Math.sin( angle ) );
plane.constant = innerRadius;
}
return result;
}
var planeToMatrix = ( function() {
// creates a matrix that aligns X/Y to a given plane
// temporaries:
var xAxis = new THREE.Vector3(),
yAxis = new THREE.Vector3(),
trans = new THREE.Vector3();
return function planeToMatrix( plane ) {
var zAxis = plane.normal,
matrix = new THREE.Matrix4();
// Hughes & Moeller '99
// "Building an Orthonormal Basis from a Unit Vector."
if ( Math.abs( zAxis.x ) > Math.abs( zAxis.z ) ) {
yAxis.set( -zAxis.y, zAxis.x, 0 );
} else {
yAxis.set( 0, -zAxis.z, zAxis.y );
}
xAxis.crossVectors( yAxis.normalize(), zAxis );
plane.coplanarPoint( trans );
return matrix.set(
xAxis.x, yAxis.x, zAxis.x, trans.x,
xAxis.y, yAxis.y, zAxis.y, trans.y,
xAxis.z, yAxis.z, zAxis.z, trans.z,
0, 0, 0, 1 );
};
} )();
// A regular tetrahedron for the clipping volume:
var Vertices = [
new THREE.Vector3( + 1, 0, + Math.SQRT1_2 ),
new THREE.Vector3( - 1, 0, + Math.SQRT1_2 ),
new THREE.Vector3( 0, + 1, - Math.SQRT1_2 ),
new THREE.Vector3( 0, - 1, - Math.SQRT1_2 )
],
Indices = [
0, 1, 2, 0, 2, 3, 0, 3, 1, 1, 3, 2
],
Planes = planesFromMesh( Vertices, Indices ),
PlaneMatrices = Planes.map( planeToMatrix ),
GlobalClippingPlanes = cylindricalPlanes( 5, 3.5 ),
Empty = Object.freeze( [] );
var camera, scene, renderer, startTime, stats,
object, clipMaterial,
volumeVisualization,
globalClippingPlanes;
function init() {
camera = new THREE.PerspectiveCamera(
36, window.innerWidth / window.innerHeight, 0.25, 16 );
camera.position.set( 0, 1.5, 3 );
scene = new THREE.Scene();
// Lights
scene.add( new THREE.AmbientLight( 0x505050 ) );
var spotLight = new THREE.SpotLight( 0xffffff );
spotLight.angle = Math.PI / 5;
spotLight.penumbra = 0.2;
spotLight.position.set( 2, 3, 3 );
spotLight.castShadow = true;
spotLight.shadow.camera.near = 3;
spotLight.shadow.camera.far = 10;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;
scene.add( spotLight );
var dirLight = new THREE.DirectionalLight( 0x55505a, 1 );
dirLight.position.set( 0, 2, 0 );
dirLight.castShadow = true;
dirLight.shadow.camera.near = 1;
dirLight.shadow.camera.far = 10;
dirLight.shadow.camera.right = 1;
dirLight.shadow.camera.left = - 1;
dirLight.shadow.camera.top = 1;
dirLight.shadow.camera.bottom = - 1;
dirLight.shadow.mapSize.width = 1024;
dirLight.shadow.mapSize.height = 1024;
scene.add( dirLight );
// Geometry
clipMaterial = new THREE.MeshPhongMaterial( {
color: 0xee0a10,
shininess: 100,
side: THREE.DoubleSide,
// Clipping setup:
clippingPlanes: createPlanes( Planes.length ),
clipShadows: true
} );
object = new THREE.Group();
var geometry = new THREE.BoxBufferGeometry( 0.18, 0.18, 0.18 );
for ( var z = -2; z <= 2; ++ z )
for ( var y = -2; y <= 2; ++ y )
for ( var x = -2; x <= 2; ++ x ) {
var mesh = new THREE.Mesh( geometry, clipMaterial );
mesh.position.set( x / 5, y / 5, z / 5 );
mesh.castShadow = true;
object.add( mesh );
}
scene.add( object );
var planeGeometry =
new THREE.PlaneBufferGeometry( 3, 3, 1, 1 ),
color = new THREE.Color();
volumeVisualization = new THREE.Group();
volumeVisualization.visible = false;
for ( var i = 0, n = Planes.length; i !== n; ++ i ) {
var material = new THREE.MeshBasicMaterial( {
color: color.setHSL( i / n, 0.5, 0.5 ).getHex(),
side: THREE.DoubleSide,
opacity: 0.2,
transparent: true,
// clip to the others to show the volume (wildly
// intersecting transparent planes look bad)
clippingPlanes: clipMaterial.clippingPlanes.
filter( function( _, j ) { return j !== i; } )
// no need to enable shadow clipping - the plane
// visualization does not cast shadows
} );
volumeVisualization.add(
new THREE.Mesh( planeGeometry, material ) );
}
scene.add( volumeVisualization );
var ground = new THREE.Mesh( planeGeometry,
new THREE.MeshPhongMaterial( {
color: 0xa0adaf, shininess: 150 } ) );
ground.rotation.x = - Math.PI / 2;
ground.scale.multiplyScalar( 3 );
ground.receiveShadow = true;
scene.add( ground );
// Renderer
var container = document.body;
renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.renderSingleSided = false;
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
window.addEventListener( 'resize', onWindowResize, false );
container.appendChild( renderer.domElement );
// Clipping setup:
globalClippingPlanes = createPlanes( GlobalClippingPlanes.length );
renderer.clippingPlanes = Empty;
renderer.localClippingEnabled = true;
// Stats
stats = new Stats();
container.appendChild( stats.dom );
// Controls
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.target.set( 0, 1, 0 );
controls.update();
// GUI
var gui = new dat.GUI(),
folder = gui.addFolder( "Local Clipping" ),
props = {
get 'Enabled'() { return renderer.localClippingEnabled; },
set 'Enabled'( v ) {
renderer.localClippingEnabled = v;
if ( ! v ) volumeVisualization.visible = false; },
get 'Shadows'() { return clipMaterial.clipShadows; },
set 'Shadows'( v ) { clipMaterial.clipShadows = v; },
get 'Visualize'() { return volumeVisualization.visible; },
set 'Visualize'( v ) {
if ( renderer.localClippingEnabled )
volumeVisualization.visible = v; }
};
folder.add( props, 'Enabled' );
folder.add( props, 'Shadows' );
folder.add( props, 'Visualize' ).listen();
gui.addFolder( "Global Clipping" ).
add( {
get 'Enabled'() { return renderer.clippingPlanes !== Empty; },
set 'Enabled'( v ) { renderer.clippingPlanes = v ?
globalClippingPlanes : Empty; }
}, "Enabled" );
// Start
startTime = Date.now();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function setObjectWorldMatrix( object, matrix ) {
// set the orientation of an object based on a world matrix
var parent = object.parent;
scene.updateMatrixWorld();
object.matrix.getInverse( parent.matrixWorld );
object.applyMatrix( matrix );
}
var transform = new THREE.Matrix4(),
tmpMatrix = new THREE.Matrix4();
function animate() {
var currentTime = Date.now(),
time = ( currentTime - startTime ) / 1000;
requestAnimationFrame( animate );
object.position.y = 1;
object.rotation.x = time * 0.5;
object.rotation.y = time * 0.2;
object.updateMatrix();
transform.copy( object.matrix );
var bouncy = Math.cos( time * .5 ) * 0.5 + 0.7;
transform.multiply(
tmpMatrix.makeScale( bouncy, bouncy, bouncy ) );
assignTransformedPlanes(
clipMaterial.clippingPlanes, Planes, transform );
var planeMeshes = volumeVisualization.children;
for ( var i = 0, n = planeMeshes.length; i !== n; ++ i ) {
tmpMatrix.multiplyMatrices( transform, PlaneMatrices[ i ] );
setObjectWorldMatrix( planeMeshes[ i ], tmpMatrix );
}
transform.makeRotationY( time * 0.1 );
assignTransformedPlanes(
globalClippingPlanes, GlobalClippingPlanes, transform );
stats.begin();
renderer.render( scene, camera );
stats.end();
}
init();
animate();
</script>
</body>
</html>