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MixDiffStream.cs
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using System;
using System.Collections.Generic;
using System.Text;
using NAudio.Wave;
namespace MarkHeath.AudioUtils
{
public class MixDiffStream : WaveStream
{
WaveOffsetStream offsetStream;
WaveChannel32 channelSteam;
bool muted;
float volume;
public MixDiffStream(string fileName)
{
WaveFileReader reader = new WaveFileReader(fileName);
offsetStream = new WaveOffsetStream(reader);
channelSteam = new WaveChannel32(offsetStream);
muted = false;
volume = 1.0f;
}
public override int BlockAlign
{
get
{
return channelSteam.BlockAlign;
}
}
public override WaveFormat WaveFormat
{
get { return channelSteam.WaveFormat; }
}
public override long Length
{
get { return channelSteam.Length; }
}
public override long Position
{
get
{
return channelSteam.Position;
}
set
{
channelSteam.Position = value;
}
}
public bool Mute
{
get
{
return muted;
}
set
{
muted = value;
if (muted)
{
channelSteam.Volume = 0.0f;
}
else
{
// reset the volume
Volume = Volume;
}
}
}
public override int Read(byte[] buffer, int offset, int count)
{
return channelSteam.Read(buffer, offset, count);
}
public override bool HasData(int count)
{
return channelSteam.HasData(count);
}
public float Volume
{
get
{
return volume;
}
set
{
volume = value;
if (!Mute)
{
channelSteam.Volume = volume;
}
}
}
public TimeSpan PreDelay
{
get { return offsetStream.StartTime; }
set { offsetStream.StartTime = value; }
}
public TimeSpan Offset
{
get { return offsetStream.SourceOffset; }
set { offsetStream.SourceOffset = value; }
}
protected override void Dispose(bool disposing)
{
if (channelSteam != null)
{
channelSteam.Dispose();
}
base.Dispose(disposing);
}
}
}