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script.js
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const colors = ['#e57373', '#81c784', '#64b5f6', '#ffd54f', '#ba68c8', '#ff8a65'];
let gridSize = 3;
let sequence = [];
let userSequence = [];
let level = 0;
document.addEventListener('DOMContentLoaded', () => {
const gridContainer = document.getElementById('grid-container');
const startButton = document.getElementById('start-button');
const gridSizeSelect = document.getElementById('grid-size');
const status = document.getElementById('status');
// Start button click event
startButton.addEventListener('click', startGame);
// Grid size change event
gridSizeSelect.addEventListener('change', (e) => {
gridSize = parseInt(e.target.value);
createGrid();
});
// Square click event
gridContainer.addEventListener('click', (e) => {
if (e.target.classList.contains('grid-square')) {
handleSquareClick(e.target.dataset.index);
}
});
function createGrid() {
gridContainer.innerHTML = '';
gridContainer.style.gridTemplateColumns = `repeat(${gridSize}, 100px)`;
for (let i = 0; i < gridSize * gridSize; i++) {
const square = document.createElement('div');
square.classList.add('grid-square');
square.dataset.index = i;
gridContainer.appendChild(square);
}
}
function startGame() {
level = 0;
sequence = [];
userSequence = [];
status.textContent = 'Game started!';
nextLevel();
}
function nextLevel() {
level++;
userSequence = [];
const randomSquare = Math.floor(Math.random() * gridSize * gridSize);
const newColor = colors[Math.floor(Math.random() * colors.length)];
sequence.push({ index: randomSquare, color: newColor });
displaySequence();
}
function displaySequence() {
let i = 0;
const interval = setInterval(() => {
const squareData = sequence[i];
const square = document.querySelector(`[data-index='${squareData.index}']`);
showColor(square, squareData.color);
i++;
if (i >= sequence.length) {
clearInterval(interval);
}
}, 1000);
}
function showColor(square, color) {
const originalColor = square.style.backgroundColor;
square.style.backgroundColor = color;
setTimeout(() => {
square.style.backgroundColor = originalColor;
}, 500);
}
function handleSquareClick(index) {
if (userSequence.length < sequence.length) {
const square = document.querySelector(`[data-index='${index}']`);
const squareData = sequence[sequence.length - userSequence.length - 1];
showColor(square, squareData.color);
userSequence.push({ index: parseInt(index), color: squareData.color });
// Check the sequence after each click
if (!checkPartialSequence()) {
status.textContent = 'Wrong! Try again.';
resetGame();
return;
}
// If the full sequence is entered, validate it
if (userSequence.length === sequence.length) {
if (checkSequence()) {
status.textContent = 'Correct! Next level...';
setTimeout(nextLevel, 1000);
} else {
status.textContent = 'Wrong! Try again.';
resetGame();
}
}
}
}
function checkPartialSequence() {
// Check the user sequence against the reversed sequence up to the current length
for (let i = 0; i < userSequence.length; i++) {
if (userSequence[i].index !== sequence[sequence.length - 1 - i].index) {
return false;
}
}
return true;
}
function checkSequence() {
// Check if the entire user sequence matches the reversed game sequence
return userSequence.every((data, index) => data.index === sequence[sequence.length - 1 - index].index);
}
function resetGame() {
sequence = [];
userSequence = [];
level = 0;
}
// Create the initial grid
createGrid();
});