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ReactiveUI.Routing_WinRT.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B73DA536-0AD8-40A1-A2A7-F8491CE584F6}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ReactiveUI.Routing</RootNamespace>
<AssemblyName>ReactiveUI.Routing_WinRT</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{BC8A1FFA-BEE3-4634-8014-F334798102B3};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\WinRT45\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINRT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\WinRT45\</OutputPath>
<DefineConstants>TRACE;WINRT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\WinRT45\ReactiveUI.Routing_WinRT.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Compile Include="Interfaces.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RoutedViewHost.cs" />
<Compile Include="RoutingState.cs" />
<Compile Include="RxRouting.cs" />
<Compile Include="ViewModelViewHost.cs" />
<Compile Include="WinRTShims.cs" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\ReactiveUI.Xaml\ReactiveUI.Xaml_WinRT.csproj">
<Project>{689ec7c5-2d81-4124-929e-397b330cc358}</Project>
<Name>ReactiveUI.Xaml_WinRT</Name>
</ProjectReference>
<ProjectReference Include="..\ReactiveUI\ReactiveUI_WinRT.csproj">
<Project>{3db4ef6f-ccbc-4115-9c33-20e52a024534}</Project>
<Name>ReactiveUI_WinRT</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Reference Include="System.Reactive.Core">
<HintPath>..\ext\winrt\System.Reactive.Core.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Interfaces">
<HintPath>..\ext\winrt\System.Reactive.Interfaces.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Linq">
<HintPath>..\ext\winrt\System.Reactive.Linq.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.PlatformServices">
<HintPath>..\ext\winrt\System.Reactive.PlatformServices.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.Windows.Threading">
<HintPath>..\ext\winrt\System.Reactive.Windows.Threading.dll</HintPath>
</Reference>
<Reference Include="System.Reactive.WindowsRuntime">
<HintPath>..\ext\winrt\System.Reactive.WindowsRuntime.dll</HintPath>
</Reference>
</ItemGroup>
<PropertyGroup Condition=" '$(VisualStudioVersion)' == '' ">
<VisualStudioVersion>11.0</VisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\Microsoft\WindowsXaml\v$(VisualStudioVersion)\Microsoft.Windows.UI.Xaml.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>