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First off, love EZAudio I am having tons of fun using it.
Question - I am a little rusty on FFT, so sorry if this is super obvious. Is there a clean way to take the audio graph data (say from the EZAudioFFTExample) and output it to as text to a label?
The text was updated successfully, but these errors were encountered:
You can calculate the frequency binsize with: float binspacing = (float)(44100)/(float)nOver2; Then, in the FFT example, as it loops to calculate amplitude you can also gather frequencies[i] = i*binspacing; I do not know about the way to display using the OpenGL library they use here(but that would also be nice), but this is the other axis information you need to plot it(i.e. coreplot has some easy plotting implementations and that has worked for me before for plotting detailed labelled axes).
First off, love EZAudio I am having tons of fun using it.
Question - I am a little rusty on FFT, so sorry if this is super obvious. Is there a clean way to take the audio graph data (say from the EZAudioFFTExample) and output it to as text to a label?
The text was updated successfully, but these errors were encountered: