Skip to content
View taehwan642's full-sized avatar
👁️
Student
👁️
Student

Block or report taehwan642

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

Mesh parameterization / UV unwrapping library

C++ 2,106 222 Updated Jun 16, 2024

ambient occlusion baking tool

C++ 236 24 Updated Apr 23, 2019

Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing

C++ 441 29 Updated Dec 14, 2024

Atlas Generation Tool

C++ 463 62 Updated May 14, 2021

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 2,977 172 Updated Dec 13, 2024

Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety.

C++ 607 32 Updated Mar 10, 2023

A Cool High Performance Game Engine

C++ 474 25 Updated Dec 14, 2024

The flexible game engine.

C++ 2,162 154 Updated Dec 13, 2024

Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.

C++ 844 50 Updated Nov 28, 2024

C++ single-header entity component system library

C++ 469 57 Updated Aug 19, 2020

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 6,938 458 Updated Dec 11, 2024

GlistEngine is a cross platform OpenGL game engine written in C++

C++ 305 420 Updated Dec 10, 2024

Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design

C++ 309 27 Updated Dec 7, 2024

Stack trace visualizer

Perl 17,524 1,978 Updated Oct 20, 2024

Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engines that are written in C++.

C++ 281 28 Updated Oct 26, 2024

Source code for Game Physics Cookbook

C++ 897 92 Updated Dec 5, 2020

RayTracing In The Fragment Shader (OpenGL / GLSL)

GLSL 52 3 Updated Jun 7, 2020

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 61,762 10,400 Updated Dec 12, 2024

Open source C++ physics engine library in 3D

C++ 1,554 225 Updated Oct 11, 2024

A Vulkan game engine with a focus on data oriented design

C++ 409 16 Updated Jun 14, 2024

Ray Tracer in C++ with openGL.

C++ 13 2 Updated Oct 30, 2020

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com

C++ 11,151 2,815 Updated Aug 6, 2024

Optimised BVH traversal + HDRI environment mapping

C++ 219 33 Updated Feb 28, 2020

Mitsuba renderer main repository

C++ 1,054 322 Updated Sep 11, 2023

A toy physically based GPU path tracer (C++/OpenGL/GLSL)

C++ 1,885 176 Updated Feb 9, 2024

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

C++ 4,939 1,200 Updated Sep 3, 2023

realtime ray tracing

C 121 12 Updated Aug 12, 2023

Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android

C++ 498 59 Updated Dec 14, 2024

A cross-platform 2D game engine

C++ 1,092 62 Updated Dec 12, 2024

A Github Action for linting C/C++ code integrating clang-tidy and clang-format to collect feedback provided in the form of file-annotations, thread-comments, workflow step-summary, and Pull Request…

95 21 Updated Dec 12, 2024
Next