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@PixarAnimationStudios, X - Snap Inc., X - mapzen, X - Dreamworks Animation
- San Francisco, California
Stars
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
An open-source C++ library developed and used at Facebook.
Emscripten: An LLVM-to-WebAssembly Compiler
FlatBuffers: Memory Efficient Serialization Library
Seamless operability between C++11 and Python
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Lightweight and modular C++11 graphics middleware for games and data visualization
Simple MPL-2.0-licensed C++ geometry processing library.
Model-based design and verification for robotics.
MIT Licensed Open Source version of Torque 3D from GarageGames
An Open-Source subdivision surface library.
A tool for generating cross-language type declarations and interface bindings.
OpenVDB - Sparse volume data structure and tools
Tools for tracing OpenGL, Direct3D, and other graphics APIs
A cross platform C99 library to get cpu features at runtime.
High-performance moving least squares material point method (MLS-MPM) solver. (ACM Transactions on Graphics, SIGGRAPH 2018)
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees